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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,586
You don't even need to use Cheat Engine. The Console does not prevent the unlocking of Acheivements and it's a lot easier to use than mods or CE, making this whole "it's to prevent cheating! (in a single player game)" argument moot.
I suppose. It was the only thing I could think of, this whole cheevo thing is alien to me. If anything, it's a little bit annoying, I remember accidentally getting various spoilers in games just by seeing the Steam cheevos. I was just as surprised by Bethesda bothering to disable them as I was by the furious backlash they got over it.

It really is just to push people to use their shitty Creation Club service. It's also why they are unlocking CC content for free with some versions of Skyrim or FO4; to get people used to that crap so they can pave the way for paid mods.
Ah, so CC plugins don't disable cheevos? Makes sense, I guess. CC is another thing that's alien to me. Which isn't helped by Bethesda not even letting you browse the thing without an account, a bit of a counterintuitive marketing strategy there.

I constantly get this impression that "paid mods" is something that the publishing side is trying to push and Team Todd is deliberately half-arsing, probably because they have a better grasp on the pitfalls and potential headaches. If so, one can only hope Todd stays that course with Starfield.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,598
Location
On the internet, writing shit posts.
Yeah, Creation Club content do not disable achievements, because they undergo "testing".
That's what it says on Bethesda's website :
Using Creation Club will not disable achievements/trophies. This is because Creation Club content goes through full testing, unlike Mods, which we could not possibly test all scenarios in which they work in the game.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,260
Location
Dutchland
Todd's made a point, I think in a few interviews, that Starfield's the first game they've designed, from the outset, to be played for 10-20 years. If those planets and moons can be overhauled...
People have been playing Skyrim for 12 years now, so the real question is if Todd can do on purpose what he has done by accident before?
It depends, will Starfield be compatible with Lovers Lab?
:happytrollboy:
First Lovers Lab mod will be a visual one that places a copy of a planet right next to the original on the star map so that all planets now look like a pair of tits.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
721
Qc1fkyG.png


SkyUI StarUI can't come soon enough. I hope modders get early access to fix things for release.
Enjoying the aesthetic but this is the most anti-hype screenshot I've ever seen for a pre-release game. The inventory remains a low detail, scrolling word list. That is just depressing. Even mods can only do so much for something so lacking at the baseline.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,240
Location
Kelethin
No paper doll = not an rpg. And yeah they will never develop the rpg basics because 10000000 million people bought Skyrim 10 times and the message to Bethesda was clear.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,271
Location
bulgaristan
Codex Year of the Donut
No paper doll = not an rpg.
Oh for sure, FOR SURE the most important aspect of an RPG is making sure at least 35% of the inventory screen is covered by a character model. Its not really an RPG without it. Just doesn't feel right if you can see all your items at once, without scrolling for 20 seconds.
 

Hace El Oso

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Joined
Jan 5, 2020
Messages
3,671
Location
Bogotá
It doesn't even have one-or-two-sentence item descriptions. That would be too much.
none of mainline TES games or Bethesda's Fallouts had that. Just dry numbers.

I really didn’t remember, I haven’t seriously played a TES game since Morrowind and I could have sworn it had them. I suppose the wealth of text and books in Morrowind made such a strong impression, and that picture of Starfield is so sterile and empty.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,586
No paper doll = not an rpg.
Oh for sure, FOR SURE the most important aspect of an RPG is making sure at least 35% of the inventory screen is covered by a character model. Its not really an RPG without it. Just doesn't feel right if you can see all your items at once, without scrolling for 20 seconds.
1727834-stalker-shadow-of-chernobyl-windows-inventory-menu-equipped-weap.jpg


that picture of Starfield is so sterile and empty
We all know Todd is a brilliant game designer, but it's often overlooked how good a PR guy he is too - Starfield's setting is a slam-dunk move for Bethesda, because whenever anyone will moan that something about the game is "sterile and empty", Todd will just reply "Duh. It's space!"
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,598
Location
On the internet, writing shit posts.

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Enjoying the aesthetic but this is the most anti-hype screenshot I've ever seen for a pre-release game. The inventory remains a low detail, scrolling word list. That is just depressing. Even mods can only do so much for something so lacking at the baseline.
Starfield's biggest problem is going to be the aesthetic mismanagement. Skyrim had the good fortune to come out just months after Game of Thrones, and then had the Game of Thrones DLC when that show was at the height of its popularity. Starfield is mimicking a Noland movie from 2014 that was successful at the box office but left no cultural legacy.

It's actually depressing how frickin' bland Starfield looks when there's so much quality material to rip off for a space game. Like, imagine if it was a game inspired by Alien Covenant and you're on a jungle planet exploring million year old Architect tombs and dodging xenomorphs and predators while also helping the humans to build a successful colony and deal with corporate backstabbers. Fassbender's French Legionnaire hat has ten times more soul than anything in Starfield.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,586
Where is Nuka Girl?
In Nuka World. :|

Starfield's biggest problem is going to be the aesthetic mismanagement. Skyrim had the good fortune to come out just months after Game of Thrones, and then had the Game of Thrones DLC when that show was at the height of its popularity. Starfield is mimicking a Noland movie from 2014 that was successful at the box office but left no cultural legacy.

It's actually depressing how frickin' bland Starfield looks when there's so much quality material to rip off for a space game. Like, imagine if it was a game inspired by Alien Covenant and you're on a jungle planet exploring million year old Architect tombs and dodging xenomorphs and predators while also helping the humans to build a successful colony and deal with corporate backstabbers. Fassbender's French Legionnaire hat has ten times more soul than anything in Starfield.
I kinda agree with this, unfortunately, I'm not getting a strong visual identity from Starfield. It's not that I want candy colours and zoomer-styled garbage like The Otter Worlds, I'm all for a more sobre palette and grounded visuals (God, was Starfield a breath of fresh air after sitting through the aesthetic cacophony that was not-E3), but the game's Inception-like "NASA punk" doesn't really speak to me either. But this has been a bit of long-running thing for Bethesda, neither Oblivion nor Skyrim had a prominent visual motif to distinguish them, and while their Fallouts have a compelling presentation, it's based on an adopted concept.

Totally agreed on ripping off Alien instead, I'd have been at their offices right now screaming for Todd to release it sooner if they'd done that. You don't gotta restrict yourself to a single planet, just build the human visual identity on that retro brutalism and it'll carry, shamelessly ape Creative Assembly and laugh at anyone who complains about it.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,924
I can't wait to play Starfield: The Definitive edition in 2026 with a bespoke set of mods with impeccable credentials and still be incredibly bored and disappointed.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,119
I can't wait to play Starfield: The Definitive edition in 2026 with a bespoke set of mods with impeccable credentials and still be incredibly bored and disappointed.
I recently downloaded Fallout 4 (some edition) from gamepass and installed 20 mods for it and played it for 5h and got bored and quit. I quit even earlier than first time I played it back at release lol.
I goes into my list of other Bethesda engine games I tried to play multiple times but I never finished (FNV and Skyrim).
Also other Bethesda games I only tried once and quit before finishing it: Morrowind, Oblivion and F3. I played F3 the least of all these games.
 

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