Zombra
An iron rock in the river of blood and evil
I assume they used the Skyrim world generation model: developed a system for a one time procgen world (ahem galaxy) and ran it. Basically Skyrim was a procedural game with only one "seed". That's fine with me; I don't expect every blade of grass to be hand-placed and fascinating.Haven't had time to watch the thing yet, so excuse my ignorance if any of this has been answered. So probably level-scaling and mostly procedurally generated game world? I want a good sci-fi first person RPG as the next guy, but if the above is true, why exactly are so many codexers getting hyped about this?
As for level scaling ... ehhhh to be honest in this type of game I don't especially care. "No level scaling" is great for a more linear type of game where you're expected to go to dungeon A, then dungeon B, then dungeon C. Here I don't want there to be 1000 planets but I'm only allowed to go to 3 because the other 997 are too high level. Of course I don't want to be able to kill the final dragon at level 3 but I never felt that Skyrim was a cakewalk so whatever they did before is fine with me.
I will almost certainly play this but I'm managing my expectations. I want to see how far I can go off the rails and still have my playthrough be supported. In Fallout 4 there was no point in making more than a single character. I don't even remember any of the factions after playing 92 (!) hours. Everything boiled down to "go to the place, walk forward, shoot the enemies". Today in Starfield we saw snake cultists, pirates, cops, miners, cowboys, sluts, and what looks like a death sports arena? and it's possible that one could center a whole character around one or more of these factions. Skyrim (despite its many flaws) was a great sandbox for this, with plenty of room for me to play as a pro-Psijic (and pro-daedra) dark elf magic purist, a self-centered barbarian, a cowardly High Rock political assassin, and an anti-lumberjack wood elf. I felt like I had a ton to do in each of those playthroughs, and so many quests piled up on my "to do" lists that I had to choose what to pursue and what to let slide .. so naturally each character pursued the quests they cared about and ignored the rest. Again Fallout 4 had nothing like that level of choice. So we'll see how things go with this but they talked a lot today about "be who you wanna be, go where you wanna go" soooo I want to see how well this lives up.
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