Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,540
You misunderstand, it's not "realism" that I'm apprehensive about, but 16-karat Sawyer-certified Balance™. Up till now, (humanoid) enemies in Bethesda game used the same gear as the player, there was a partially level playing field in that respect and gear power levels were well stratified - e.g. an unmodded 10mm pistol in Fo4 does 18 damage and that's that, the rest is skill points. Contrast this to CBP2077 where there's no connection between what NPCs are using and what they drop, and the same model shotgun does twenty times more damage if it spawns at level 30 versus level 10. And I do believe someone mentioned coloured weapon tiers for Starfield at some point, so I've got my reserves about all that.I want to be able to loot all enemy spacesuits.
And I want there to be an animation that takes a realistic amount of time to strip a spacesuit off a dead body.
While I'm also wearing a spacesuit including the big oven mitt gloves.
In zero gee.
I figure that would take at least 20 minutes, with maximum Spacesuit Tech skill.
And I want to have to carry it realistically too, i.e. I can't carry anything else until I stow it in a storage locker.
Because realism > gameplay.
And on a more minor point, yeah, it was cool that you could loot NPCs down to their tooth fillings. There ain't a lot of games that let you do that.