Utgard-Loki
Arcane
- Joined
- Dec 29, 2011
- Messages
- 1,926
motion blur: medium.
motion blur: medium.
Because randomly generating an isolated square and only saving up to four squares is easier.Why didn't they just hexagon grid planets into connected instances? Why does your landing position create a new instance at that location, entirely disregarding any connectedness?
Do you actually gain anything with thier weird middle ground? You can't even fly directly into planets to land so what's the point of this half arsed approach???
Just break planets down into connected hexes that act like loading gates between each other. Allow players to land anywhere in them and load that instance and place them approx where they landed. Done???
It's definitely a lot more satisfying to loot a mook when you find all their gear on the body instead of a single box of ammo and 38 credits. Seems like Bethesda are giving up on more and more of the things that made their games unique. At this rate TES6 will be an Assassins Creed clone.You misunderstand, it's not "realism" that I'm apprehensive about, but 16-karat Sawyer-certified Balance™. Up till now, (humanoid) enemies in Bethesda game used the same gear as the player, there was a partially level playing field in that respect and gear power levels were well stratified - e.g. an unmodded 10mm pistol in Fo4 does 18 damage and that's that, the rest is skill points. Contrast this to CBP2077 where there's no connection between what NPCs are using and what they drop, and the same model shotgun does twenty times more damage if it spawns at level 30 versus level 10. And I do believe someone mentioned coloured weapon tiers for Starfield at some point, so I've got my reserves about all that.I want to be able to loot all enemy spacesuits.
And I want there to be an animation that takes a realistic amount of time to strip a spacesuit off a dead body.
While I'm also wearing a spacesuit including the big oven mitt gloves.
In zero gee.
I figure that would take at least 20 minutes, with maximum Spacesuit Tech skill.
And I want to have to carry it realistically too, i.e. I can't carry anything else until I stow it in a storage locker.
Because realism > gameplay.
And on a more minor point, yeah, it was cool that you could loot NPCs down to their tooth fillings. There ain't a lot of games that let you do that.
They did learn about the Invisible Wall.Consoles ruin yet another great game idea
They didn't learn from Deus Ex Invisible War...
it just worksIt's looking like it won't have any actual exploration like previous Bethesda games. You'll have points of interest like cities which will be small, and you'll have random square areas of planets with nothing to do or find in them. You won't be able to just wander about getting into adventures like you do in Skyrim.
Literally the only thing that could make their games playable (with mods) and they fuck even this upIt's looking like it won't have any actual exploration like previous Bethesda games. You'll have points of interest like cities which will be small, and you'll have random square areas of planets with nothing to do or find in them. You won't be able to just wander about getting into adventures like you do in Skyrim.
Sure bitching and moaning is the bread and butter of this god forsaken website, but atleast play it yourself or read/watch some reviews before you get down to business?
Literally the only thing that could make their games playable (with mods) and they fuck even this upIt's looking like it won't have any actual exploration like previous Bethesda games. You'll have points of interest like cities which will be small, and you'll have random square areas of planets with nothing to do or find in them. You won't be able to just wander about getting into adventures like you do in Skyrim.
So I don't understand this: is this the most moddable engine in the world or something? How can they use gamebryo from 20+ years ago and not change it for another engine? There must be one that is at least as moddable as this one right?
https://www.eurogamer.net/eurogamer-and-bethesda-starfield
Looks like Bethesda/MS didn't send codes for many UK/Polish websites. Given that Eurogamer gave some of the lowest scores to two of the biggest games this year (TOTK, BG3) and Edge usually gives lower scores than avg it feels to me like they're trying to keep that Metascore high. Rather dumb thing to do honestly...
I would say It's because of the Activision acquisition or something like that, given that it's not just EurogamerAccess to the game appears to have been heavily restricted in the UK
Given that Eurogamer gave some of the lowest scores to two of the biggest games this year (TOTK, BG3)
Eurogamer's scoring is absolute shit, rather than using 1-10 they're using 1-5 which implies a game that scores 4/5 is 80% goodGiven that Eurogamer gave some of the lowest scores to two of the biggest games this year (TOTK, BG3)
They gave both games 4 out of 5. Is that not acceptable now? Must games get a perfect score or their review codes for future games be taken away? I have no idea about the other site though. Are they a big deal?
Consume resources. Get exited for next randomly generated area to consume more resources.What the fuck is it you actually do on these barren planets? Search for clues that lead you to the next barren planet?