ChildInTime
Savant
- Joined
- Jun 13, 2019
- Messages
- 646
Alright, I'm scared
This is fake, right?
But why would I ban myself?DarkUnderlord You are going to ban everyone who bought this day 1, right?
This is fake, right?
Right?
This is the worst single player RPG since Arcania, change my mind.
I expected it to be at least not worse than Fallout 4. It is so much worse than I find it unplayable and unenjoyable. I don't know how they thought this menuing and inventory management system was acceptable. That alone is enough to make me hate it. It looks like they have too many graphic designers/retards in charge of key components of the game. There's no way that inventory management system should have made it to release. Did anyone even test this? I need to know who directly is responsible for that so I might hound and ridicule them forever.This is the worst single player RPG since Arcania, change my mind.
I have never seen a more sterilized, pozzed and ultimately boring version of the future in any form of media, ever.
76 is not an MMO. it feels like diablo 2most people here probably haven't played FO76 as it's an MMO
I hate to be that guy but... you are playing it wrong. Did you do any quests in New Atlantis? Did you do the electric circuit quest? Doing that without a minimap should give you enough exploration within the city.Then there's the lack of exploration, the constant loading screens - almost no overworld to explore (and what little there is isn't worth exploring), just dungeon to dungeon to dungeon to dungeon. Part of the fun of exploration is the wonder of discovery and the beauty of the environments. You won't find much of that here. Even the supposed biggest Bethesda city ever is ugly.
I didn't accept any because I assumed those missions are proc gen'd too and thus probably don't include any story content. They are probably good to gather resources to build/research and gather cash.I've just surveyed Maheo 1 - based on a job I got from a mission board - and it was a complete waste of time. The overworld was empty, it literally might as well have been procgen'd Daggerfall wilderness. I visited three locations - Abandoned Mine (six pirates standing in a small settlement, nothing else to find here), Civilian Outpost (several unnamed generic NPCs who would trade with me) and Cave (empty).
This is really boring honestly. Skyrim, Fo3 and even Oblivion were constant content, you couldn't walk five steps without finding a proper dungeon that was generally worth exploring. Starfield is the exact oppoiste, you walk through endless barren wilderness for ages to find something, and when you do, it's a total non-event, worse than even a crappy Fo4 dungeon.
I don't know how they went from Skyrim, which was the perfect distillation of their formula and a recipe for success, to this, which deliberately throws out all Skyrim's strengths. Skyrim threw content at you and overwhelmed you with places to visit and things to do, while Starfield forces you to go seeking content out yourself, only to discover that there basically isn't any.
I have never seen a more sterilized, pozzed and ultimately boring version of the future in any form of media, ever.
Really, from what I've heard so far it sounds like the game has as much non-RNG content as Arena, and Arena's 18 main quest dungeons (all big and expansive with a few puzzles) were its only non-RNG content. Is this a correct guess?I've just surveyed Maheo 1 - based on a job I got from a mission board - and it was a complete waste of time. The overworld was empty, it literally might as well have been procgen'd Daggerfall wilderness. I visited three locations - Abandoned Mine (six pirates standing in a small settlement, nothing else to find here), Civilian Outpost (several unnamed generic NPCs who would trade with me) and Cave (empty).
This is really boring honestly. Skyrim, Fo3 and even Oblivion were constant content, you couldn't walk five steps without finding a proper dungeon that was generally worth exploring. Starfield is the exact oppoiste, you walk through endless barren wilderness for ages to find something, and when you do, it's a total non-event, worse than even a crappy Fo4 dungeon.
I don't know how they went from Skyrim, which was the perfect distillation of their formula and a recipe for success, to this, which deliberately throws out all Skyrim's strengths. Skyrim threw content at you and overwhelmed you with places to visit and things to do, while Starfield forces you to go seeking content out yourself, only to discover that there basically isn't any.
About six~ hours in and I'm already thinking I'll just not bother exploring uncharted worlds anymore. I'll only go where quests take me, so I know I'm not totally wasting my time. Now, onto the next problem: the quests suck.
I'm not sure. I'm ignoring the main quest and trying to get into hand-made sidequests now, though nothing's too exciting so far.Really, from what I've heard so far it sounds like the game has as much non-RNG content as Arena, and Arena's 18 main quest dungeons (all big and expansive with a few puzzles) were its only non-RNG content. Is this a correct guess?
Alright, I'm scared
Makes me wish for a nuclear winter.Wow, this game almost makes me want to replay Outer Worlds, almost...