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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
CbFBgaE.jpg
This is fake, right?
Right?

Edit: If not, you all paypigs be buying this thing coffee (or donuts more likely).
maybe even dick :/
 
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Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
I read in a couple of places that you can't move objects like in other Bethesda games. For whatever reason, items that you can loot, that are in the game world, you need to hold E on kbm, A on controller for a full second or so before you can actually move it around. Some objects don't have a value and can't be looted, but can still be moved. Those can be moved instantly. Also, if you move an item that is marked as stealing while in front of an NPC, you will get a bounty.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Man, cataloging uncharted planets is dull work. Walking around with the scanner out looking for trees like a fucking dunce.

The game's just repetitive, familiar busywork. It's perfect for what I'm doing, which is mindlessly playing it while listening to the radio and focusing most of my attention on that instead, but as a game people are actually going to sit down and focus on, it's no good.
 

tastywaffles

Literate
Joined
Apr 14, 2023
Messages
42
This is the worst single player RPG since Arcania, change my mind.

I have never seen a more sterilized, pozzed and ultimately boring version of the future in any form of media, ever.
I expected it to be at least not worse than Fallout 4. It is so much worse than I find it unplayable and unenjoyable. I don't know how they thought this menuing and inventory management system was acceptable. That alone is enough to make me hate it. It looks like they have too many graphic designers/retards in charge of key components of the game. There's no way that inventory management system should have made it to release. Did anyone even test this? I need to know who directly is responsible for that so I might hound and ridicule them forever.

Then there's the lack of exploration, the constant loading screens - almost no overworld to explore (and what little there is isn't worth exploring), just dungeon to dungeon to dungeon to dungeon. Part of the fun of exploration is the wonder of discovery and the beauty of the environments. You won't find much of that here. Even the supposed biggest Bethesda city ever is ugly.

They bent over so far backwards to ram Diversity into the game that its laughable, its a joke. Every other character speaks with some creepily exotic dirtworld patois. Upon rescuing the artifact piece from the guy in Uranus and seeing his ugly face and his annoying accent, I wanted more than anything to kill him and destroy the ship, even if it meant nerfing the main quest.

I could live with the whole Diversity crap if the game was fun. It's not, at all. Fallout 4 wasn't great, but it was fun enough to invest a couple of hundred hours. I'm not even 10 hours into this and I hate every single moment of it. For as much as I hated Fallout 3, I could enjoy some exploration at least. That's gone with this, leaving a dungeon-crawling corridor-shooting loading-screen-simulator hell.

This really is one of the worst games I've played. Unless they overhaul the menu system, there's no way I'll pick this back up.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,816
most people here probably haven't played FO76 as it's an MMO
76 is not an MMO. it feels like diablo 2

that said, making all of the citizens of a city named "New Atlantis" black is like Bantu Cleopatra levels of retarded
 

Vic

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Then there's the lack of exploration, the constant loading screens - almost no overworld to explore (and what little there is isn't worth exploring), just dungeon to dungeon to dungeon to dungeon. Part of the fun of exploration is the wonder of discovery and the beauty of the environments. You won't find much of that here. Even the supposed biggest Bethesda city ever is ugly.
I hate to be that guy but... you are playing it wrong. Did you do any quests in New Atlantis? Did you do the electric circuit quest? Doing that without a minimap should give you enough exploration within the city.

edit: also I think it was you who I asked earlier in this thread when you complained about lack of exploration if you have explored Kreet, but you didn't answer. Are you rushing the story that you do dungeon after dungeon? You can spend probably 10 hours alone in New Atlantis exploring and doing the quests.
 
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Lemming42

Arcane
Joined
Nov 4, 2012
Messages
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The Satellite Of Love
I've just surveyed Maheo 1 - based on a job I got from a mission board - and it was a complete waste of time. The overworld was empty, it literally might as well have been procgen'd Daggerfall wilderness. I visited three locations - Abandoned Mine (six pirates standing in a small settlement, nothing else to find here), Civilian Outpost (several unnamed generic NPCs who would trade with me) and Cave (empty).

This is really boring honestly. Skyrim, Fo3 and even Oblivion were constant content, you couldn't walk five steps without finding a proper dungeon that was generally worth exploring. Starfield is the exact oppoiste, you walk through endless barren wilderness for ages to find something, and when you do, it's a total non-event, worse than even a crappy Fo4 dungeon.

I don't know how they went from Skyrim, which was the perfect distillation of their formula and a recipe for success, to this, which deliberately throws out all Skyrim's strengths. Skyrim threw content at you and overwhelmed you with places to visit and things to do, while Starfield forces you to go seeking content out yourself, only to discover that there basically isn't any.

About six~ hours in and I'm already thinking I'll just not bother exploring uncharted worlds anymore. I'll only go where quests take me, so I know I'm not totally wasting my time. Now, onto the next problem: the quests suck.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
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[REDACTED]
I've just surveyed Maheo 1 - based on a job I got from a mission board - and it was a complete waste of time. The overworld was empty, it literally might as well have been procgen'd Daggerfall wilderness. I visited three locations - Abandoned Mine (six pirates standing in a small settlement, nothing else to find here), Civilian Outpost (several unnamed generic NPCs who would trade with me) and Cave (empty).

This is really boring honestly. Skyrim, Fo3 and even Oblivion were constant content, you couldn't walk five steps without finding a proper dungeon that was generally worth exploring. Starfield is the exact oppoiste, you walk through endless barren wilderness for ages to find something, and when you do, it's a total non-event, worse than even a crappy Fo4 dungeon.

I don't know how they went from Skyrim, which was the perfect distillation of their formula and a recipe for success, to this, which deliberately throws out all Skyrim's strengths. Skyrim threw content at you and overwhelmed you with places to visit and things to do, while Starfield forces you to go seeking content out yourself, only to discover that there basically isn't any.
I didn't accept any because I assumed those missions are proc gen'd too and thus probably don't include any story content. They are probably good to gather resources to build/research and gather cash.
 

Lemming42

Arcane
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Messages
6,806
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The Satellite Of Love
Yeah, the main point of it seemed to be to discover new alien plants with crafting properties. Problem is I'm not too interested in the resource collection/outpost building aspect of the game. It did try to encourage me to build an outpost in the wilderness in order to boost my scanner range, but I assume all that would have done is made the tedium pass slightly quicker by revealing a couple more locations to me.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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idk man there was a female employee at the coffee shop who complained that she should be in a managerial position. then the guy tells her if she wants to manage something she should go in the back and manage the mop.

Writing is definitely not pozzed but all these proc gen’d niggers man wth

Named NPCs are well done at least
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,042
Location
Flowery Land
I've just surveyed Maheo 1 - based on a job I got from a mission board - and it was a complete waste of time. The overworld was empty, it literally might as well have been procgen'd Daggerfall wilderness. I visited three locations - Abandoned Mine (six pirates standing in a small settlement, nothing else to find here), Civilian Outpost (several unnamed generic NPCs who would trade with me) and Cave (empty).

This is really boring honestly. Skyrim, Fo3 and even Oblivion were constant content, you couldn't walk five steps without finding a proper dungeon that was generally worth exploring. Starfield is the exact oppoiste, you walk through endless barren wilderness for ages to find something, and when you do, it's a total non-event, worse than even a crappy Fo4 dungeon.

I don't know how they went from Skyrim, which was the perfect distillation of their formula and a recipe for success, to this, which deliberately throws out all Skyrim's strengths. Skyrim threw content at you and overwhelmed you with places to visit and things to do, while Starfield forces you to go seeking content out yourself, only to discover that there basically isn't any.

About six~ hours in and I'm already thinking I'll just not bother exploring uncharted worlds anymore. I'll only go where quests take me, so I know I'm not totally wasting my time. Now, onto the next problem: the quests suck.
Really, from what I've heard so far it sounds like the game has as much non-RNG content as Arena, and Arena's 18 main quest dungeons (all big and expansive with a few puzzles) were its only non-RNG content. Is this a correct guess?
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Really, from what I've heard so far it sounds like the game has as much non-RNG content as Arena, and Arena's 18 main quest dungeons (all big and expansive with a few puzzles) were its only non-RNG content. Is this a correct guess?
I'm not sure. I'm ignoring the main quest and trying to get into hand-made sidequests now, though nothing's too exciting so far.

The Arena comparisons work in as much as the distances in the world are all fake; trying to fly away from a planet is exactly like trying to walk through the wilderness in Arena, in that you're not actually going anywhere, you won't find anything notable, and you've got to use fast travel to move to another actual location.

Arena made much better use of procgen IMO, there's nothing in Starfield like Arena's cities and towns, and all the NPCs in Starfield are non-interactive beyond a few generic barks, unlike Arena townspeople. For Todd, it seems like procgen was just a way to create a lot of big, boring, empty planets so that he could claim the game was vast or whatever. As opposed to Julian LeFay's approach of using it to try and create a fully interactive, believable world.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
In 12 years when I get the inclination to try this game I am going to make my mc look like James Hong.
 

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