Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 17,656
Yep. The game is vast but ultimately empty. There’s no real passion or soul in it.I'm not sure. I'm ignoring the main quest and trying to get into hand-made sidequests now, though nothing's too exciting so far.Really, from what I've heard so far it sounds like the game has as much non-RNG content as Arena, and Arena's 18 main quest dungeons (all big and expansive with a few puzzles) were its only non-RNG content. Is this a correct guess?
The Arena comparisons work in as much as the distances in the world are all fake; trying to fly away from a planet is exactly like trying to walk through the wilderness in Arena, in that you're not actually going anywhere, you won't find anything notable, and you've got to use fast travel to move to another actual location.
Arena made much better use of procgen IMO, there's nothing in Starfield like Arena's cities and towns, and all the NPCs in Starfield are non-interactive beyond a few generic barks, unlike Arena townspeople. For Todd, it seems like procgen was just a way to create a lot of big, boring, empty planets so that he could claim the game was vast or whatever. As opposed to Julian LeFay's approach of using it to try and create a fully interactive, believable world.
Its just not fun though. So I do a quest. I have the goods to sell or cash to buy, that means I have to wrangle with the menus and the clumsy shop interface (hope I don't accidentally hock something valuable again!). Next I take my earnings and I want to mod a weapon maybe. Then I have to wrangle with another poorly designed UI, that is no less annoying than every other one. I thought I could tolerate the wretched GUI if the rest was fun, but its not. So I put up will all that irritating crap, and then what? Go exploring? To find what? Ugly places filled with ugly people, and then... more menuing hell? Bethesda really should sack whomever is responsible for the menu designs. They're so streamlined, so cool looking, but they weren't designed to comfortably used, which should be their primary purpose.I hate to be that guy but... you are playing it wrong. Did you do any quests in New Atlantis? Did you do the electric circuit quest? Doing that without a minimap should give you enough exploration within the city.Then there's the lack of exploration, the constant loading screens - almost no overworld to explore (and what little there is isn't worth exploring), just dungeon to dungeon to dungeon to dungeon. Part of the fun of exploration is the wonder of discovery and the beauty of the environments. You won't find much of that here. Even the supposed biggest Bethesda city ever is ugly.
edit: also I think it was you who I asked earlier in this thread when you complained about lack of exploration if you have explored Kreet, but you didn't answer. Are you rushing the story that you do dungeon after dungeon? You can spend probably 10 hours alone in New Atlantis exploring and doing the quests.
Presumably they'll make a quick pivot to "TES VI is on the way!!" to try and distract people.This game is the official end of Bethesda, imo.
Weird, plays exactly like Fallout 4 in space for me. Bunch of random shit to loot, gunplay, light RPG elements, modyfing your space suit, base building/crafting. Creepy ass enemies in dangerous locations. Suvival mechanics. Pretty much all there except for the trademark Fallout goofiness and universe. What exactly did you like about Fallout 4?What I wanted/was expecting was Skyrim/Fallout 4 with a space theme. This is not that, its something else, something that removed the things I previously enjoyed, and instead of replacing them with something superior, omitted those fun bits or made them not fun. Whomever this game is made for, it ain't me.
Just play the good games. Current ones are hard to find, but they exist, and it's easier than ever to emulate everything from the past.200 million budget and 500 strong team, everyone. its gonna make 2x that, too. let that sink in.
you also become "Starborn" as the plot unfolds. i really wish i outgrew this gay ass "hobby" 15 years ago, when i turned 18.
76 is not an MMO. it feels like diablo 2most people here probably haven't played FO76 as it's an MMO
that said, making all of the citizens of a city named "New Atlantis" black is like Bantu Cleopatra levels of retarded
It's never too late!i really wish i outgrew this gay ass "hobby" 15 years ago, when i turned 18.
For him it is.It's never too late!i really wish i outgrew this gay ass "hobby" 15 years ago, when i turned 18.
True, 15 years of whining is a pretty big investment, you don't want to default on thatFor him it is.It's never too late!i really wish i outgrew this gay ass "hobby" 15 years ago, when i turned 18.
What do you mean? They look fine to me.What's with the eyes seriously?
Ok, Todd.Enjoying the quest design in New Atlantis, really gets you around the city, not having a minimap makes exploration feel more organic too. Pretty cool.
Did you buy a copy of Skyrim this year yet?Ok, Todd.Enjoying the quest design in New Atlantis, really gets you around the city, not having a minimap makes exploration feel more organic too. Pretty cool.
Why did the studio decide to make the journey from a planet to space through a menu instead of flying straight into No Man's Sky ?
There are several ways to travel. You can fly in space. If you want, you can go from one point on the surface of a planet to another point without flying into space because, in a game that allows freedom, you have to be very careful not to make the player do something they don't want to. For example, if you don't allow the player to set a destination immediately if he knows where his mission objective is, if he has to go into space, we're telling him what to do, he can't do whatever he wants, and that's not what our game is supposed to be.
[We tried] to find a balance between giving people a sense of space in the world and having agency over the choices they make, and doing as little as possible to force our own choices on the player, other than "we want you to do this." or the other".
Even when you're in outer space, you can be attacked and you can think, "I don't want to fight that ship. I don't want to do this." You can immediately jump to another star system. We don't force you to do ship combat if you don't want to, you can just run away. If you could do it in real life, why wouldn't we let you do it in-game? We give players tools to allow them to make decisions about how they want to play.