So advanced, they have teleporters just like in Star Trek.
And they turn people into negroes!
So advanced, they have teleporters just like in Star Trek.
Bro, I'm getting the same FPS on a 1080ti. You sure you haven't been scammed?!3090 on highest settings at 4k with fsr2 lololol. barely 30fps. FSR2 barely does anything to framerate.
Not to brag but I was able to deduce these limitations from their presentation videos alone. You just have to rein in wishful thinking and listen carefully to what he says and doesn't say.All bullshit aside, I think Todd's dropped the ball on the space stuff, the scope of this "cosmic exploration" has been rolled back again and again and into oblivion. I mean, we all knew there was some, uh, poetic license when he first pitched us, as always, but this time it's like the compromises have whittled the promise down to nothing:I think probably the biggest Lie Todd told here was that space travel was open world and seamless, its not, its basically like Wing Commander where you press a button and a cutscene plays.
All of the corner cutting they've done on this game is some of the worst they've ever done.
"We're making a massive galaxy for you to explore, a thousand planets, procgen, spaceflight, it's our biggest game ever!"
"Cool, so I can fly through the clouds and touch down wherever I want!"
"Well, uh, not really, you can only fly to orbit, the landing's a loading screen."
"Oh, well that's a bit of a letdown. But still, I can just land wherever I want and explore the whole planet?"
"Sure!... But only one parcel at a time. And when you go to a different parcel, the old one despawns, they're all RNG instances."
"Huh. Well, I guess it's hard to save all that data, you know since they're all teeming with life and stuff..."
"Only 10% of them. So 100 planets have life, the other 900 are barren rocks... But you can still mine them for resources!"
"Right... So it's like a survival/economy loop, I might touch down and get some stuff while I'm flying across a star system..."
"No, you can only fly in a planet's orbit, the rest if fast travel."
"Motherfucker!"
So what we've got here is more of a fragmented Skyrim with some space-themed fast travel and optional random dungeons. Which I'd be okay with, but if you tell me you're making a "space game" - and marketing sure as fuck did - I kinda expect it to be a space game, not vaguely "inspired by space." Bethesda really glued a "kick me!" sign on their own backs with this one.
TLDR: This time, the lies ain't so little and they ain't so sweet.
Star Trek Bridge Commander which is the same engine has the exact same problem - but it can be excused given that was like 20+ years ago.
I'm going to go with, when a spaceship goes FTL you lose double floating point precision and also because Bethesda notoriously uses a different scale in their game (people joke that you're basically a dwarf/child), what likely happened was they realized how hard it was going to be to pull off FTL with their engine because its only single point precision and just copied Bridge Commander's implementation. You have to have the engine built around double floating point otherwise you cannot do it, in the case of Kerbal they had to implement something called a floating origin, this is why Gamebryo is a bad choice for games like this and why StarCitizen had to fork CryEngine.
Yes you can my first screenshot is from the interior of my shipSo regarding the spaceship crafting. Can you actually use the interior of the ship like No Man's Sky (every compartment you build has interior space you can walk through) or no?
Where is your bethestard tag?at least not worse than Fallout 4
Where is your bethestard tag?at least not worse than Fallout 4
the problem is that Bethesda are intentionally vague and they go out of their way to prevent the user seeing whats behind the curtain. Todd said everything he needed to say in order to make people's imaginations run wild and then ultimately they get disapointed and the arguement comes in "What did you expect?" or "You misinterpreted it thus its your fault" I don't buy those arguments, Bethesda intentionally misleads and its not just BGS it extends to the entire Zenimax group as well. I'm tired of people giving them a free pass and apologists go out of their way to blame people who aren't the developers.Not to brag but I was able to deduce these limitations from their presentation videos alone. You just have to rein in wishful thinking and listen carefully to what he says and doesn't say.
I am playing on the lowest settings with all bells and whistles turned off.While the game looks good indoors, outdoors it's just a fucking blurry ugly pile of shit. No vistas, no sence of wonder
Perhaps one day we will understand what drove Bethesda, a game developer known for creating seven Open World games from 1994 to 2015, into spending eight years creating a space game that is neither Open World nor really a space game.