whydoibother
Arcane
Sounds to me like 4 big zones, and each has missions to fly to 996 small zones, where you do a mission.I've yet to read anything that would make me think this game will actually be "good". In the "it's better than the usual Bethesda game" sense.
The audacity of selling "1,000 planets" only to later imply that 99% of them will be of no interest, saying "you will know in advance if they are shit!" as if it was a brilliant marketing point, is astounding.
Four "big" cities, "bigger than anything we have ever done before" (as if that meant anything), is depressing. Twice as big is already bigger, but we all know that Skyrim's cities were so pathetically small that twice as big wouldn't be close enough to what we could expect a 2023 open world RPG's cities to look like.
Of course the Bethesda fanboys are eating this shit up with joy.
So like a World of Warcraft thing, with a few big open zones and a big city in each as a hub, and then you go to instances through portals (fly with the ship) where you have a few concentrated quests.
The Witcher 3 was sort of structured that way.