Late Bloomer
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- Apr 7, 2022
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Does Shattered Space add new assets or something for modders to use?
very few
Does Shattered Space add new assets or something for modders to use?
Ubisoft’s CEO is the only good thing about that company. He’s the one who stood against the forces of evil:disallowed female protagonists, protected lead designers from harassment accusations, made developers actually work instead of drinking soy coffee, battled the jewrnoulist accusing him of all sins known to liberal “man”. Ever since AC III, he was the ONE who said NO to feminist propaganda… but even the mightiest amongst us could fall to the sweet talk and pressure from all sides. So he stepped down, let the “smart people” rule the company, and look there it got them: A nigger in Japan. But, alas that was enough. Ive is back faggots, tremble in terror!Haven't you heard Ubisoft's CEO? Entitled gamers have expectations that are too high, so games like Starfield and SW: Outlaws, with their solid quality, just aren't good enough for them. So it's all gamers' fault basically.
Oh and this is the same guy who said Skull and Bones was a quadruple A game
"I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done," Pagliarulo said. "We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It's also, in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls."
Grow up.Ubisoft’s CEO is the only good thing about that company. He’s the one who stood against the forces of evil:disallowed female protagonists, protected lead designers from harassment accusations, made developers actually work instead of drinking soy coffee, battled the jewrnoulist accusing him of all sins known to liberal “man”. Ever since AC III, he was the ONE who said NO to feminist propaganda… but even the mightiest amongst us could fall to the sweet talk and pressure from all sides. So he stepped down, let the “smart people” rule the company, and look there it got them: A nigger in Japan. But, alas that was enough. Ive is back faggots, tremble in terror!Haven't you heard Ubisoft's CEO? Entitled gamers have expectations that are too high, so games like Starfield and SW: Outlaws, with their solid quality, just aren't good enough for them. So it's all gamers' fault basically.
Oh and this is the same guy who said Skull and Bones was a quadruple A game
I ended up not sleeping too much this night, because... I like this game and had a blast.
Starfield design lead says the space RPG is "in a lot of ways" the "hardest thing Bethesda has ever done" and also "the best game we've ever made"
Emil Pagliarulo says "we pushed ourselves to make something totally different"
https://www.gamesradar.com/games/rp...r-done-and-also-the-best-game-weve-ever-made/
I said before and I will say again: Bethesda cant make grounded settings interesting. They need fantasy, they need to go bonkers. Its their hook and without it, everyone can see how painfully mediocre their stuff is.They needed aliens. A small handful of people will disagree and say "oh no, but it's Hard Sci-Fi", but let's be fucking real, they needed a sexy blue-skinned alien man with a gruff voice (Elias Toufexis would have been best deployed in this capacity rather than as whatever the fuck Sam is meant to be), and a gorgeous purple-skinned alien woman with a vaguely eastern European accent (again, Cissy Jones could have done this superbly and it would have given her more to work with than the Andreja character does). That literally would have saved the game in the public's eyes.
Perhaps not save the game per say, but if bethesda had the intent to go fantasy space sci-fi since the very beginning of development, everything they designed, from lore to gameplay would've taken a different path. That path would've been 100% more interesting than what we got, thats for sure.Adding aliens would have been cool, but that would not have saved the game.
Here’s a citation:Ubisoft’s CEO is the only good thing about that company. He’s the one who stood against the forces of evil:disallowed female protagonists, protected lead designers from harassment accusations, made developers actually work instead of drinking soy coffee, battled the jewrnoulist accusing him of all sins known to liberal “man”. Ever since AC III, he was the ONE who said NO to feminist propaganda… but even the mightiest amongst us could fall to the sweet talk and pressure from all sides. So he stepped down, let the “smart people” rule the company, and look there it got them: A nigger in Japan. But, alas that was enough. Ive is back faggots, tremble in terror!Haven't you heard Ubisoft's CEO? Entitled gamers have expectations that are too high, so games like Starfield and SW: Outlaws, with their solid quality, just aren't good enough for them. So it's all gamers' fault basically.
Oh and this is the same guy who said Skull and Bones was a quadruple A game
If you want to know what a Bethesda space opera would be like, play Mass Effect: Andromeda, and then adjust your expectations accordingly. Also, they're charging thirty dollars for this game, the same as Phantom Liberty. That is beyond insulting. It's pure executive gall. These people deserve to lose everything but their livesGive us blue hot aliens please, thank you.
As it is, it's got the plodding and tedious pace and muted, boring setting of some kind of 1970s existential sci-fi work, except it's got nothing to say and the best parts are just dumb action sequences anyway.
…some kind of 1970s existential sci-fi work…
I sincerely hope you end up being right, but all I read in your post is some narrative you've constructed in your head to cope with the fact that ubisoft has finally been exposed as ubishit. Many such cases among that company's fandom.But seeing there this DEI lead strategy has taken them Yves decides to return and make a statement, saying that they only want to make entertainment and not push some agenda; also mentioning that Ubisoft should make extraordinary games, to win their audiences back, solid games are not enough. Which was interpreted as an attack at players, but that he actually meant(translating from corpo-speak): J'en ai ras de cul? I’m easing your leash and you make a shit SW game and put a nigger in Japan? Fix this, putai’n!
Well, they’ve always been a Ubishit, making junk food games to waste your time while watching some YouTube videoessay about How Battlespire was Bethesda magnum opus and everything went downhill after that. I guess I just don’t want Ubisoft to bankrupt or completely sellout to Tencent(cause tbf idk who else besides Ubi could release an autistic open-world game every year or two), but their current management leads them exactly to that outcome. I just hope Yves could fix itI sincerely hope you end up being right, but all I read in your post is some narrative you've constructed in your head to cope with the fact that ubisoft has finally been exposed as ubishit. Many such cases among that company's fandom.But seeing there this DEI lead strategy has taken them Yves decides to return and make a statement, saying that they only want to make entertainment and not push some agenda; also mentioning that Ubisoft should make extraordinary games, to win their audiences back, solid games are not enough. Which was interpreted as an attack at players, but that he actually meant(translating from corpo-speak): J'en ai ras de cul? I’m easing your leash and you make a shit SW game and put a nigger in Japan? Fix this, putai’n!
But the fact that it makes the normies suffer, is a positive aspect of the game.According to the laws of Codex, a game hated by normies is a good game.Bravo, Todd.
That's ridicoulous. On the Codex everything is shit. Thus:
If normies love a AAA game, it is shit.
If normies *hate* a AAA game? Then it must truly be a huge, steaming pile of shit.
The same thin is happening in every release in AAA space and it's really mind boggling. It's like the entire industry went through some collective amnesia event and forgot the #1 rule that your game is only as good as your core gameplay loop. It doesn't matter how difficult and complex everything else is, if the core gameplay is shit, game is shit too.I can see how from his perspective it would have been incredible to see the game take shape, with so many different functional systems crammed in and such a huge worldspace to explore. The problem for players is that none of the systems interact with each other or click together so it's just a massive dose of pointless shit.
I mean say what you want about Diablo 4 but it's probably better than anything Bethesda has made in the last 20 years. People actually seem to like Diablo 4. Lets compare:Yeah definitely not a classic like Diablo 4 amirite?