it takes damage and fire rate into account, but I don't think mag size, which in this case is only 8, p good medium range weapon thoI got that at lvl 20ish if it helps your question. That dps value in your ui mod seems misleading.
call me a noob but I've never seen thatSo, to recap - DOES STARFIELD LET YOU CROUCH YOUR WAY UNDER A FUCKING STAIRCASE?
Well, next time you start up the game, you could find a staircase...call me a noob but I've never seen thatSo, to recap - DOES STARFIELD LET YOU CROUCH YOUR WAY UNDER A FUCKING STAIRCASE?
You said Starfield doesn't get boring as quickly as TOW.
Which is totally wrong. Starfield starts off boring and never lets up.
TOW has, at least somewhat, interesting world-building and exploring, but then gets boring quickly.
again, call me a noob but why specifically a staircase? I don't remember seeing any spaces that warrant crouching in the game I think.Well, next time you start up the game, you could find a staircase...call me a noob but I've never seen thatSo, to recap - DOES STARFIELD LET YOU CROUCH YOUR WAY UNDER A FUCKING STAIRCASE?
Not necessarily a staircase, it's just the first example that came to mind of architecture to crawl under. You couldn't do that in Todd's games so far, geometry has appropriate collision bounds (e.g. you can grab a bucket and stick it under a staircase) but the player's "navigation height" doesn't change if you crouch, so it leads to occasional annoyances where you can see you should fit into a space, but you don't. I'm just curious whether he's finally fixed it with Starfield like that mod shows for Fallout 4.again, call me a noob but why specifically a staircase? I don't remember seeing any spaces that warrant crouching in the game I think.
I just checked and crouching doesn't make me go further in under a staircaseNot necessarily a staircase, it's just the first example that came to mind of architecture to crawl under. You couldn't do that in Todd's games so far, geometry has appropriate collision bounds (e.g. you can grab a bucket and stick it under a staircase) but the player's "navigation height" doesn't change if you crouch, so it leads to occasional annoyances where you can see you should fit into a space, but you don't. I'm just curious whether he's finally fixed it with Starfield like that mod shows for Fallout 4.again, call me a noob but why specifically a staircase? I don't remember seeing any spaces that warrant crouching in the game I think.
Oi! Question for the sages...
In July of 2022, modderman added Climbable Ladders to Fallout 4. With the caveat that NPCs can't navigate them, but you get the idea. I'm reasonably informed that a year later, Todd has ladders in Starfield.
But what about...
^ this?!
As early as December 2021, another modderman came up with an F4SE plugin that adds manual leaning, animated "gun inertia" and what you see up there, dynamic crouch collision.
So, to recap - DOES STARFIELD LET YOU CROUCH YOUR WAY UNDER A FUCKING STAIRCASE?
Bah. Can't say I'm surprised, though, Todd wouldn't want to leave modders without stuff to fix. Regarding the ladders, I'm pretty sure the Fo4 mod also pops you out to 3rd person, I think it's all leveraging the same function as when you sit on a chair.Nope. It was one of the first things I checked. Also, the climbable ladders in Starfield take you out of first person which I found lazy. Similar to the camera in Skyrim taking you out of 1st person when you ride a horse. Even though Oblivion let you ride horses in 1st person.
Bah. Can't say I'm surprised, though, Todd wouldn't want to leave modders without stuff to fix. Regarding the ladders, I'm pretty sure the Fo4 mod also pops you out to 3rd person, I think it's all leveraging the same function as when you sit on a chair.Nope. It was one of the first things I checked. Also, the climbable ladders in Starfield take you out of first person which I found lazy. Similar to the camera in Skyrim taking you out of 1st person when you ride a horse. Even though Oblivion let you ride horses in 1st person.
Two more questions, though I'm afraid to ask:
1) Can you still put a cauldron on an NPC's head and rob them (literally) blind?
2) Starfield has mantling now, right? But can you mantle large objects that you can move around in the world? Maybe some of these objects could be... vaguely parallelepipedish in shape?... And placed on one another?
Oh, thank God, I was worried.1. Yes you sure can.
Actually, I was hinting at stacking crates. I appreciate the art of stacking crates.2. It does indeed. It is ultra janky, you do stay in first person, and if I am understanding your question, the walls do not always need to be perfectly vertical. The slant at which you can mantle and object can be slightly tilted and in succession. It's far from parkour though.
Oh, thank God, I was worried.1. Yes you sure can.
Actually, I was hinting at stacking crates. I appreciate the art of stacking crates.2. It does indeed. It is ultra janky, you do stay in first person, and if I am understanding your question, the walls do not always need to be perfectly vertical. The slant at which you can mantle and object can be slightly tilted and in succession. It's far from parkour though.
I got a similar pistol at lvl 12 or so. Does 150 damage per shot, also fires 2 bullets per trigger pull but has only 6 ammo storage. Most of the time if I do not miss those 6 bullets kill most enemies, even now at lvl 23.it takes damage and fire rate into account, but I don't think mag size, which in this case is only 8, p good medium range weapon thoI got that at lvl 20ish if it helps your question. That dps value in your ui mod seems misleading.
did yours have the same damage at lvl 20?
Interesting, I have to say I don't have any pistol perks, not sure if that would change the displayed damage value.I got a similar pistol at lvl 12 or so. Does 150 damage per shot, also fires 2 bullets per trigger pull but has only 6 ammo storage. Most of the time if I do not miss those 6 bullets kill most enemies, even now at lvl 23.it takes damage and fire rate into account, but I don't think mag size, which in this case is only 8, p good medium range weapon thoI got that at lvl 20ish if it helps your question. That dps value in your ui mod seems misleading.
did yours have the same damage at lvl 20?
I have not gotten any much better weapons yet. Even sniper rifles I got do like 1/3 of that pistol. It is kind of stupid, one expects snipers to be slow but punch hard. Mine are slow and punch bad, they are only good for their good scopes. Otherwise I now use some rifle with burst fire that does around 50 damage per bullet and has 30 mag.
what value do you get for your weapon if you calculate Damage*FireRate/10 ? That's the DPS as per StarUIDoes 150 damage per shot,
I agree, it is a pretty disappointing game. Unfortunately it is also simple and fun enough so I am still playing it
about 1500 dps, but due to 2 bullets per shot, bullets go super fast and you spend half the time reloading your weapon. And for some stupid reason Bethesda decided that taking damage while reloading stops the animations so it is almost useless in fights where you get swarmed.. "luckily" design of the game basically forces you to carry 12 different kinds of weapons so I just switch to my next pistol or something..what value do you get for your weapon if you calculate Damage*FireRate/10 ? That's the DPS as per StarUIDoes 150 damage per shot,
that seems pretty broken to get a 1500dps weapon at level 12, I got that 2200 dps pistol, also 2 bullets per shot, at level 54, and my highest per shot rifle is 435 damange with a mag size of 5 (1000 dps).about 1500 dps, but due to 2 bullets per shot, bullets go super fast and you spend half the time reloading your weapon. And for some stupid reason Bethesda decided that taking damage while reloading stops the animations so it is almost useless in fights where you get swarmed.. "luckily" design of the game basically forces you to carry 12 different kinds of weapons so I just switch to my next pistol or something..what value do you get for your weapon if you calculate Damage*FireRate/10 ? That's the DPS as per StarUIDoes 150 damage per shot,
Boostpack is useless for anything except running away when you are using a controller. I just move back and shoot at stuff , that is only way to hit things with a controller that are not standing still. You force them to go after you in a straight line and shoot at them.that seems pretty broken to get a 1500dps weapon at level 12, I got that 2200 dps pistol, also 2 bullets per shot, at level 54, and my highest per shot rifle is 435 damange with a mag size of 5 (1000 dps).about 1500 dps, but due to 2 bullets per shot, bullets go super fast and you spend half the time reloading your weapon. And for some stupid reason Bethesda decided that taking damage while reloading stops the animations so it is almost useless in fights where you get swarmed.. "luckily" design of the game basically forces you to carry 12 different kinds of weapons so I just switch to my next pistol or something..what value do you get for your weapon if you calculate Damage*FireRate/10 ? That's the DPS as per StarUIDoes 150 damage per shot,
There is a perk that lowers change of reloading being interrupted when taking damage. And in regards to being swarmed just use your boostpack, p easy.