AlwaysBrotoMen
Educated
- Joined
- Aug 30, 2023
- Messages
- 225
Started playing starfield and liking it more than Skyrim. But fallout new vegas is the best Bethesda game i have played.
That's because it's not a Bethesda gameStarted playing starfield and liking it more than Skyrim. But fallout new vegas is the best Bethesda game i have played.
I guess based on the leaks that Beth employee posted on retardera (under his real name lol) - It really was Ship mechanics and planet exploration that burned 5 years
Consistent World - Custom Seed
Planet names and planet biome data are fixed and stored in the game files. The "landings" however are procedurally generated (points of interests and landscape) based on the Seed. Game subsystem, "Planet Content Manager" has a Seed value. Seed is randomly generated each time you create new character and is written into savegames. Same character will carry the same seed, but as soon as you create a new one - new char will explore a different universe.
[...]
There is a way however to change the seed midgame [...].
As a result, everyone playing with the same Seed will see exactly the same world. It will be procedural but not random.
This is what I've been saying the entire time. The modding required to make Starfield good is very minimal compared to something like VTMB or Daggerfall that was probably impossible to complete on launchHere's an interesting little "mod"...
Consistent World - Custom Seed
Planet names and planet biome data are fixed and stored in the game files. The "landings" however are procedurally generated (points of interests and landscape) based on the Seed. Game subsystem, "Planet Content Manager" has a Seed value. Seed is randomly generated each time you create new character and is written into savegames. Same character will carry the same seed, but as soon as you create a new one - new char will explore a different universe.
[...]
There is a way however to change the seed midgame [...].
As a result, everyone playing with the same Seed will see exactly the same world. It will be procedural but not random.
And I'm a bit confused why this wasn't the approach Bethesda took to begin with. Is there really gameplay value in having each character explore a "random" universe as opposed to a static, more consistent space?
And another thing - if I'm reading this correctly, wouldn't that mean that initial reports that the game generates "new" spaces once you come back to a previously discarded landing zone is incorrect? If you got your landing pixel-perfect, shouldn't you get the same map that you got before on the same character seed?
I guess based on the leaks that Beth employee posted on retardera (under his real name lol) - It really was Ship mechanics and planet exploration that burned 5 years
Do you have any links? I would like to read about that.
It was a cool solid place to work, very secure. The engine is a piece of crap though. Todd is a charismatic guy for sure. Starfield is looking good, weekly Thursday playtest since the beginning of the year, more and more stuff coming online. Shooting feels alright, flying is terrible at the moment in my opinion, just not fun to me. Lighting and stuff is looking better and better, though it's not on the level of Horizon Forbidden West or anything like that but still a good looking game. In terms of if it will ship on time, well they will try that's for sure, they'll cut what they did to etc, they have an overabundance of content, probably too much, so that's not the issue, finding the fun and of course bug fixing is the big thing. It's a sexy date though and you only get one of those, beta is this summer, that's when the picture will truly become clear.
The latter reveal proved to be too much, though, as multiple ResetEra users pointed out that Bethesda Game Studios had never formally announced manual flying to be a part of Starfield. When Hevy008 realized that, he requested the cancellation of his ResetEra account and all of his posts to protect himself from potential legal troubles.
Here's an interesting little "mod"...
Consistent World - Custom Seed
Planet names and planet biome data are fixed and stored in the game files. The "landings" however are procedurally generated (points of interests and landscape) based on the Seed. Game subsystem, "Planet Content Manager" has a Seed value. Seed is randomly generated each time you create new character and is written into savegames. Same character will carry the same seed, but as soon as you create a new one - new char will explore a different universe.
[...]
There is a way however to change the seed midgame [...].
As a result, everyone playing with the same Seed will see exactly the same world. It will be procedural but not random.
And I'm a bit confused why this wasn't the approach Bethesda took to begin with. Is there really gameplay value in having each character explore a "random" universe as opposed to a static, more consistent space?
And another thing - if I'm reading this correctly, wouldn't that mean that initial reports that the game generates "new" spaces once you come back to a previously discarded landing zone is incorrect? If you got your landing pixel-perfect, shouldn't you get the same map that you got before on the same character seed?
You do. I was able to find this exact location that the guy talks about in the video, the landscape being identical. So did a bunch of people in his comments.If you got your landing pixel-perfect, shouldn't you get the same map that you got before on the same character seed?
setgs "fStarMapInspectCameraDistanceScaleZoomMin:StarMap" 0.235
setgs "fStarMapInspectCameraDistanceScaleZoomMinMoon:StarMap" 0.170
Now if only Todd unclenched his buttcheeks and let us have the CK, we could put that to the test.This is what I've been saying the entire time. The modding required to make Starfield good is very minimal compared to something like VTMB or Daggerfall that was probably impossible to complete on launch
It's dumb, it's not like lacking replayability was a common criticism against Bethesda games. You'd think having "a thousand planets" with a bajillion landing zones should be enough "content" without having to also randomise most of the playspace per character.I know exactly why they did this... the "Open World" mantra of hack designers is "No two player experiences are alike!!!!"
See, this is what I meant about Starfield's launch being very confusing, there's a lot of contradictory info floating about and Bethesda seem content not to clarify anything. Why not come out and tweet "hey guys, so this is how X works" every once in a while, it's not like the basics of a proc-gen algorithm constitute spoilers.You do. I was able to find this exact location that the guy talks about in the video, the landscape being identical. So did a bunch of people in his comments.
They would have to know how the game works.
See, this is what I meant about Starfield's launch being very confusing, there's a lot of contradictory info floating about and Bethesda seem content not to clarify anything. Why not come out and tweet "hey guys, so this is how X works" every once in a while, it's not like the basics of a proc-gen algorithm constitute spoilers.You do. I was able to find this exact location that the guy talks about in the video, the landscape being identical. So did a bunch of people in his comments.
See, this is what I meant about Starfield's launch being very confusing, there's a lot of contradictory info floating about and Bethesda seem content not to clarify anything. Why not come out and tweet "hey guys, so this is how X works" every once in a while, it's not like the basics of a proc-gen algorithm constitute spoilers.
Call Your Ship
Call your spaceship from anywhere outdoor. The ship will take off and then land in front of you, ready to be used!
Features
Of course, if you don't choose a proper flat spot, there will be clipping. If that happens, then just call again somewhere else. There's nothing I can do about it, for now.
- Call your ship from anywhere outside. Yes, also in main outposts... your choice if you want to devastate a city
- The ship takes off and then lands near your position
- Receive notification on E.T.A.
- You can then safely enter the ship and take off manually from there!
https://www.nexusmods.com/starfield/mods/4923
If you really played both those games and do not understand why they take so long to make... that's on you.I was bitching about this in the CP thread too.. Why are these 20 hour long games taking 8 years to make?
These game dev studios are twice as big...
Cyberpunk 2077 and Starfield had twice the budget as Skyrim and Witcher 3..
why do 90 minute movies take years to make?I was bitching about this in the CP thread too.. Why are these 20 hour long games taking 8 years to make?
Both are often the result of bad project management.why do 90 minute movies take years to make?I was bitching about this in the CP thread too.. Why are these 20 hour long games taking 8 years to make?
what do you thinkIs shipbuilding and basebuilding as good as these articles hype?
fuckin' built into elite: dangerous horizons which was released eight years ago. i am extremely satisfied that i didn't buy this dumpster fire. i also absolutely refuse to pay seventy freedom fucks for a goddamed game. i put 1500+ hours into ck2, and still wouldn't pay that much for that game knowing what i got out of it.Another retardation fixed by modders you didn't know you needed
Call Your Ship
Call your spaceship from anywhere outdoor. The ship will take off and then land in front of you, ready to be used!
Features
Of course, if you don't choose a proper flat spot, there will be clipping. If that happens, then just call again somewhere else. There's nothing I can do about it, for now.
- Call your ship from anywhere outside. Yes, also in main outposts... your choice if you want to devastate a city
- The ship takes off and then lands near your position
- Receive notification on E.T.A.
- You can then safely enter the ship and take off manually from there!
https://www.nexusmods.com/starfield/mods/4923
Another retardation fixed by modders you didn't know you needed
Is shipbuilding and basebuilding as good as these articles hype?
Are they making 90-minute movies again? I ain't been to the cinema in years, but back then the torture was 2 hours minimum. Plus ads.why do 90 minute movies take years to make?
well, dune is 2hrs 35mins but for the most part, they're still using the same formula Aristotle defined in 300 BCAre they making 90-minute movies again?
Starfield 1.7.36 Update - Fixes and Improvements
General
FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
Performance and Stability
[PC ONLY] Improved stability for Intel Arc GPUs.
Various additional stability and performance improvements.
Quest
Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.
XDUpdate
https://bethesda.net/en/game/starfield/article/5IleyfqI44NacBQGGC20Km/starfield-updates
Starfield 1.7.36 Update - Fixes and Improvements
General
FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
Performance and Stability
[PC ONLY] Improved stability for Intel Arc GPUs.
Various additional stability and performance improvements.
Quest
Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.