darkpatriot
Arcane
- Joined
- Mar 28, 2010
- Messages
- 6,050
the repeating dungeons make it possible to memorize where the boss and loot chest is so you can quickly clear them. And yes most quest dungeons are hand crafted, maybe if you told us which quest that was?Decided to give the game another chance since I have nothing else to play atm - I hit 19h playtime, and quitting again. The nail in the coffin was encountering the same exact fucking dungeon (down to same terminals with same notes and same item placement) 3 times. First 2 times I encountered it after checking literally the closest POI (~400m) to a major hand-made location, because some lying cuck said these POIs are often unique and not the radiant shit. 3rd time I encountered it in a fucking QUEST, where again, some lying cuck said the content was supposed to be unique and handmade. I'm done. This is asian cashgrab MMO tier lazy shit, it's impossible to get any enjoyment from this game unless you're lobotomized. I forced myself to finish a lot of games I've hated, just to be able to shit on them more efficiently, but I can't do this one, playing this is pure torture. It's literally the most bland, boring, absolutely souless piece of shit "RPG" I've seen in like the last 2 decades.
Not having procedurally generated dungeons is the biggest mistake the developers made in this game, imo. Even partly procedurally generated would be better. They even always have the same enemy type and same dressing. The only thing they randomize is the enemy level (based on the level of the system) and loot, as well as randomizing a few specific loot drops (chests and some equipment placed around as dressing), but everything else is always the same for that dungeon.
It heavily undercuts the point of procedurally generated planets to explore if all the interesting things on them are the same repeated ones.
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