Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 17,656
Admit what? That plot-on-rails VNs exist?Well, well, well. So you finally admit it, eh?
Yes and no. You can't make choices in comics. Some VNs have fairly extensive branching possibilities and even something like new game+ functionality. And a lot of VNs have other mechanics - resource management, stats, combat, quests - but people still buy games without those.these are roleplaying games so constructing good gameplay scenarios should be a priority. Visual novels are more of an evolution of comic books.
My point was: a game without quest design is still appealing.
Someone wrote said lore though. Ergo writing. Semantics.Morrowind doesn't have writing, Morrowind has non-writing. It has a big book of lore, but how the characters and stories work is purely functional.
I don't like Skyrim because of the dumb writing. You can have the best simulation in the world, but if most of the questlines are appallingly stupid, it still won't be enjoyable.Now THAT being said, some grognards discredit Skyrim because most of what it does better is the unspoken stuff.
This is why Skyrim et al get called walking sims. Because that's the important part to fans. "Look! A deer! In the woods! It's like I'm actually leaving my mother's basement!"
Not really the subject of a conversation about writing though.Oh, and one more thing. Skyrim did Dwemer ruins better. In Morrowind much of their design--aside from big daddy Akulakhan himself--is generic steampunk.
True. Doesn't make up for the rest of the writing though.Skyrim's idea to invent a Falmer slave race that inhabits the ruins instead was such an improvement.