GaelicVigil
Liturgist
- Joined
- Nov 13, 2013
- Messages
- 295
Looks p. neat but I wonder why it runs so slowly. It's like the guy has a 386 or something.
Edit: Also, this is the game that Prosper should have designed.
That's a very old video. Not sure why the dev used that for the store, but that's when it was running online on a very high latency server. That's the jitters you're seeing. Runs faster now that it's an offline game. The guy has always struggled for donations and getting good hardware to run the game on. Hopefully with this launch that will change and he can re-implement some form of multiplayer again.
Yeah, I get it. The graphics are not great. But the game is really feature rich. Every control panel in this screenshot controls aspects of your ship. You can sit and control it yourself or have your crew do it for you. The ship interior is rendered so you can walk through it even while it is flying through space. No other space game does that, that I'm aware of. You can design your own race however you want. You can make them humanoid or alien, you can even create a flying alien race.
Every planetary body is simulated. Moons and planets rotate around each other, true day night cycle dependent upon the size of your planet. You can circumnavigate your planet, build cities anywhere, even underwater or in the sky with habitats or platforms. Building a platform city on the side of a gas giant is really cool.
This is the Anti-Starfield. Every single star you see in the sky is real and you can travel there in real time. No loading screens anywhere, a far more realistic and simulated universe. You are managing a civilization kind of like X4, except it's not just limited to spaceships, you have full planetary settlements to manage.