Lord_Potato
Arcane
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Aurora.naughtiness is the least issue, nexusmods is filled with "thicc" mods as is already
are there any drugs in the game? can't remember
Aurora.naughtiness is the least issue, nexusmods is filled with "thicc" mods as is already
are there any drugs in the game? can't remember
Plot twist: she's actually in her 20s and it is that bad.some 50 year old grandma asks you to get her some aurora, can't be that bad
They also rely too much on fantasy and/or absurdity. The "nasapunk" bullshit they attempted is a painfully bland grounded setting with no fantasy or weirdness like their previous games. Without those things, they have nothing to hook players except Bethesda writing and gameplay lolThis shows how Bethesda can't do shit that hasn't already been done for them
Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)
Give them a new IP and they shit the bed
ummmmma painfully bland grounded setting with no fantasy or weirdness like their previous games. Without those things, they have nothing to hook players except Bethesda writing and gameplay lol
this is all that mattersgameplay is the main thing of games
devoid of manuals, many games from the 80s to early 90s had very little story within them, often no more than two sentences that said you were X doing Y, and many of the games are lauded. ultima 4 is an outlier, but not by much as most of the info dump you need for why you're playing comes from lord bastard and it's more of a list of shit to do, not really much of a tale there.a game does not need storyor settingto be fun to play
And where's that cool gameplay in Starfield? Shooting is merely okay, competent but worse than in Cyberpunk 2077. Melee combat is simply terrible, despite advancing relevant skills you don't even get new attack patterns.ummmmm
gameplay is the main thing of games, you know
True, but Starfield isn't this kind of game.a game does not need story or setting to be fun to play
Barely.starfield has neither and it's still fun to play
ok, now I see the problem.morrowind has giant mushrooms and it's not fun to play
Yes - you really want to tell us "I have no taste" without using those exact words.catch my drift?
is it even worth trying if i already have the gamepass since it's already on there? i feel like it's not even worth the time it'll take to download lolAnd where's that cool gameplay in Starfield? Shooting is merely okay, competent but worse than in Cyberpunk 2077. Melee combat is simply terrible, despite advancing relevant skills you don't even get new attack patterns.ummmmm
gameplay is the main thing of games, you know
Space combat? Pretty basic. You can't really make advanced maneuvers or fool enemy missiles with decoys, just have to eat them and hope that your shields save the day. Usually the stronger ship wins and that's about it when it comes to space tactics.
Exploration? Loading screen simulator or endless walk through randomly generated flatlands.
Quests? With the exception of several faction questlines (mostly United Colonies and Crimson Fleet) they are quite boring fetch quests with a structure that exacerbares all the problems with the game's structure.
Or perhaps by gameplay you mean building settlements with mechanics inferior to Fallout 4?
True, but Starfield isn't this kind of game.a game does not need story or setting to be fun to play
Great setting elevated Morrowind, greatly improving exploration and immersion. Nothing similar happens here.
Barely.starfield has neither and it's still fun to play
ok, now I see the problem.morrowind has giant mushrooms and it's not fun to play
Yes - you really want to tell us "I have no taste" without using those exact words.catch my drift?
I actually have a few good ideas for mods
From the 50+ hours i wasted on this game, the only thing close to a worth while story was the colony wars, but I barely could find more info about those wars.does starfield even have a story?
Too white for a Codexer.Neon has one junkie depicted properly; any resemblance to a Codexer must be purely coincidental.
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the cool gameplay is hunting for the best loot, I can't remember the exact details but it was really hard to get the best weapon and armor prefixes, so you had to run through a LOT of dungeons to get them, in this case it helps that all dungeons are samey so you can quickly get to the chestAnd where's that cool gameplay in Starfield?
True, but Starfield isn't this kind of game.
My god youre still digging that hole? Call.us when you reach China.the cool gameplay is hunting for the best loot, I can't remember the exact details but it was really hard to get the best weapon and armor prefixes, so you had to run through a LOT of dungeons to get them, in this case it helps that all dungeons are samey so you can quickly get to the chestAnd where's that cool gameplay in Starfield?
Another thing is the walking sim aspect. Moons usually had a great view and atmosphere (aesthetically) so just walking around on those planets was chill and something I hadn't experienced before.
If you get a rifle and fly to a spot with many aliens (and get disable combat music mod) you can just play it like a hunting sim.
With mods all of these aspects can be enhanced, as in themselves they are leaving a lot to be desired, but it is certainly fun for the first couple hundred hours.
True, but Starfield isn't this kind of game.
That's true, Starfield is more sandbox and "make your own fun" than previous Bethesda titles.
I don't think they didn't do this because they didn't know how. Like taxalot said: it is more likely they wanted to have drugs, but felt like it would be too "controversial" to implement their negative effects. Why? There is a huge issue with some new drug in America currently, so I am guessing it's a sore subject and Bethesda decided to "dodge the bullet" by sterilizing the subject matter and reducing it to "Trust me bro, it's bad for you". It makes more sense to me (despite how stupid such approach is), than them just forgetting how to do drugs semi-competently. As you said yourself, they knew how to do that kind of stuff in Fallout 4.This shows how Bethesda can't do shit that hasn't already been done for them
Fallout already had chems and stuff so they managed to do chem storylines semi-competently in Fallout 4 (e.g. Cait)
Give them a new IP and they shit the bed