Vic
Savant
starfield wasn't even nominatedIs Baldur's Gate 3 going to steal Bethesda's thunder by winning GOTY 2023?
Todd eat your heart out! Would be pretty hilarious.
starfield wasn't even nominatedIs Baldur's Gate 3 going to steal Bethesda's thunder by winning GOTY 2023?
Todd eat your heart out! Would be pretty hilarious.
No shit?starfield wasn't even nominatedIs Baldur's Gate 3 going to steal Bethesda's thunder by winning GOTY 2023?
Todd eat your heart out! Would be pretty hilarious.
Wait, couldn't you just walk to places in Morrowind?Reminds me strongly of Morrowind. It too had loading-in-progress when travelling on the open world map, but it was done well enough it wasn't too bad and on a modern PC you probably won't even see it.
It's not just the quantity, but also how you engage with that content, exploration in this case. Kinda like the difference between traversing BG1 and BG2 - they both had many finite maps, but where BG1 had a quasi-contiguous layout, BG2 went "bam, now you're in the Umar Hills." And while that exploration wasn't the be-all, end-all of Baldur's Gate, it certainly was one of the main selling points for Bethesda's designs.I'm sure that if you remove all the proc-gen maps from Starfield an glue only the handcrafted locations together the map would be bigger than a measily 5% of Skyrim's.
There are some loading times when you travel on the map and the game has to generate stuff, but that's it. That and travelling to interior areas.Wait, couldn't you just walk to places in Morrowind?
You could, but there WERE loading screens involved in the open world (small boxes with a blue bar and text). Because the open world in Morrowind wasn't seamless, there were visible seams when the game was loading on-the-fly when running through areas. It wasn't too bad even back then, but I just wanted to say the world wasn't as continuous as one might think.Wait, couldn't you just walk to places in Morrowind?
Much worse mechanics than Daggerfall. Dungeons are bland corridors full of bullet sponge enemies, and almost every enemy in the game is just a generic human.From my personal experience Morrowind's loading time was barely noticeable on hardware 10 years ago (10 years ago is 2013, mind you). I don't even remember if I saw any of those loading prompt boxes ( I think I know they exist, but certainly didn't really notice them). It's really just a hardware technical limitation rather than any kind of design decision, not even a software problem like in half life 2.
I haven't picked up starfield and probably won't until creation kit gets released and script extender reaches a stable state. If this game just wants you to fast travel everywhere is the experience by any means akin to that of Daggerfall? I have heard there are no random encounters, but are the dungeons and loot any good?
What game are you referring to?I have heard there are no random encounters, but are the dungeons and loot any good?
Starfield obviously. I have heard that fast travel in starfield is more like in other recent Bethesda games where you just click and teleport unlike in Daggerfall where you need to plan your travel and during which encounters may happen.What game are you referring to?I have heard there are no random encounters, but are the dungeons and loot any good?
There are no random encounters (if you are playing unmodded, that is).Daggerfall where you need to plan your travel and during which encounters may happen.
Must have been a mod then. I remember getting attacked at night on the road if I don't sleep in an inn. Should be possible to make such a mod for starfield, since I think there are similar mods for Skyrim.There are no random encounters (if you are playing unmodded, that is).Daggerfall where you need to plan your travel and during which encounters may happen.
You have options for travelling - Foot, Horse or Ship, along with the manner in which you travel - Reckless or Cautious and whether or not you want to rest outside or stop at an inn.
The quote's even more bullshit. If I play a game and I'm bored, it's the game's fault.That astronaut quote was such bullshit, one of the most alarming pre-release soundbites. I would also not be bored if my car suddenly accelerated at infinite speed through the side of a mountain in real life but that doesn't stop Big Rigs Over The Road Racing from being boring shit.
Morrowind does try to load nearby terrain before you see it, so normally walking around outdoors is a completely seamless experience. You might see a loading screen if you're moving way faster than normal walking, such as by using a Fortify Jump 100 potion.There are some loading times when you travel on the map and the game has to generate stuff, but that's it. That and travelling to interior areas.Wait, couldn't you just walk to places in Morrowind?
You either have to walk to places yourself, or take a boat or a silt strider.
Boots of Blinding Speed ftw.Morrowind does try to load nearby terrain before you see it, so normally walking around outdoors is a completely seamless experience. You might see a loading screen if you're moving way faster than normal walking, such as by using a Fortify Jump 100 potion.There are some loading times when you travel on the map and the game has to generate stuff, but that's it. That and travelling to interior areas.Wait, couldn't you just walk to places in Morrowind?
You either have to walk to places yourself, or take a boat or a silt strider.
Starfield Has Surpassed 12 Million Players; Goal Is to Last as Long as Skyrim, Says Spencer
https://wccftech.com/starfield-has-...al-is-to-last-as-long-as-skyrim-says-spencer/
Sure, but it's more like the open world of something like Dragon Age or Mass Effect, where you freely fast travel between a variety of locations, than the contiguous open worlds of prior Bethesda games. "See that moon? You can fast travel to it."you can go almost anywhere after the introductory sequence, sure it has loading screens but nothing is stopping you from going wherever you wanna go, except your fuel tank capacity, but that only excludes fringe systems
that's true, too many people got filtered by Starfield's innovative design choice of combining a procedurally generated galaxy like in NMS or Elite with Bethesda's hallmark gameplay. Too bad it was released in an unfinished state.Sure, but it's more like the open world of something like Dragon Age or Mass Effect, where you freely fast travel between a variety of locations, than the contiguous open worlds of prior Bethesda games. "See that moon? You can fast travel to it."you can go almost anywhere after the introductory sequence, sure it has loading screens but nothing is stopping you from going wherever you wanna go, except your fuel tank capacity, but that only excludes fringe systems
After I finally completed a playthrough I feel comfortable saying there is as much or more content than any previous Bethesda games. And it is all handcrafted (unfortunately, a lost opportunity to really lean into procgen). The only thing procgened is the random planet landing site terrain, but all the encounters, quests, dungeons, and locations themselves are all hand crafted.
It is just spread out in a different way and connected/accessed via different patterns. Overall, I think it is a better pattern.
How so? There is the main Constelation questline, 4 faction questlines, a couple of questlines in cities (like the Akila one about predators or New Atlantis about a tree) and a number of minor missions, which aren't really well developed, mostly fetch quests. Oh, and some random encounters. Outside of that it's mostly board missions, which are radiant quests.
After I finally completed a playthrough I feel comfortable saying there is as much or more content than any previous Bethesda games.
The problem with procgen is it is very soulless and unrewarding. Each time I found some quest dispenser starting to give me randomized radiant quests in procgen locations I always bid him farewell.And it is all handcrafted (unfortunately, a lost opportunity to really lean into procgen).
does Skyrim even have 76 hours worth of quest content?i'm nearing 76 hours and the final mission of the game and feel like I've done 95% of the handcrafted content (while lacking the patience/willpower to continue searching for the remaining 5%) of which only UFC and Crimson Fleet quests were actually good. Oh, and this one mission in the main questline where you explore a reseach station jumping between its two versions in parallel realities. That was cool too.
I guess it depends on your preferences and whether or not you are picky.does Skyrim even have 76 hours worth of quest content?i'm nearing 76 hours and the final mission of the game and feel like I've done 95% of the handcrafted content (while lacking the patience/willpower to continue searching for the remaining 5%) of which only UFC and Crimson Fleet quests were actually good. Oh, and this one mission in the main questline where you explore a reseach station jumping between its two versions in parallel realities. That was cool too.