that's because all the exploration/archeology stuff is exhausted, so no more events, and because by late game you'll have lots of planets to micromanage (which is a massive chore). Since Stellaris warfare is shit and uninteresting, and there's little to do other than war, the game loses most of it's appeal. I guess there's the galactic community stuff and megastructures in end game, but they're minor distractions at best.This game offers a great discover value, it is very atmospheric and the early and mid game are fun, late game is a chore. To this date I have played stellaris over the years many times, not asingle time I played to the "win screen". My games en in mid game or early alte game. Only once I defeated an end game crisis, I simply quit to early to trigger them. I like the discovery phase and the initial conflict with regular empires, but once I become an star power the game losses its appeal.
If those stories were at least good or plentiful enough but most of the time they are barely a bastardised Star Trek(and not even the good kind) and there so few of them that even with event mods installed by the time I started the second game I saw about 70% of what the game has to offer.But writhing stories for every day of game is much easier for Paradox's nob-binary workers, I suppose.
If those stories were at least good or plentiful enough but most of the time they are barely a bastardised Star Trek(and not even the good kind) and there so few of them that even with event mods installed by the time I started the second game I saw about 70% of what the game has to offer.But writhing stories for every day of game is much easier for Paradox's nob-binary workers, I suppose.
In the end, Stellaris is just another Modifier Stacking Game to see Green Number Go Up
EU4 will always be the best idle clicker. At least it accepts that that is what it is unlike the games that fight it.In the end, Stellaris is just another Modifier Stacking Game to see Green Number Go Up
Grid was bad. The system then didn't even support very large planetary popullations.remember when the pop and construction was based on a grid system?
Yeah that one is before my time, I started playing with 2.0.When u could build fortresses around the system and improve they with minefields? Those are the good times.
Planets doesn't support large planetary populations. It kills natural resources, and there are only so many long term renewable sources.Grid was bad. The system then didn't even support very large planetary popullations.remember when the pop and construction was based on a grid system?
Yeah that one is before my time, I started playing with 2.0.When u could build fortresses around the system and improve they with minefields? Those are the good times.
It depends on race. Some are like humans, some live in swarms and some cannot breed.Planets doesn't support large planetary populations. It kills natural resources, and there are only so many long term renewable sources.Grid was bad. The system then didn't even support very large planetary popullations.remember when the pop and construction was based on a grid system?
Yeah that one is before my time, I started playing with 2.0.When u could build fortresses around the system and improve they with minefields? Those are the good times.
Creating 10 Billion population on planet that has 500 production is one thing. But if a planet with 2 Billion population has 2000 production with the same tech and birth controls. Which is better? Overpopulated dystopia, or a normal population with dreams and comforts?
Paradox peace treaty mechanics have always been insanely simplistic and dumb. Maybe once someone makes an actually good system they'll rip it off.I tried the game out. The war/peace mechanics eventually made me quit. It's just fucking retarded. Interesting world, but being locked out from attacking other factions for 10 years for no reason other than "well, its the game mechanic" is stupid and unrealistic, and with how buggy the peace offers are (don't always get all the territories you laid claim too after conquering / colonizing), its just not worth bothering with.
HoI IV is garbage. Play DH if you want a good wargameBest peace mechanics so far is is EUIV, best warfare is in HoIIV
EU4 has the best diplomacy for sure, although the bar for strategy game diplomacy is in the basement, but still a real achievement.Best peace mechanics so far is is EUIV, best warfare is in HoIIV
https://steamcommunity.com/sharedfiles/filedetails/?id=846066944I tried the game out. The war/peace mechanics eventually made me quit. It's just fucking retarded. Interesting world, but being locked out from attacking other factions for 10 years for no reason other than "well, its the game mechanic" is stupid and unrealistic, and with how buggy the peace offers are (don't always get all the territories you laid claim too after conquering / colonizing), its just not worth bothering with.
Terrible mod. Autism for the sake of autism.No, play HOI3 black ice.
HoI3, despite its all downsides, is still a vastly superior game to that meme trash hoi4. What makes it worse than HoI2 is the copious amounts of micromanagment with all those tiny provinces, which makes wars like eastern front a microhell for a player. The division builder and the techs were nice though.But must say it got some good autism mechanics. Plus i find the macro division management of hoi3 better (Too bad it can't run on w10).