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Stellaris - Paradox new sci-fi grand strategy game

Caim

Arcane
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Aug 1, 2013
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Dutchland
Base game's cheap now, are there any DLCs that are worth it at all even with the current discount prices? Or should I not bother with them anyway?
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,559
Location
Itaca
The base game is shallow and narrow, with DLCs it's still shallow but at least you have plenty options to experience.

This game offers a great discover value, it is very atmospheric and the early and mid game are fun, late game is a chore. To this date I have played stellaris over the years many times, not asingle time I played to the "win screen". My games en in mid game or early alte game. Only once I defeated an end game crisis, I simply quit to early to trigger them. I like the discovery phase and the initial conflict with regular empires, but once I become an star power the game losses its appeal.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,809
This game offers a great discover value, it is very atmospheric and the early and mid game are fun, late game is a chore. To this date I have played stellaris over the years many times, not asingle time I played to the "win screen". My games en in mid game or early alte game. Only once I defeated an end game crisis, I simply quit to early to trigger them. I like the discovery phase and the initial conflict with regular empires, but once I become an star power the game losses its appeal.
that's because all the exploration/archeology stuff is exhausted, so no more events, and because by late game you'll have lots of planets to micromanage (which is a massive chore). Since Stellaris warfare is shit and uninteresting, and there's little to do other than war, the game loses most of it's appeal. I guess there's the galactic community stuff and megastructures in end game, but they're minor distractions at best.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
Changing how "influence" works and release diplomacy from its terror would significantly improve all experience. Or finally fix AI, especially for federations and vassals, because now diplomacy is useless. Or program AI to not star war each time I build station two systems from their borders.

But writhing stories for every day of game is much easier for Paradox's nob-binary workers, I suppose.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,773
But writhing stories for every day of game is much easier for Paradox's nob-binary workers, I suppose.
If those stories were at least good or plentiful enough but most of the time they are barely a bastardised Star Trek(and not even the good kind) and there so few of them that even with event mods installed by the time I started the second game I saw about 70% of what the game has to offer.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
But writhing stories for every day of game is much easier for Paradox's nob-binary workers, I suppose.
If those stories were at least good or plentiful enough but most of the time they are barely a bastardised Star Trek(and not even the good kind) and there so few of them that even with event mods installed by the time I started the second game I saw about 70% of what the game has to offer.

New playtrough. First event. What it could be? Gigantic Egg or Sliced Dinosaur?
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
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remember when the pop and construction was based on a grid system? When u could build fortresses around the system and improve they with minefields? Those are the good times.
 
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Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,253
remember when the pop and construction was based on a grid system?
Grid was bad. The system then didn't even support very large planetary popullations.

When u could build fortresses around the system and improve they with minefields? Those are the good times.
Yeah that one is before my time, I started playing with 2.0.
Planets doesn't support large planetary populations. It kills natural resources, and there are only so many long term renewable sources.

Creating 10 Billion population on planet that has 500 production is one thing. But if a planet with 2 Billion population has 2000 production with the same tech and birth controls. Which is better? Overpopulated dystopia, or a normal population with dreams and comforts?
 

La vie sexuelle

Learned
Joined
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Messages
2,161
Location
La Rochelle
remember when the pop and construction was based on a grid system?
Grid was bad. The system then didn't even support very large planetary popullations.

When u could build fortresses around the system and improve they with minefields? Those are the good times.
Yeah that one is before my time, I started playing with 2.0.
Planets doesn't support large planetary populations. It kills natural resources, and there are only so many long term renewable sources.

Creating 10 Billion population on planet that has 500 production is one thing. But if a planet with 2 Billion population has 2000 production with the same tech and birth controls. Which is better? Overpopulated dystopia, or a normal population with dreams and comforts?
It depends on race. Some are like humans, some live in swarms and some cannot breed.
 

Ranselknulf

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I tried the game out. The war/peace mechanics eventually made me quit. It's just fucking retarded. Interesting world, but being locked out from attacking other factions for 10 years for no reason other than "well, its the game mechanic" is stupid and unrealistic, and with how buggy the peace offers are (don't always get all the territories you laid claim too after conquering / colonizing), its just not worth bothering with.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I tried the game out. The war/peace mechanics eventually made me quit. It's just fucking retarded. Interesting world, but being locked out from attacking other factions for 10 years for no reason other than "well, its the game mechanic" is stupid and unrealistic, and with how buggy the peace offers are (don't always get all the territories you laid claim too after conquering / colonizing), its just not worth bothering with.
Paradox peace treaty mechanics have always been insanely simplistic and dumb. Maybe once someone makes an actually good system they'll rip it off.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
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I tried the game out. The war/peace mechanics eventually made me quit. It's just fucking retarded. Interesting world, but being locked out from attacking other factions for 10 years for no reason other than "well, its the game mechanic" is stupid and unrealistic, and with how buggy the peace offers are (don't always get all the territories you laid claim too after conquering / colonizing), its just not worth bothering with.
https://steamcommunity.com/sharedfiles/filedetails/?id=846066944
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
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But must say it got some good autism mechanics. Plus i find the macro division management of hoi3 better (Too bad it can't run on w10).
 

Sinilevä

Arcane
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Joined
Jun 9, 2019
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1,026
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Eurofagistan
Strap Yourselves In
But must say it got some good autism mechanics. Plus i find the macro division management of hoi3 better (Too bad it can't run on w10).
HoI3, despite its all downsides, is still a vastly superior game to that meme trash hoi4. What makes it worse than HoI2 is the copious amounts of micromanagment with all those tiny provinces, which makes wars like eastern front a microhell for a player. The division builder and the techs were nice though.
 

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