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the demo was just OK iirc, will wait for codex impressions on the full game.
I'm ready to go through five years of non-stop patching Kingmaker-style.The demo indicated that the team developing Stygian were heavily influenced by Fallout 1's approach to character development and world responsiveness to your skills, but also hinted that the Stygian team had very limited technical experience with Unity and/or game development.
Their ability to technically execute Stygian is my largest concern. I hope I'm wrong.
Going by https://steamcommunity.com/app/779290/discussions/0/1777136225037850640/ it appears they want to but they could very well end up rejected.I will d1 purchase it on Steam ofc, to support the devs, but would love a GoG release as well
Okay, so the game comes out September 26. Let's add to this around 4-6 months of patching, another 6 months for DLC... yep, I'll play the game in about a year.![]()
Or you could just do your first playthrough and deal with a few possible bugs along the way, then enjoy a second playthrough a year later. When did people become so intolerant of some bugs in a PC game? It's always come with the territory and it's usually hardly enough to warrant any true animosity towards the game. Not to mention that the game is meant to be highly replayable with different builds.
Is there any chance of this getting a port to Nintendo Switch? I would love to see it there!
I'm ready to go through five years of non-stop patching Kingmaker-style.![]()
Hey now, I wouldn't want this game to be like Fallout 3.I'm ready to go through five years of non-stop patching Kingmaker-style.![]()
5 years of non-stop patching AND the game still being basically non-functional on some machines.
I would happily trade Fallout 3 for being able to play PFKM.Hey now, I wouldn't want this game to be like Fallout 3.I'm ready to go through five years of non-stop patching Kingmaker-style.![]()
5 years of non-stop patching AND the game still being basically non-functional on some machines.
What a coincidence! I'm sure that wish can be granted by playing this game and praising the Great Old Ones.I would happily trade Fallout 3 for being able to play PFKM.Hey now, I wouldn't want this game to be like Fallout 3.I'm ready to go through five years of non-stop patching Kingmaker-style.![]()
5 years of non-stop patching AND the game still being basically non-functional on some machines.
UPDATE 3 - A Detailed look at Travelling, Darkness and more!
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We hail you, Worshipper of The Interminable Desolation
Here we are once again with new macabre tales that are invoked from the realms of endless depravity, where we are cooking the deliciously loathsome meal called Stygian: Reign of the Old Ones. Let's start our journey through the endless bleakness without further ado.
Here in this update, we'd like to start off by talking about how one can travel this damned world of ours.
The map system is an important aspect of Stygian which adds another layer of gameplay to the experience, supported also by some basic survival systems built around it. Whether it's a must-go destination of a quest stage, specific hub or the location of a random encounter, all points of interest in a given instance will be displayed in the maps of the game.
There are two kinds of maps in the game: Area Maps and the Regional Map. A good example of an Area Map is the map of downtown Arkham, which displays various hubs within the downtown area. These hubs will be accessed manually, through regular means of travelling in the exploration screen.
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The Downtown Area Map with four different hubs which the party can travel to.
Then there is the Regional Map, which shows the landmarks and hubs in the greater area of the game world. The party is able to travel long distances in the regional map, but in order to do that, the player must acquire the necessary information pertaining to the location and content of those landmarks.
The Regional Travel Map has several features like text log, which displays information that's relevant to all map events and the condition of party members. Other indicators include Kerosene meter (showing how much source for illumination you have left), Health bar, Sanity bar, Resource panel and finally; Rest and Halt buttons.
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Here's how the Regional Travel Map looks like during a journey through the suburbs.
There are two types of map encounters: Obligatory and Random. Obligatory encounters are derived from quests and appear at a certain stage during quest progression. Random encounters on the other hand, as their name implies, will appear to the player through other variables and luck plays a big factor. The random encounters might take place as one of the many battle scenarios or as challenges in the style of a "choose your adventure" game, where the player will utilize its skills and stats through the selection of various dialogue options.
Next up on our unwholesomely nourishing recipe, we have some systems that we believe should make the game striking, if not unique among its peers.
Darkness Mechanics
Darkness itself will be one of your adversaries in Stygian. In a dimension without sunlight you'll be needing the company of your good old lantern more often than not and of course this will come at the expense of your precious Kerosene.
If you find yourself in darkness without a light source you'll start losing sanity. If you enter a combat scenario without a party member carrying a light source you'll have serious disadvantages against enemies (especially the ones that can see in the dark; such as Pickman ghouls).
Darkness mechanics video:
There are two levels of darkness in Stygian: Dark and Pitch-black. Pitch black represents a supernatural level of darkness that drains your sanity, even while holding a light source. Please note that we are not responsible for the strange visions you may see in pitch-black environments. Blame your own dark past for it...
Item Comparison
Are you among those who like to min-max your combat potential? Do you find yourself comparing every little stat out there to maximize the pain you'll induce to your enemies? Then this system is for you! (You'll die anyway...)
Whenever you check the statistics of a weapon, you'll be able to see which stats are higher or lower than your currently equipped weapons, thanks to green and red coloured indicators.
Item comparsion video:
If you like a deeper comparison, you can always see the stats of your equipped weapon with a simple right click and examine both items' properties in detail.
Lastly, let's heed the call of the irrepressible voice that only gets louder with each passing minute in this extra-dimensional asylum. Lo and behold: The Madness Mechanics.
As we emphasized before, sometimes it helps to be mad in a world gone mad!
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Mania
Increases Action Points but gives the character a small chance to lose control and attack the nearest enemy unit in combat.
Paranoia
Increases Reaction but gives the character a small chance to attack an ally in combat.
Schizophrenia
Increases Mental Resistance but gives the character a small chance to enter a catatonic state and lose a combat round.
Psychopathy
Increases Critical Chance but gives the character a small chance to lose a certain amount of Sanity after killing a foe.
Until the next update cult brethren!
Continue dreaming the glorious fall.
Team Cultic
Cultists Wanted for Gamescom!
Greetings brethren,
We’re going to desecrate another fairground attraction soon: Gamescom, where we, the Cleansed congregate and spread the word in the name of the Great Old Ones each year.
And this time, we need your help in that, brethren! If you are residing in Germany (preferably Cologne), you have the chance to wear the Cultic robes and promote the game with us! In exchange, we'll handle your Gamescom tickets and lend you the temporary cultist set (includes robes, sabot clogs and items we don't like to mention here).
Warning: This would include a lot of chanting, Old One worshiping, ritual dancing and some other forms of hell-raising which would last for a few days.
Of course you'll have your free time in between the scheduled events but you'll be wearing the robes at all times.
It is, of course, the privilege of our backers to consider this offer before we break its secrecy and make it public to the Wretched Folk waiting to snatch the robes outside.
Make haste, fellow cultists; time won’t wait in this reality.
Team Cultic
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Ed: Iratus: lord of the dead or Stygian?
I know this is not the steam forum and excuse me if the question is a brand of that forum but
Ed: Iratus: lord of the dead or Stygian?
Has GOG ever declined to sell a game from publisher that has already established presence on their store (on this case 1C)?Going by https://steamcommunity.com/app/779290/discussions/0/1777136225037850640/ it appears they want to but they could very well end up rejected.I will d1 purchase it on Steam ofc, to support the devs, but would love a GoG release as well![]()