Iluvcheezcake
Prophet
Talk to the bald dude with The visitor 

War veteran is probably the best overall, though I dismissed him, thinking I could get him back, the dog the Explorer gets is pretty good, 10 ap, 2 ap attacks, benefits from artifactsWhats your best companions?
Also, where do companions go when you tell the to leave?
Where is this he? This is for the necronomicon yeah?Talk to the bald dude with The visitor![]()
He's the spell vendor, behind the pharmacy.Where is this he? This is for the necronomicon yeah?Talk to the bald dude with The visitor![]()
The more I learn about the magic system, the more I like it. Granted, there aren't many spells, but they are versatile and creative, and the drawback/enhancement system seems to be quite well thought out. Together with all the situational occult checks, playing a mage really feels like playing a mage, not a reskinned archer.Anybody figure out the utility of the Flesh Devourer's Heart? It says "used for enhancing spells" but I'm not clear what is meant by that. Is it an auto-equip which makes spells more powerful just by virtue of being in your inventory like the Ringing Electronic Sensor?
Open your grimoire, and click on the leftmost icon on the upper right corner of a spell. If you have the corresponding essence to enhance the spell, it will show up.
The more I learn about the magic system, the more I like it. Granted, there aren't many spells, but they are versatile and creative, and the drawback/enhancement system seems to be quite well thought out. Together with all the situational occult checks, playing a mage really feels like playing a mage, not a reskinned archer.Anybody figure out the utility of the Flesh Devourer's Heart? It says "used for enhancing spells" but I'm not clear what is meant by that. Is it an auto-equip which makes spells more powerful just by virtue of being in your inventory like the Ringing Electronic Sensor?
Open your grimoire, and click on the leftmost icon on the upper right corner of a spell. If you have the corresponding essence to enhance the spell, it will show up.
The game does need a shitload of documentation though.
Meh,as i said i don't care about your boardgame fetish mate. Smith is better writer when it comes down to spelling and shit,but he is clearly inferior to the imagination and the soulful writing. Lovecraft is an author that makes you read the whole thing at once. So Smith is just a poor imitation in the end. Also i am not big fan of Lovecraft,still it doesn't stop me from appreciating his writing skills and imagination.Really don't care about your obsession with this boradgame knock off..
Ashton Smith was far more talented than Lovecraft. Find a new hero. Learn how to use commas. And learn the difference between RPGs and boradgames (sic). You drooling, mentally-straining dumbfuck.
It is not a bug,most likely you don't have the conductor,maybe sold it by mistake or used it in crafting. You could buy one from the hobo next to stenley's house or from the radio guy.I have all the items for Stanley but no line of dialogue to continue the quest
Open your grimoire, and click on the leftmost icon on the upper right corner of a spell. If you have the corresponding essence to enhance the spell, it will show up.
It is not a bug,most likely you don't have the conductor,maybe sold it by mistake or used it in crafting. You could buy one from the hobo next to stenley's house or from the radio guy.
Explorer? Like that woman? Or is there another one?War veteran is probably the best overall, though I dismissed him, thinking I could get him back, the dog the Explorer gets is pretty good, 10 ap, 2 ap attacks, benefits from artifactsWhats your best companions?
Also, where do companions go when you tell the to leave?
Many places. Different spells require different essences. The ones I have are:Open your grimoire, and click on the leftmost icon on the upper right corner of a spell. If you have the corresponding essence to enhance the spell, it will show up.
I noticed that button but haven't encountered "essence" yet. Where do you obtain this?
I already addressed this in a subsequent post you twit. Also, do you not know what an RPG is? Because this site...
Many places. Different spells require different essences. The ones I have are:
Everyone who says you need combat skills is full of shit, companions are op, and even with 0 melee skill my character was competent with it throughout the whole game, crafting allows you to make absurdly powerful bombs and vendors restock pretty much as soon as you leave
Kiting is especially useful in this game
We were talking about what makes a game "Lovecraftian". It's not name dropping, it's not tentacles and it's not fainting from seeing a dead horse. Wanna know a game that's "Lovecraftian"? Clive Barker's Undying. And it accomplishes that without making everything banal and dropping Lovecraftian terminology at every corner. That's cheap. It's unfortunate that most people are too shallow to understand this.
Isn't it clear that this isn't exactly a standard Lovecraft setting? It's right there in the title - the game is set in an "End Times"-type scenario where the Old Ones are Reigning. Subtlety has already gone out the window.
As a little sidenote, if we get more Lovecraftian games in the future (which I'm starting to hope we won't given that they all end up being disappointing), I really hope that we will get a game that is not just a collection of Lovecraft stories. In my mind, you can be Lovecraftian without referencing Innsmouth in every goddamn game for example.
Write something that has similar sensibilities, unlocking the mysteries of the world, dealing with sanity and horror, all that shit. But do it without referencing Cthulhu or Dagon or all the other well known shit. Keep the atmosphere but come up with new stuff. Getting a Cthulhu statuette is not interesting or mysterious, seeing the Marsh family referenced in every Lovecraft game ever made is not interesting, having a quest essentially be The Whisperer in Darkness gives away the fact that yes, I will be meeting and probably fighting one of those flying Yuggoth cunts at some point. It goes on and on and on and it's not scary, it's not mysterious, it's not interesting. It's just "hey guys I get that reference, that's so cool!" and it's shitty.
Fuck the stories and come up with something new and have the "oooh it's a Lovecraftian game!" come from the atmosphere instead.
Already exists.As a little sidenote, if we get more Lovecraftian games in the future (which I'm starting to hope we won't given that they all end up being disappointing), I really hope that we will get a game that is not just a collection of Lovecraft stories. In my mind, you can be Lovecraftian without referencing Innsmouth in every goddamn game for example.
Write something that has similar sensibilities, unlocking the mysteries of the world, dealing with sanity and horror, all that shit. But do it without referencing Cthulhu or Dagon or all the other well known stuff that's been done to death. Keep the atmosphere but come up with new stuff. Getting a Cthulhu statuette is not interesting or mysterious, seeing the Marsh family referenced in every Lovecraft game ever made is not interesting or mysterious, having a quest essentially be The Whisperer in Darkness gives away the fact that yes, I will be meeting and probably fighting one of those flying Yuggoth cunts at some point. It goes on and on and on and it's not scary, it's not mysterious, it's not interesting. It's just "hey guys I get that reference, that's so cool!" and it's shitty.
Lovecraft is well known pop culture at this point. I have a Christmas Cthulhu plushie in my sofa. Cthulhu is nostalgic. It's not scary or interesting any more. It's been sucked dry of mystery.
Fuck the stories and come up with something new and have the "oooh it's a Lovecraftian game!" come from the atmosphere instead.
References to the material don't imply familiarity. There are plenty of Lovecraftian games, burdened by references to his stories, none of them really get it right. He had a gallows sense of humor that never shows up in these games, and of course his racism never makes it into the setting either. If developers of these games remained true to his stories and mythos, they would have something few crpgs have succeeded.As a little sidenote, if we get more Lovecraftian games in the future (which I'm starting to hope we won't given that they all end up being disappointing), I really hope that we will get a game that is not just a collection of Lovecraft stories. In my mind, you can be Lovecraftian without referencing Innsmouth in every goddamn game for example.
and of course his racism never makes it into the setting either.
I'll pay for it! I swear on me mum!
As a little sidenote, if we get more Lovecraftian games in the future (which I'm starting to hope we won't given that they all end up being disappointing), I really hope that we will get a game that is not just a collection of Lovecraft stories. In my mind, you can be Lovecraftian without referencing Innsmouth in every goddamn game for example.
Write something that has similar sensibilities, unlocking the mysteries of the world, dealing with sanity and horror, all that shit. But do it without referencing Cthulhu or Dagon or all the other well known stuff that's been done to death. Keep the atmosphere but come up with new stuff. Getting a Cthulhu statuette is not interesting or mysterious, seeing the Marsh family referenced in every Lovecraft game ever made is not interesting or mysterious, having a quest essentially be The Whisperer in Darkness gives away the fact that yes, I will be meeting and probably fighting one of those flying Yuggoth cunts at some point. It goes on and on and on and it's not scary, it's not mysterious, it's not interesting. It's just "hey guys I get that reference, that's so cool!" and it's shitty.
Lovecraft is well known pop culture at this point. I have a Christmas Cthulhu plushie in my sofa. Cthulhu is nostalgic. It's not scary or interesting any more. It's been sucked dry of mystery.
Fuck the stories and come up with something new and have the "oooh it's a Lovecraftian game!" come from the atmosphere instead.