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KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
Where can i learn the spell to talk with the ghosts of dead people?
Start the stabber quest and make sure to follow every lead.

Hm, ok. How do i get into the Indian village without going redneck rampage?

The only way to handle it peacefully is if you have
a high enough melee skill to block the indian's strike and do it. That will garner his respect and allow you some breathing space.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
I backed this game and I'm pretty disappointed all in all.

Good:
-I like that it feels pretty unique. It's not a game to look for if you want "the next big cRPG". But it may well be worth looking into if you want something that feels pretty unique to play, yet retains *some* stuff that you may like from games like Arcanum or Fallout.
-I like that there is a certain focus on roleplaying. Restoring sanity by roleplaying your character is a pretty good mechanic I think. Don't know how different actual outcomes are to character builds but creating a character and playing it is pretty fun.
-The artstyle is kinda nice.
-I like that there's a pretty big focus on items
-The writing is... alright at least. I guess this should be more in a "mediocre" section. It's pleasant enough to read but there's absolutely nothing here that grabs me in any way. The main story is not interesting whatsoever. The characters you meet along the way can be fun to interact with though.

Bad:
-It's a sluggish game. I don't mean that in the sense that it's slow to unfold, but it feels sluggish to play. Sometimes it doesn't quite register when you click a container, the load times aren't horrendous but there's a *lot* of running back and forth through the same areas.
-The combat is bad. The slow speed really brings out the worst in it though. But enemies are also not very interesting to fight.
-The game is unfinished. Both in terms of how it feels as a game as a whole. It's plainly not done. But also in terms of how it feels to play. It can be pretty buggy. When I played yesterday the whole UI stopped working at one time, I've had the lantern not work properly when I switched to it, lots of small niggly things that just gives you the impression that "we lost our way somewhere along the way and had to really clamp down and try to finish what we had"
-I guess this will greatly vary but the whole "Lovecraft sack of goodies" does not do much for me. So yes, we have the Whisperer in Darkness quest, we have the Silver Key quest, we have the Outsider companion etc etc. I mean, it's still more fun in this game than other Lovecraft inspired games I'd say but it detracts more than it adds. It does not feel very creative in that sense, it feels like "ok, let's throw this story in HERE, and let's throw that story in THERE".
-The game has a fair amunt of "this part/area will not unlock for you until you have *this* quest in your journal". It feels very linear in that sense even though there is some freedom here and there.

Not the worst game I've played by any stretch of the imagination and again, I like that it feels unique. There are many good ideas here, and some well executed ones as well. But yeah, I'm pretty disappointed overall. If they ever finish the whole story, maybe it will feel more worthwhile overall but as for now it just feels like a kinda charming but broken little game that I would quickly forget about unless I had a big interest in horror themed settings and cRPGs.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
The real problem with bugs is that you don't know if they're actually bugs or your character (or you) going mad
Off topic, there was a Commodore 64 game called Bozo's Night Out, about getting home from the bar. Every level your character would be drunker and drunker, the controls would get less responsive, and the graphics got glitchier and glitchier. It was as if the programmer had made some buggy code in the past, learned how to reproduce it, and deliberately made it a feature in this game. So fucking good.
wow, i remember that one, yes that was so long ago .You end up seeing pink elephants and ghosts ont he street.
 

TheWorld

Educated
Joined
Apr 11, 2017
Messages
44
Bought it and just started it. I didn't kickstart it and was not sure after reading your some opinions but I'm a big fun of everything related to Lovecraft, and I'm hoping the developers are going to work on it and at least improve the bugs and the speed (which seems to be a big portions of the criticisms). The beginning is pretty nice actually, but after a single command I can already see that I don't have the patience to finish this game if they are not going to do something to speed it up.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
Good ideas and a little off ? Oh no best roleplay elements since fallout, maybe better, awesome writing incredibly atmospheric , really best thing since arcanum without any irony .Then bordeline unplayable and unfair combat with slowness, unresponsiveness, cluncky menu and mechanics. A pain to target, sometimes it makes you loot when you just want to move your character, sometimes it just freeze. The borked save system doesn't help especially when your last save was 3 random encounters ago .
Its so infuriating, so brilliant yet so ruined...
Absolutely lovecraftian, I can feel the despair in this post.
yes iindeed and wait for the end you'll experience true despair too.Those guys have everything to make something of the same level than fallout/planescape/arcanum if not better, yet i am pretty sure they fell short cause of lack of money.
I'm already feeling the despair, the game crashes after
killing the last migo after the witch house
so I had to redo the fight and it crashed a second time. Ill wait until the game is a little more stable to play it
Just flee the fight it works. You can avoid completely fights next, doesn't matte r you have 30 min left of game.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,369
Location
Eastern block
Bro, maybe you don't like video games luj1 . Of course it's not going to mimic the classical work to a tee. It's a video game. Enjoy it for what it is rather than shit on it for what it's not.

Not sure what you're on about Fluent. We were talking about what makes a game "Lovecraftian". It's not name dropping, it's not tentacles and it's not fainting from seeing a dead horse. Wanna know a game that's "Lovecraftian"? Clive Barker's Undying. And it accomplishes that without making everything banal and dropping Lovecraftian terminology at every corner. That's cheap. It's unfortunate that most people are too shallow to understand this.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,369
Location
Eastern block
Also am not shitting on this game. I already said it's average. The best thing it has going for itself are unique core systems. Other than that I'm not seeing anything of interest. Not shitting on games is what brought upon this age of decline and apologetic cucks.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Don't know who to believe here. Fluent says he has not encountered a single bug :hahano:. Jokes aside, i do get that people will have different experiences, but man is this game buggy on my end.

So far, I've encountered 4 different bugs:

1) When I went to the house of spectres before visiting the indian or finding a secret passageway into waxface's place for horatio, both of those quests became greyed out as if completed, but I could still get xp for exploring those locations

2) When I encountered the cop (the one with the dead horse) in the street, the spanish guy who was hitherto my companion, left me. I found him in the pub and told him to join me once more. This made the cop turn into a giant, and appear in every single location as an inactive npc until I completed his warehouse quest.

3) Can't rest now, hopefully this will fix itself if I reload the game a few times

4) Can't complete a combat turn when fighting the masked thugs in the cultist's locale. Really annoying, since the fight was about 2/3rds completed.

edit: oh and I couldn't unequip the lantern at one point yesterday
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,506
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bro, maybe you don't like video games luj1 . Of course it's not going to mimic the classical work to a tee. It's a video game. Enjoy it for what it is rather than shit on it for what it's not.

Not sure what you're on about Fluent. We were talking about what makes a game "Lovecraftian". It's not name dropping, it's not tentacles and it's not fainting from seeing a dead horse. Wanna know a game that's "Lovecraftian"? Clive Barker's Undying. And it accomplishes that without making everything banal and dropping Lovecraftian terminology at every corner. That's cheap. It's unfortunate that most people are too shallow to understand this.

Isn't it clear that this isn't exactly a standard Lovecraft setting? It's right there in the title - the game is set in an "End Times"-type scenario where the Old Ones are Reigning. Subtlety has already gone out the window.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Linking to Steam when the game is available on GOG is also a pretty big red flag.

No, really, I like Pepe, but take a look at his reply in the twatter discussion:



Standard apoligistic crap:
- didn't find any bugs, therefore there are no bugs!
- it doesn't have to be 100 hours, because obviously there can be only very short or very long games!

felipepe's on record stating that his dream rpg would be very short, but with lots of replay value. So I don't see that as shilling.
 
Joined
Jan 17, 2015
Messages
781
So I "solved" the mystery of Tongues of the Dead and
it's fucking worthless

Turn out, the Outsider (or anyone with occult, maybe not like there's anyone else) can learn the spell, can cast the spell in combat, can't do it in exploration only your character can and most of the time it's completely useless since the only thing you can do is take ectoplasm from dead people. Only story related thing was the guy stabbed, haven't found Betty yet but if I do I'll take her ectoplasm

finding a secret passageway into waxface's place for horatio
So there was a secre passageway, is it the trapdoor to the right of the building and you need to pass some investigation check? That's my best guess
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
2,584
Location
Romania
Is the perk Shadow Followed good? It says it increases stealth value (the stat?) and reaction (?). I took it and didn't increase my stealth stat. God, this fucking game. So good but so bad.
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
720
This game feels like it's made for android to play while waiting at the doctors office. No grand scale, nothing unique or special. Just casual management with comix style "art".
I was hyped because RPGcodex was hyped. Is that type of thing now called a good game? Was it worth waiting for?
At best it's just good for what it is. Nothing more.
Verdict: decline
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,187
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
This game has an almost infantile and over the top tone, lacks a sense of measure and is "Lovecraftian" (dumb term) in name only. I'm especially not going to go in depth w/ someone who spams BUY THIS GAME on twitter.

As a Keeper of Arcane Lore who runs a Call of Cthulhu game every other Saturday I call bullshit. This game and CoC actually have quite a lot in common. And while yes, the game is cartoonish, it is still Lovecraftian in almost every possible way. You're being purposefully obtuse because you decided you'd look cool in Big Boy pants on the Codex.

Kinda hard for the game to not be "lovecraftian" because it is Lovecraft, literally, you even get to meet his self-insert. Playing through the game was like going through his most popular work. Maybe that was the purpose of it all?

- "Oh hey look, the colour out of space!".
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
So there was a secre passageway, is it the trapdoor to the right of the building and you need to pass some investigation check? That's my best guess

My occultist never actually found it, but I figured it must be there somewhere.
It's a spot check in there. You can use the gaze spell if your senses/investigation isn't high enough. Or bring Sonia, I think she's a rare example of a companion who can pass non-combat (spot) checks for you.
 

the mole

Learned
Shitposter
Joined
Aug 1, 2019
Messages
833
spoilers, I'm on the final fight, do these enemies infinitely respawn, I know how to make only one spawn at a time, I'm assuming I have to let them kill me
 

the mole

Learned
Shitposter
Joined
Aug 1, 2019
Messages
833
Don't know who to believe here. Fluent says he has not encountered a single bug :hahano:. Jokes aside, i do get that people will have different experiences, but man is this game buggy on my end.

So far, I've encountered 4 different bugs:

1) When I went to the house of spectres before visiting the indian or finding a secret passageway into waxface's place for horatio, both of those quests became greyed out as if completed, but I could still get xp for exploring those locations

2) When I encountered the cop (the one with the dead horse) in the street, the spanish guy who was hitherto my companion, left me. I found him in the pub and told him to join me once more. This made the cop turn into a giant, and appear in every single location as an inactive npc until I completed his warehouse quest.

3) Can't rest now, hopefully this will fix itself if I reload the game a few times

4) Can't complete a combat turn when fighting the masked thugs in the cultist's locale. Really annoying, since the fight was about 2/3rds completed.

edit: oh and I couldn't unequip the lantern at one point yesterday

another bug which is extremely frustrating is if you try to open your inventory, and accidentally move on the grid and end your turn, youll be locked in the inventory decision screen forever and cant move, youll have to reload
 
Joined
Aug 10, 2019
Messages
1,308
Linking to Steam when the game is available on GOG is also a pretty big red flag.

No, really, I like Pepe, but take a look at his reply in the twatter discussion:



Standard apoligistic crap:
- didn't find any bugs, therefore there are no bugs!
- it doesn't have to be 100 hours, because obviously there can be only very short or very long games!

felipepe's on record stating that his dream rpg would be very short, but with lots of replay value. So I don't see that as shilling.
Well this game is very short, but i'm not sure if the replay value is real or an illusion, since i don't think it has that many outcomes for quests and the main story.
 
Joined
Jan 17, 2015
Messages
781
spoilers, I'm on the final fight, do these enemies infinitely respawn, I know how to make only one spawn at a time, I'm assuming I have to let them kill me

The meteorite? or the
mi-gos on the elder thing planet?

For the first one you need to dig out the meteorite 3 times and then attack it for the second one
I just helped the elder thing fight the mi-gos on the overmap after that I kept going left of the map and waited for the mi-go scouts to pass so I could complete the game with the less combat possible since it's a bugfest and then I killed the Outsider. Poor guy
.

It's a spot check in there. You can use the gaze spell if your senses/investigation isn't high enough. Or bring Sonia, I think she's a rare example of a companion who can pass non-combat (spot) checks for you.

Mystery solved, danke
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Btw, I have to put this game on the shelf until it's been significantly patched. I tossed my character who progressed as far as the Blasted Street because he wasn't combat oriented and I really couldn't proceed. Then I sped through the game with a new character only to come across a game-breaking bug wherein I have all the items for Stanley but no line of dialogue to continue the quest. Jesus christ on a crutch you'd think with the amount of time it took for this game to release they'd have something that fucking basic under control.
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Ahhh i don't remember Lovecraft creating some board games,don't see what it have to do with this game. The game is closer with the expanded mythos,but it is not something i would say is Lovecraftian as the original stories. Still the game is pretty good and fun,but i wouldn't call it a fair depiction of Lovecraft's work.

Yeah. I don't remember "Lovecraft creating some board games" either. What I do remember is that Call of Cthulhu is one of the longest-running and biggest PnP RPGs of all time though, you fucking slobbering retard, and gee I wonder if a cRPG might be taking cues from it along with the works of everybody you love and everybody whose name is Derleth. I seriously wonder sometimes...are any of you out there even fucking trying?
I am saying that this game is not very Lovecraftian,as it is not close to the original stories.
How so? And spare me the "y-you haven't read Lovecraft" because I have and my dick is bigger by a mile.
 

the mole

Learned
Shitposter
Joined
Aug 1, 2019
Messages
833
spoilers, I'm on the final fight, do these enemies infinitely respawn, I know how to make only one spawn at a time, I'm assuming I have to let them kill me

The meteorite? or the
mi-gos on the elder thing planet?

For the first one you need to dig out the meteorite 3 times and then attack it for the second one
I just helped the elder thing fight the mi-gos on the overmap after that I kept going left of the map and waited for the mi-go scouts to pass so I could complete the game with the less combat possible since it's a bugfest and then I killed the Outsider. Poor guy
.

It's a spot check in there. You can use the gaze spell if your senses/investigation isn't high enough. Or bring Sonia, I think she's a rare example of a companion who can pass non-combat (spot) checks for you.

Mystery solved, danke
I'm finding it difficult to keep the elders alive, this time I only kept 1 alive, and so far it seems like the same situation, infinite waves, does the fight actually end or are you supposed to do something special
 

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