So if I'm getting this correctly, the game is pretty buggy at the moment?
Damn it, I have time this week and was planning to use it on Stygian
So if I'm getting this correctly, the game is pretty buggy at the moment?
Damn it, I have time this week and was planning to use it on Stygian
I wouldn't recommend it. Give it a month and see if the devs are prodigious with patching or not.Ok then, I will startwhiningplaying on Wednesday![]()
Game looks interesting but I'm seeing quite a bit of negative comments. Did anyone make some sort of review on RPGCodex? (link?)
It depends. If you're lucky and have a system close to what it's been tested on, it runs relatively smooth. 2/3 of the game in, I've only run into two major bugs so far (interestingly, both in the same encounter), one game-breaking, the other not. Same with the speed - I didn't experience any lagging, and loading screens for me last a couple of seconds at most - on a fairly budget laptop. But judging by reviews, its performance on other systems is a whole other matter.So if I'm getting this correctly, the game is pretty buggy at the moment?
Damn it, I have time this week and was planning to use it on Stygian
Also why is everybody drooling over Lovecraft, his writing is boring as fuck. Edgar Poe is the real shit, the man wrote so many cool stories in every genre imaginable, including horror
Also why is everybody drooling over Lovecraft, his writing is boring as fuck. Edgar Poe is the real shit, the man wrote so many cool stories in every genre imaginable, including horror
The extremely subtle Howard Phillips Lovecraft said:Shrieking, slithering, torrential shadows of red viscous madness chasing one another through endless, ensanguined corridors of purple fulgurous sky . . . formless phantasms and kaleidoscopic mutations of a ghoulish, remembered scene; forests of monstrous overnourished oaks with serpent roots twisting and sucking unnamable juices from an earth verminous with millions of cannibal devils; mound-like tentacles groping from underground nuclei of polypous perversion . . . insane lightning over malignant ivied walls and daemon arcades choked with fungous vegetation.
Negatives:
- Numerous - some times game-breaking - bugs
- Loading-screen simulator. There is no reason for this game to have as many, and as lengthy loading screens. And yes, I ran the game on an SSD and my machine is on the cutting edge of consumer hardware.
- The game's UI is frequently unresponsive. For example, when you click on a world object to read description bubbles, all other interactive points become disabled for a few seconds. Clicking on stuff never feels comfortable in general.
- Gated content. The game feels on-the-rails, with areas, NPCs, and quests only becoming available in very specific orders, connected to completion of other quests. I imagine this will greatly reduce the replayablity factor in the game, and this couples with...
- ...the game having very few outcomes for your choices. Sure there are multiple ways to handle a given scenario, but the outcomes are rarely different. If this is not "illusion of choice" then I don't know what is.
- Lack of dedicated save/load option. What's the point? The game already eliminates the only reason why this should ever be implemented in an RPG (to block save-scumming) by allowing for multiple auto-saves.
- Game mechanics are obscured to a fault. What determines stealth success? What's the actual benefit of upgrading a stat (eg. stealth), mechanically?
- You cannot utilize your companions' skills outside of combat. Eg. you cannot get the Outsider to craft you drugs using his Medicine skill. This makes putting points in that skill nearly useless for said character (it's his tagged skill, no less).
- Game is Lovecraftian in appearance but not in 'spirit'. The "Cthulhu Elements" are so heavy-handed and gaudy that it completely throws out all of Lovecraft's subtlety and allegorical writing out the window.
- Slog-fest Turn-based combat. It's your run-of-the-mill indie-quality rendition of the system, and it sucks like every other one.
Final words: To me, this is an "above-average" game (6/10). I don't hate it. What it does right really makes me happy, but fanboism is a disease and I can't close my eyes on the game's many faults and short-comings. Definitely a great effort by the developers, and i'm excited to see how they grow from this experience. I wouldn't recommend you pay more than $10 for this game - mostly due to its bugs - but otherwise it's not terrible either. That being said, i did not finish the story so i can't comment on that. It could be that the story ends up being terrible (as mentioned by some other users here), or not. That would certainly factor into my final score, potentially boosting it up to a 7 (A good game) or bring it down to a 5 (an average game).
'Cline Scale: Recline. Doesn't improve the lot of RPGs in any significant way, but it doesn't piss on the genre either.
But not ALL of Lovecraft's writing is like that. What you quoted is one out of a number of passages like that, out of a larger body of allegorical subtlety. Besides, that's not even the point. I don't care that the game is drowned in Cthulhu stuff. What i'm saying is that there is no value to the Cthulhu stuff other than being thematic or to entertain. Lovecraft's writing is allegorical because the flavor of the writing masks the author's views on xenophobia, homosexuality, ethnocentricity, claustrophobia, self-flagellate ego-syndromes etc etc.It's kind of weird to describe as "subtle" and "allegorical" the author who is notorious for passages such as these:
Where can i learn the spell to talk with the ghosts of dead people?Start the stabber quest and make sure to follow every lead.
Isn't it clear that this isn't exactly a standard Lovecraft setting? It's right there in the title - the game is set in an "End Times"-type scenario where the Old Ones are Reigning. Subtlety has already gone out the window.
Nope. At least it shouldn't have been.Where can i learn the spell to talk with the ghosts of dead people?Start the stabber quest and make sure to follow every lead.
Not really. It's random (-ish).There's a trap door in French Hill (to the right of that wooden house with intercom) that becomes intractable at random. It might be triggered by the stabber quest, but be it bug or design sometimes you can click it, sometimes you don't. To be 100% sure, after the running crowd in Riverside triggers the stabber quest, you can just keep traversing between Riverside and French Hill and it will eventually work.
Then it's definitely a bug, as it becomes inaccessible next time I visit the area, just to pop up randomly some time later, and I actually spent some time actively trying to make it happen ASAP. As such, I triggered it before even seeing the dead body, just to use the spell on it.Though to be completely honest, unlike Stanley's and Dumitrescu's homes, there's no narrative, nor mechanical reason for it not to be opened from the beginning. It's not like you can break the game by going inside too early.
Fuck you dude, you pirate everything but you also have requirements from the developers? Fuck offKickstarters are cancer. It costs you passion to make a game. If don't have one, don't even dare to make games. I believe this one had some passion at the beginning of the process , but it soon transformed into a chore work. And then we get this type of crap
I don't give a shit about developers. They are faggotsFuck you dude, you pirate everything but you also have requirements from the developers? Fuck offKickstarters are cancer. It costs you passion to make a game. If don't have one, don't even dare to make games. I believe this one had some passion at the beginning of the process , but it soon transformed into a chore work. And then we get this type of crap