Trash Player
Augur
- Joined
- Jun 13, 2015
- Messages
- 513
It is advertised as an Eurojanky ride in Lovecraft Land, there is nothing wrong with that. Cargoculting something venerable is almost a trademark of such effort, only this one is about the Mythos, instead of Fallout.
I have yet to complete the game. The narrative is well done as a PnP CoC campaign. Suspense is there, the atmosphere is immersive, it is easy enough to get into yet outlandish at the same time. It doesn't transfer to CRPG well though. Backtracking is more than neccessary, a non-issue in PnP form. Places and people pop up depending on plot coupons, justifiable by the narrative but jarring to the exploration process. There isn't enough feedback with the crunch and the less said about the documentation the better. And yes, the setting is a double-edged blade. On one hand, it does allow the theme park and souvenirs, along with a lot of narrative leeway in terms of plot device. On the other hand, there is neither any sense of mystery or dread. It is even narmy.
From what I gathered and experienced so far, the game is actually railroaded. You get choice how to proceed but the consequence is at best minor. However, the narrative is good enough to motivate the player to follow the crumbs rather than strap them on the car. Whether it is good or bad is up to taste. I do not have any expectation that the devs will follow up with a sequel or even new content, it is unlikely with the sales and reviews at this point. Yet, I do not regret my purchase. Warts and all, the game is worth that much by graphics alone.
I have yet to complete the game. The narrative is well done as a PnP CoC campaign. Suspense is there, the atmosphere is immersive, it is easy enough to get into yet outlandish at the same time. It doesn't transfer to CRPG well though. Backtracking is more than neccessary, a non-issue in PnP form. Places and people pop up depending on plot coupons, justifiable by the narrative but jarring to the exploration process. There isn't enough feedback with the crunch and the less said about the documentation the better. And yes, the setting is a double-edged blade. On one hand, it does allow the theme park and souvenirs, along with a lot of narrative leeway in terms of plot device. On the other hand, there is neither any sense of mystery or dread. It is even narmy.
From what I gathered and experienced so far, the game is actually railroaded. You get choice how to proceed but the consequence is at best minor. However, the narrative is good enough to motivate the player to follow the crumbs rather than strap them on the car. Whether it is good or bad is up to taste. I do not have any expectation that the devs will follow up with a sequel or even new content, it is unlikely with the sales and reviews at this point. Yet, I do not regret my purchase. Warts and all, the game is worth that much by graphics alone.
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