Are we seriously arguing that Everquest is one of the most effective horror games?
Might as well argue that Quicken is effective horror software because there’s a possibility that I might make a mistake, end up getting audited, and owe the IRS thousands of dollars. Anxiety does not equal horror.
I agree but then both elements are necessary, dread and mechanics. Tension and dread are crucial to the genre, but mechanics must support that with permadeath, permaloss or some degree of difficulty. This is Anvi's point I guess.
Subnautica nails both aspects pretty well IMO, but it's appeal really comes from the fact most people have some degree of thalassophoby. If you don't have it, the game's appeal vanishes and you better look for another thing to do with your time.
Perhaps that's
Blaine case? But then he says he can't feel dread with any videogames, which makes me suspect it's another thing entirely. Perhaps he simply can't detach himself from his real life POV to exert the escapism necessary for immersive games. My wife is like that, she can't suspend her disbelief to enter fictional scenarios. That's one of the reasons she struggles with videogames, TTRPGs, etc.