Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,600
Yes, it's all coming together. To give a 'short' update:
# The game is currently fully playable in Early Access right up until the endgame, which is being withheld until the 1.0-release just like with Subnautica.
# More flora is scannable, but most results just read "TBD", I'm hoping they finish them all up before release.
# Overall the gameplay is much tighter - the game world is smaller and not as deep as it was - maximum depth in Subnautica was 1654 meters, in BZ you don't even break the 1000-meter mark (in what's playable right now, that is).
# But the hand-holding is real in this one. You can find a fairly detailed map with "notable spots" on them early on, and there's really nothing stopping you from bee-lining to these places once you have that map.
# Surface areas play a much bigger part.
# There's a new creature akin to the Mesmer, except this time its gimmick part of the creature's defenses, not its hunting tool. Go on, give it a look!
# IMO The Seatruck is a brilliant idea, but fails in execution. It's sorta like a hybrid of the Seamoth and the Cyclops, except driving a worm is an even bigger headache than driving the Cyclops. And I can't see myself using any of the modules anyway, except perhaps the teleporter, which currently appears to be an endgame-tier upgrade.
# The P.R.A.W.N. is still God, and He can descend upon the Glacial Basin and show the worms who's Boss. As-is the PRAWN negates the Snowfox completely, so I'm hoping they fix that.
# The Stasis Rifle is gone, so scanning down leviathan-class predators is actually QUITE DANGEROUS now... unless you beat the crap out of them with the P.R.A.W.N., that is.
# That said, the hardest animal to scan in the game is... the Skyray. STAND FUCKING STILL, DAMNIT!!!
# There's a large area to the southeast full of tall glaciers - and it's only used for one story-related conversation, and it's so forced you can just feel the HNNNGH-going on in the background. I hope they do more with this area.
# BZ actually introduces a supporting cast! Well... sorta. Alterra had staff on 4546B, and you can find their quarters, scan their bios and even see images of them and listen to their audiologs. But the Big Question is... where are they now?
# Mr. Coffee got an upgrade, you can now craft a thermos and fill 'er up! Take that disgusting swill with you wherever you go!
# There's a new craftable 'god-tier' foodstuff, it grants +100 Heat, +80 Food and a fair amount of water. The problem? It's a salad.
# New base modules include a fridge, a recycler and bathroom-stuff like a shower and a toilet, but the last two were just for show the last time I played. Maybe that'll change.
# There are SO MANY posters and cosmetics in BZ. I had to build a wall just to hold them all.
# Currently there's a way to break the game's story progression pretty badly (just ignore that S.O.S.-signal everyone's talking about as long as possible) so that the protagonist can literally end up talking to herself at times.
# The game is currently fully playable in Early Access right up until the endgame, which is being withheld until the 1.0-release just like with Subnautica.
# More flora is scannable, but most results just read "TBD", I'm hoping they finish them all up before release.
# Overall the gameplay is much tighter - the game world is smaller and not as deep as it was - maximum depth in Subnautica was 1654 meters, in BZ you don't even break the 1000-meter mark (in what's playable right now, that is).
# But the hand-holding is real in this one. You can find a fairly detailed map with "notable spots" on them early on, and there's really nothing stopping you from bee-lining to these places once you have that map.
# Surface areas play a much bigger part.
# There's a new creature akin to the Mesmer, except this time its gimmick part of the creature's defenses, not its hunting tool. Go on, give it a look!
# IMO The Seatruck is a brilliant idea, but fails in execution. It's sorta like a hybrid of the Seamoth and the Cyclops, except driving a worm is an even bigger headache than driving the Cyclops. And I can't see myself using any of the modules anyway, except perhaps the teleporter, which currently appears to be an endgame-tier upgrade.
# The P.R.A.W.N. is still God, and He can descend upon the Glacial Basin and show the worms who's Boss. As-is the PRAWN negates the Snowfox completely, so I'm hoping they fix that.
# The Stasis Rifle is gone, so scanning down leviathan-class predators is actually QUITE DANGEROUS now... unless you beat the crap out of them with the P.R.A.W.N., that is.
# That said, the hardest animal to scan in the game is... the Skyray. STAND FUCKING STILL, DAMNIT!!!
# There's a large area to the southeast full of tall glaciers - and it's only used for one story-related conversation, and it's so forced you can just feel the HNNNGH-going on in the background. I hope they do more with this area.
# BZ actually introduces a supporting cast! Well... sorta. Alterra had staff on 4546B, and you can find their quarters, scan their bios and even see images of them and listen to their audiologs. But the Big Question is... where are they now?
# Mr. Coffee got an upgrade, you can now craft a thermos and fill 'er up! Take that disgusting swill with you wherever you go!
# There's a new craftable 'god-tier' foodstuff, it grants +100 Heat, +80 Food and a fair amount of water. The problem? It's a salad.
# New base modules include a fridge, a recycler and bathroom-stuff like a shower and a toilet, but the last two were just for show the last time I played. Maybe that'll change.
# There are SO MANY posters and cosmetics in BZ. I had to build a wall just to hold them all.
# Currently there's a way to break the game's story progression pretty badly (just ignore that S.O.S.-signal everyone's talking about as long as possible) so that the protagonist can literally end up talking to herself at times.