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Suzerain - political simulator & RPG hybrid by Torpor Games - now with Kingdom of Rizia DLC

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,650
Grab the Codex by the pussy Strap Yourselves In
Now this DLC *really* shows off Torpor's left-wing bias. Even though you're controlling a goddamn monarch, the plot is apparently written in a way that highly incentivizes you to become an enemy of the capitalist bloc and an ally of the "communist" block.

https://www.reddit.com/r/suzerain/comments/1bq8kto/so_hegel_is_goated_now/

Apparently the leader of Sordland's neighboring commie country simps for your MC in Rizia. This is Mass Effect-tier character writing.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,062
Now this DLC *really* shows off Torpor's left-wing bias. Even though you're controlling a goddamn monarch, the plot is apparently written in a way that highly incentivizes you to become an enemy of the capitalist bloc and an ally of the "communist" block.

https://www.reddit.com/r/suzerain/comments/1bq8kto/so_hegel_is_goated_now/

Apparently the leader of Sordland's neighboring commie country simps for your MC in Rizia. This is Mass Effect-tier character writing.
The AN laws that dictate Rizia gets 50% of the gas field also happen to be the backbone of Valgsland's maritime industry, not to mention the obvious benefit of incentivizing Lespia being muscled out of MITZ.
Everything Hegel does is an explicit attempt to trojan horse Malenyevism into Rizia and geopolitically isolate you both from ATO/GRACE while bringing you closer to CSP-influenced Wehlen/Morella.
 

Be Kind Rewind

Educated
Zionist Agent
Joined
Mar 14, 2021
Messages
434
Location
Serbia
Even though you're controlling a goddamn monarch, the plot is apparently written in a way that highly incentivizes you to become an enemy of the capitalist bloc
To be fair capitalism is the number one enemy of true monarchies and any sort of sovereign power.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
The AN laws that dictate Rizia gets 50% of the gas field also happen to be the backbone of Valgsland's maritime industry, not to mention the obvious benefit of incentivizing Lespia being muscled out of MITZ.
Everything Hegel does is an explicit attempt to trojan horse Malenyevism into Rizia and geopolitically isolate you both from ATO/GRACE while bringing you closer to CSP-influenced Wehlen/Morella.

You know a game is good when you get this kind of fictional geopolitical splurge.

:hero:
 

Cologno

Educated
Joined
Jan 3, 2024
Messages
259
Even though you're controlling a goddamn monarch, the plot is apparently written in a way that highly incentivizes you to become an enemy of the capitalist bloc
To be fair capitalism is the number one enemy of true monarchies and any sort of sovereign power.
A British Sovereign tells Silver Sterling that he's gaining too many pounds, to which Sterling replied, "But you're looking Yuan today."

Clever if that's what you were referencing. If not, eh...just no.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
Hegel is fine. The real issue is that you get a woke family member both in the base game and the DLC, both times shit and insufferable. In the fucking 1950's.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,062
Hegel is fine. The real issue is that you get a woke family member both in the base game and the DLC, both times shit and insufferable. In the fucking 1950's.
Vina's Enlightened Monarch/Noblesse Oblige delusions are antiquated if anything, nobody was really humoring that shit by the mid 20th century.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
Hegel is fine. The real issue is that you get a woke family member both in the base game and the DLC, both times shit and insufferable. In the fucking 1950's.
Vina's Enlightened Monarch/Noblesse Oblige delusions are antiquated if anything, nobody was really humoring that shit by the mid 20th century.
Muh womyn rights, muh poor foreigners, muh democracy, etc. etc. And anytime you ask her opinion, you get a pile of shit. Why can't we ever get someone actually fun and cool? Why can't Vina be retarded in an amusing way? "Protests? Father, unleash the army on those traitors. Kill them and their families, then put their heads on pikes as a warning to others" - idiotic, but FUN. A million times better than the usual whining. "B-b-but Queen Lyza was super based for flooding our country with immigrants, and-" Shut the fuck up already, goddamn!
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,205
Location
SERPGIA
Women are retarded. Genuinly, literally retarded. Cute little retards. Women are innate traitors, they get turned on by the treason (prospect of trading one man for better one or simply birthing chaos in which factions fight over them as prize). Having SJW daughter of Ruler in 1950s is perfectly plausible (anyone who thinks WOKE was born in 21st century doesnt know History). Women orgasmed both while fucking Nazi and Soviet officers

Where is test of Devs' political leanings, bravery and writing skill? How you can deal with your daughter's ideological retardation. Can you get her based, hot boyfriend which will tame her with dick? You think I'm joking. No, you just don't know Human nature
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
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SERPGIA
BTW, Devs' political leanings are always so obvious, we just like to gaslight ourselves whenever some modestly fun and mechanically rich game with WOKE writing comes along. Is Suzarain WOKE? As expert WOKE sniffer I can tell you: very little if at all. Probably not, Tolerable in worst case. Much more based then HellDivers 2 where under helmets everyone is strong, mexican-black tranny

Now will Devs with getting more popularity get more WOKE? Check their Discord forums and Twitter profiles. Based on thought environment their brains swim in you can predict a lot

Hell! based on three first screenshots of their game on Steam store, you can know pretty much 9/10 their political positions. And this applies to just about every.single.game released in past decade+
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
3,205
Location
SERPGIA
Having daughter/younger sister with extreme left wing Politics is eXtremely common. For example: my younger sister got me fired as programmer because she called my Boss (My Uncle) and told him how I sent dickpic to one of local journalist milf leftwing presstitutes. Equally common is having strong male figures who kneel in front of their SJW female family members. Serbian/Yugoslav Dictator Milošević was well known GIANT SIMP for his ugly, feminist wife

And Suzerain is basically Milošević Simulator
 
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vota DC

Augur
Joined
Aug 23, 2016
Messages
2,269
Hegel is fine. The real issue is that you get a woke family member both in the base game and the DLC, both times shit and insufferable. In the fucking 1950's.
Can you troll both of them? With Monica you can veto her law proposal and say "It Is not enough"
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,205
Location
SERPGIA
Hegel is fine. The real issue is that you get a woke family member both in the base game and the DLC, both times shit and insufferable. In the fucking 1950's.
Can you troll both of them? With Monica you can veto her law proposal and say "It Is not enough"
That's what matters! How you can deal with retardation of such characters. Do not fool yourself for a second that current retardation lvl didn't repeat throughout Past. Those retard genes had to be passed on :)
 

Be Kind Rewind

Educated
Zionist Agent
Joined
Mar 14, 2021
Messages
434
Location
Serbia
That's what matters! How you can deal with retardation of such characters.
This always comes across as a bit of a cope, like saying you can throw all the niggers crammed into the medieval Europe together with the furries down mountains in Dragon's Dogma 2. The game is jewed in some ways but it's really not that bad compared most titles released these days, it's actually more nuanced than perhaps most games of the 90's. But I know the real reason you're pushing this game, The Wall.

Fv7Dz8G.png


I've been playing it for a bit and even though I somehow hired a bunch of faggots for my administration I was having some fun. One of the reasons the game can't be woke is because it takes geopolitics seriously, and that doesn't leave as much room for signalling the ideology of the developers. There is no real ideology, only the interests of empires and since you're not in charge of a huge nation you're likely to either become a mindless impotent lackey for one of those great powers playing chess while the rest of the world plays checkers, or end up fucked in a million different ways by them, global finance or betrayal from within.

It's very topical now that Ukraine is turned into shit with the help of the supposed power bloc allied to them, which I imagine could be a situation possible in this game if you're not careful. The only issue is that the game is somewhat inconsistent with allowing you to play as the archetype the devs obviously preferred least, they're sometimes reluctant or even forget to give you options to do that, and then there are basic assumptions that they have baked into the game that doesn't make any sense, lacking in a real power depiction in domestic affairs and instead buys into flights of fancy from liberastism and myths about mass man being the subject rather than an object of power.

On the other hand the game allows you to remove Bluds from the premises, so it's much better than a Paradox map painting game. Reminds me a fair bit of Floor 13 in some ways.

Sollism never dies.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
Finished a game as a moderately traditionalist king.

- Things were going swimmingly until I massively overestimated my military and bungled the invasion of Pales

- Or it could be the obtuse and confusing battle system. Balance seems insanely wack atm. You only get a tiny amount of action points per round, what any sort of move whatsoever costs. Moving a unit? Attacking? Fortifying? Moving a submarine one province over? Using an airstrike? All one point. In effect this means the vast majority of your military spends its turns sitting on their bums (while the enemy seems to get far more AP).

- It's an interesting tactical situation in theory. You're the one relying on superior numbers to bumrush a technically superior foe (who also has the advantage of terrain and fortifications). But in practice it seems only a small number of high quality (tanks, battleships, marines etc) is the way to win since an attack from a crappy infantry unit is as expensive in AP as an attack from your elite royal guard. No undo button either so a misclick can be fatal. The tutorial doesn't really teach you jack shit either (especially since the army you get to play with in it is far superior to your own).

- So the war bogged down for me pretty quick (even despite using chemical weapons when it became an option) into a bloody stalemate. I took the Rumburg brokered ceasefire as soon as it was possible.

- My economy was turning to shit too from sanctions. I'd fallen into a serious deficit in both budget and energy for several turns. Protests and riots were starting but I feel the game should have been a little tougher on me (presumably I might have had I attempted to keep up the failing war effort). I suppose me getting Zille peacefully back caused all to be forgiven by the public? It felt a little too tidy for the economic chaos I'd caused with my failed war.

Accepting the peace I got a pretty happy ending. Tricked my liberal daughter into marrying her nationalist cousin. Fucked her over again by knocking up and marrying my aide who produced a male heir for me.

Was a lot of fun and good value for money but I'd wait until the battle system is re-worked. There's still a fair few bugs around too (I'm pretty damn certain I chose not to leave the Allied Nations but the game treated it as if I had chosen too). Give it a month or two.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
If this game doesn't have a harem option I might bribe someone into making a mod for it.

Can't be a right proper king without a harem option. And maybe an amazonian bodyguard detachment.

God, I should make that game. Maybe that's my calling.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,799
I started playing the DLC and I have to say that the options available to you via a decree feel overwhelming. Sure, I can start a military industrial complex from the get go, but knowing this game I could suddenly get my energy infrastructure crippled with a single, out of the left field event.
 

3 others

Scholar
Joined
Aug 11, 2015
Messages
156
Yeah, the DLC seems just as legit as the base game on first impression. The underlying systems are a bit more visible and predictable with the budget/energy modifiers being visible all the time. The characters have their own voices, agendas, and methods for implementing them. The dialogues are written well. And not being married to Hillary Clinton at the beginning is a blessing.

The always-available decrees add some proactive freedom to your actions, but the budget is so limited that you'll be able to sign off on only a few per turn/playthrough. There's some added flavor also when other characters comment on passed decrees in later conversations.

The new army tab wasn't really explained anywhere, I think. It just popped up sometime during the first chapter. Hopefully I'm not doing anything irreversibly stupid just letting the army composition stay as it was.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,900
Location
大同
Unfortunate how the DLC has less variation and depth to the endings, but perhaps Torpor will work on that through future updates. Otherwise, writing quality is on par with the original hence it gets my recc.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
I started playing the DLC and I have to say that the options available to you via a decree feel overwhelming. Sure, I can start a military industrial complex from the get go, but knowing this game I could suddenly get my energy infrastructure crippled with a single, out of the left field event.

If you actually plan to fight (it's hard, seems like you have to pretty much abandon economic/social development to create an army with a chance in hell of winning), go for tanks (some players on steam swear by warships though since they give great support bonuses to units on the southern coastline). Infantry is easy to mass yes but not very useful in taking Pales (the frontage is narrow + they cost a precious action that you'd be better off spending on a unit that can actually beat the enemy) so don't go too crazy on them. Definitely enact the increased provincial levies since they unlock excellent specialist infantry. Apparently the mercenaries you can get from Not-Iran are great too.

Even if you want to stay peaceful still gently expand the military. It doesn't cost you anything in budget and helps give you a good power projection score. But just make sure to not let equipment/manpower get too low or you get maluses as well. Honestly the whole system is so opaque it's hard to say what (if any) impact doing xyz does.

For now I'd probably go for a peaceful playthrough (while interesting, I don't think the devs actually intended to create a wargame harder than 99% of grognard shit). It's not really 'good' hard either so much as gamey af.
 

3 others

Scholar
Joined
Aug 11, 2015
Messages
156
Played Rizia through as a status que ultradiplomatic dealmaker. Got both disputed territories integrated peacefully and wasn't couped at the 10-year mark when the game ends. Didn't have to touch war mechanics at all. The overall modus operandi of Suzerain seems to be to pick a path and then commit to it completely, so going for the conciliatory options resulted in a generally consistent and satisfying playthrough. I haven't played the original game after the 2.0 patch, but I'm primed to do so again after this.

Overall thoughts:

+ Excellent reactivity from start to beginning. The game branches on thousands of little spots, some are enormously impactful, some are just for pure flavor. I get the impression that it's possible to (attempt to) drive Rizia towards ultraprogressive multiculti utopia, nudist wrestling theocracy, a local diplomatic superpower heading a new coalition, militaristic ethnostate, parliamentary democracy, absolutist divine right monarchy, or any combination of the above.
+ The game makes a genuine attempt to portray all available paths sympathetically and favorably. The devs are probably your run-of-the-mill young cosmopolitan progressives but they give a fair shake to nationalist, traditionalist & ecclesiastical views too. Granted, the main two rightist characters aren't particularly likeable but they're far from hate sink caricatures too.
+ There's a well-balanced tension throughout the game. The resources are always too limited to accomplish everything you'd want. The foreign powers are tangled in a mess of alliances where making deals with one nation risks your standing in the eyes of another. The religion of Nurism has been expanded into at least 3 different sects that present their own tightropes to walk domestically and in international relations.
+ The flavor text retains a high quality throughout the game.
+ A throng of distinct, charismatic characters. Some are more adversarial, some more cooperative. Some are more predictable, some more erratic. Each has their own duties and interests in mind:
++ The best of the bunch is probably the Wehzek Saddam who haggles with the intensity of a bazaar merchant, squeezes every inch of leverage he's got, alternates between joviality and ruthlessness minute by minute, and has a number of memorable lines. When you dismiss his initial draft of an agreement, he retorts with "Perhaps you are new to negotiating, your Majesty? We start high and arrive in the middle.". When you propose his country start mediating their disputes with their next door neighbor Not-Iran by a ritualistic single-combat duel, he's totally pumped for it and wants to fight his Ayatollah counterpart. A delightfully frustrating guy to interact with.
++ Queen Beatrice is your main patron and sister-in-law this time around, and she behaves in an appropriately regal manner, straddling the line between family relations and the responsibilities of being a head-of-state. The mutual loathing between your commoner-by-birth mother and "Aunt Bea", and the barbs they fling at each other are especially wonderful.
++ There's no Monica this time around. By Monica I mean an ever-present unpleasant character that you can't really ignore or dismiss. I liked her character for the drama she brings to the plot in the original game, but the interactions were so damn draining and there was very little you could do about it most of the time, which again reflects the reality of domestic conflict quite well. Still, I really don't want to spend my time playing Slow Motion Divorce Simulator.
++ The council members are generally competent, give truthful input on things, and are not above throwing a joke here or there. There's probably more here considering the slightly suspicious circumstances of the previous King's death and the occasional slightly odd behavior by some of the councilors but that just adds more depth to the story.
++ Apart from the political opposition, the main pressure towards liberalism comes from your heir and daughter, who's unmarried at the beginning of the game. Your and her political leanings will probably conflict during the game but it's possible to maintain a good relationship with her, and in the end she is a sensible young woman who is not neglectful of her duties as the Princess of the realm, and can be persuaded to accept a royal marriage with her not-quite-first-choice suitor.


- The game starts to show more cracks towards the end. which isn't surprising considering all the permutations the story can possibly have gone through by then. There are more spelling errors, and incongruencies where a character might still be present in a scene after he's left the country.
- The economic systems' legibility also takes a hit near the end. It's not clear which military divisions trigger an increase in upkeep. One degree seemed to include a Budget / turn cost that wasn't listed in its description. I'm not sure if my energy export economy caused global energy prices to fall, tanking my own economy near the end. At least the economic advisor never warned about that being a possibility.
- I'm not sure the game state is still quite properly tracked in the few 'state-of-the-kingdom' recaps you get throughout the game with your advisors. They might claim one thing but it soon turns out the situation is slightly different. Maybe they're supposed to be misinformed, maybe they're lying, maybe it's a minor bug. I don't know.
- Some events do not get the proper buildup. There was a major protest against my reign in the capital near the end of the game that seemed to appear close to nowhere. Sure, there were some minor protests throughout the game but no one in the near circle made any note of the popular discontent before that.
- The pro-king local newspaper doesn't quite hit the right tabloid-style tone and instead comes off like a teenager is writing it.

Overall, excellent experience for the first 80% of the game, optimistic that the devs will iron out the odds and ends in the later chapters. Highly recommended even in its current state. (also not an RPG)
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,095
- people saying this isn't a RPG
- but it has combat

:smug:
 

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