Color coded, for your convenience:The DLC also contains the following game updates:
The developer also dated some upcoming Community Packs, the first coming on 9 November 2015, and includes:
- Screen nudge with mouse (toggled option): Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way they currently do.
- Auto-heal at Adventurer's Camp: When entering the adventurer's camp, the party will heal any damage previously taken.
- DM collect quests will display "x of x found" on the HUD
- Hotkey added to re-center camera on player
- Doubled the max length for DM quest conversation text
- Added the option to lock your cursor to the window
- Bug fixes
Community Pack 2 will come the week of 30 November 2015 and will include:
- Companion-Specific Skill Trees Unlocked for Players: Existing unique companion skill trees will become available to players
- Nature Set
- New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs.
- Ability Respec: Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or reselect their characters' abilities.
- Player Stash: Players will be able to store additional items within their own personal stash.
- Skill Rolls: Players will be able to use ability rolls that take their character's bonuses into account. For instance, characters will be able to specifically make a "Strength" roll and have their Strength modifier automatically added to the roll.
- Increased Number of Available Monster Abilities: Custom creatures will have additional monster abilities available to them.
- Bug fixes and additional community feedback items as time allows
- Address concerns with ninja looting in multi-player games
- New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities)
- DM-placeable visual effects (fire, smoke, etc.)
- Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge
- Village area and village-related placeable objects for DMs to use in their modules
- Ability to give ambient text to NPCs on select
- Ability for DMs to change the randomized interiors of every tile
- Lock/unlock locations on all quest states (give/update/complete)
- Bug fixes and additional community feedback items as time allows
█ Visual and UI changes which won't make a bad game become fun.
█ Making the game easier and dumber. i.e. "unique" is now "available to all". Sure. So unique. Genius!
█ Actual improvements, maybe.
█ Doing their job and calling it "feature", like bugfixes, or adding stuff that is hard to believe wasn't included in a 40USD "AAA" D&D title.