September Update
Hello, friends! Autumn has arrived, and so has our monthly update on development progress. So, without further ado, let's get started!
Work in Progress.
Work in Progress.
Quests are a driving factor in many RPGs, and we are working on quite a few of them. Some are common to everyone, while others are exclusive to a specific background. Here, we are showcasing two screenshots from background quests. Please note that both characters will sport their own portrait in the future.
It goes without saying that each quest introduces new NPCs, items, monsters, and much more!
Of course, new quests require new locations. Here is one of them—note the verticality. And what would locations be without secrets, hidden loot, and monsters to hunt down? Well, they would probably still be locations... but boring ones!
Talking of monsters, look at this bad boy: the demonic Red Bog Rooster—token animal of the dark god Velns, champion of wicked violence, adultery, and selfishness. You can find this beast (or rather, it can find *you*) in the swamps of Nova Drakonia.
Now, it's all fine and dandy, but what's the point of confronting enemies if you don't look your best? Speaking of 'dandy'—here is one of the new outfits. As a rule, your starting clothes will depend on your background, but you can change them freely in the Appearance tab.
Segueing onto backgrounds: at the start of Early Access, we will introduce a new background (though it won't be the last one) in addition to the Noble and Bandit options. We won't go into details about it in this update, but here is the background picture that will accompany it during character creation.
Oh, and in keeping with the spirit of secrecy, here is a short video from the game. Where is it used? Why are we showing it without sound? These are questions we will leave for you to discover
Work on new animations is also ongoing. Like these two specimens for one-handed swords and halberds.
Work in Progress. The animation is not final.
Another problem we've tackled at this time is the lighting issue in several of the dungeons we're currently working on. The solution? A torch, of course! Craft a few, stick one into your shield slot, and take the plunge into the darkness without fear.
To wrap up this update, here is one of the new tracks for the game. Give it a listen and let us know what you think!
Whew! That's all for today! We will be heading back to the developers' cave until the next update. In the meantime, feel free to visit us on Steam or join our Discord server.
Keep on truckin', cool cats,
Yours truly,
Atom Team