Not a good start.When the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21 st century audience, I just couldn’t say no,
Like when you shared with us what JC has been up to after Deus Ex?Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.
"I have no interest in guys who wear armor and swing big swords"
Word's out - I'm joining Paul Neurath's Otherside Entertainment to make System Shock 3. I'm going to work part-time on my own until the end of the school year but come June I'll be building a studio in Austin. Start updating those resumes, System Shock fans!
I would have to be one of the quiet devs that never speaks publicly, except perhaps excluding a blog covering game design concepts or some such, but even then I'd have to tread carefully.
Don't talk yourself out of pursuing an opportunity. If you're interested, contact him. Your work on GMDX speaks for itself, you don't need to be a used car salesman.
Mustawd said:Nothing against you Ash, but it's just hard to believe what you say on the subject of attention.
"I think it's safe to say SHODAN and Citadel Station will be involved," Warren tells me, mentioning elements from the first game. "Though maybe not in the ways people expect. We'll just have to wait and see."
System Shock 2's lead designer was Ken Levine, but after the rights to the franchise were tied up, he went on to lead design its "spiritual successor" -- the BioShock games. Warren tells me they have fans of both franchises in mind:
"It's early days but I think we'll be able to put a unique spin on things that will make old and new fans of System Shock happy as well as all those BioShock fans out there."
Spector said during a conversation at the DICE Summit game event in Las Vegas that he plans to finish up his game design teaching work at the University of Texas at Austin and start a new studio in Austin with OtherSide Entertainment, which is headed by Paul Neurath, the founder of Looking Glass, the now-defunct company that made the original System Shock.
Neurath is doing a “spiritual successor” to the Ultima Underworld dungeon-crawl games, dubbed Underworld Ascendant. That PC game is being made without the Ultima franchise name, which Electronic Arts owns. But the game is a reimagining of the Ultima series in a new fantasy universe. He recruited Spector to come back into gaming by asking him if he would make a new version of System Shock.
Spector was the creator of the very first System Shock, which debuted in 1994. Neurath has been able to secure the rights to System Shock.
Spector also was a key creator of the Deus Ex and the Ultima series. Spector has been advising OtherSide on Underworld Ascendant since its start. Spector is looking for funding for the new studio, which will need to hire a considerable number of people to make System Shock 3 as a PC game. The title could be made for other platforms too.
“Paul was the devil sitting me on my shoulder tempting me to come back and make games,” Spector said.
Spector said that the studio will be a reasonably big effort for an indie game company, with a relatively large budget. But he said it won’t be on the order of $40 million to $50 million, as he has done in past games.
“I’ve been there, done that,” he said.
fuck man, how the hell is this guy so quick with reporting the news.
How does some rando company with a few good people end up starting to talk like they've got millions of dollars at their disposal?
Judging by Ascendant's skill system that's an understatement.SS3 likely won't be needlessly groggy