I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs. Second of all, when it comes to the Wizardry series, err.. depends which Wizardry game you mean. Early ones were just pure combat oriented dungeon crawlers which I do not consider true RPGs. You may call them "early RPGs" but "early RPGs" are not really RPGs in my opinion. Wizardry 7 had dialogues similar to Ultima games, so that's that. Wizardry 8 had descriptions, monologues and character comments with their own unique personalities, so I think that does leave at least some room open for roleplaying. Now you may disagree with my classification, but if you want to classify anything with stats and customization in it as a roleplaying game, then you have to deal with the consequence of basically any game today fitting that classification. I mean, I don't play Call of Duty, but doesn't that too allow you to gain levels, upgrade your skills and weapons, customize your character, etc? Besides, I think that the only reason why some games pass as an RPG is because early RPGs were so basic and the name just got stuck with them. I certainly don't consider Titan Quest and other similar hack and slash games to be RPGs, so why should I treat Dark Souls any differently?Dark Souls I adore.. but I can't compare it with what I consider an RPG. Customization through loot and stats does not make something into an RPG. Not by itself. I mean, your character doesn't even talk, so there is no real roleplaying here
By that logic you can say Wizardry titles are not RPGs. What are you? Josh Sawyer?
I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs.
And what exactly are you referring to? My dislike of AoD? I do consider AoD an RPG. I never said otherwise. I just think it is a particularly bad RPG. Besides, if you agree with my principle, you have already conceded my point. Your fanboyism is amusing, however.I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs.
If you would argue in a principled manner I would agree with you, but it’s obviously from your previous posts that you are an egotistical individual with a normative concept of cRPG. If you don’t like harsh skill checks, that’s not a real cRPG. If you don’t need to walk for fifteen minutes just to deliver an item, that’s not a real cRPG. Everything you don’t like is not a real cRPG. Instead of coming across as a rational and sophisticated individual, you sound like a close minded child with unjustified preferences and arbitrary expectations.
While I can agree with what you wrote here, or better with your description and conclusion based on that, you are the last person here that should be saying this stuff to others as your similar rampages all over the 'Dex are common vs anything that is even slightly not to your liking.I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs.
If you would argue in a principled manner I would agree with you, but it’s obviously from your previous posts that you are an egotistical individual with a normative concept of cRPG. If you don’t like harsh skill checks, that’s not a real cRPG. If you don’t need to walk for fifteen minutes just to deliver an item, that’s not a real cRPG. Everything you don’t like is not a real cRPG. Instead of coming across as a rational and sophisticated individual, you sound like a close minded child with unjustified preferences and arbitrary expectations.
Never in any of my writings have I argued against skill checks or walking for fifteen minutes to deliver an item. In fact, quite the opposite. I have no idea what that AoD fanatic is about, so I wonder with what exactly are you agreeing with him? My problem with AoD comes from bad implementation of great ideas.While I can agree with what you wrote here, or better with your description and conclusion based on that, you are the last person here that should be saying this stuff to others as your similar rampages all over the 'Dex are common vs anything that is even slightly not to your liking.I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs.
If you would argue in a principled manner I would agree with you, but it’s obviously from your previous posts that you are an egotistical individual with a normative concept of cRPG. If you don’t like harsh skill checks, that’s not a real cRPG. If you don’t need to walk for fifteen minutes just to deliver an item, that’s not a real cRPG. Everything you don’t like is not a real cRPG. Instead of coming across as a rational and sophisticated individual, you sound like a close minded child with unjustified preferences and arbitrary expectations.
I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs. Second of all, when it comes to the Wizardry series, err.. depends which Wizardry game you mean. Early ones were just pure combat oriented dungeon crawlers which I do not consider true RPGs. You may call them "early RPGs" but "early RPGs" are not really RPGs in my opinion. Wizardry 7 had dialogues similar to Ultima games, so that's that. Wizardry 8 had descriptions, monologues and character comments with their own unique personalities, so I think that does leave at least some room open for roleplaying. Now you may disagree with my classification, but if you want to classify anything with stats and customization in it as a roleplaying game, then you have to deal with the consequence of basically any game today fitting that classification. I mean, I don't play Call of Duty, but doesn't that too allow you to gain levels, upgrade your skills and weapons, customize your character, etc? Besides, I think that the only reason why some games pass as an RPG is because early RPGs were so basic and the name just got stuck with them. I certainly don't consider Titan Quest and other similar hack and slash games to be RPGs, so why should I treat Dark Souls any differently?Dark Souls I adore.. but I can't compare it with what I consider an RPG. Customization through loot and stats does not make something into an RPG. Not by itself. I mean, your character doesn't even talk, so there is no real roleplaying here
By that logic you can say Wizardry titles are not RPGs. What are you? Josh Sawyer?
I do consider AoD an RPG. I never said otherwise. I just think it is a particularly bad RPG.
I consider Dark Souls sort of an evolution of Metroidvania genre.
Yes i got that much, you simply post shit, you are not alone. In fact, you even have the guts to admit it openly. No problemo for me any more.I think you dont understant what backing a claim you make means.
And I don’t think you understand the difference between a post and a paper, or the difference between a journal and game forum. Do you think someone here would change their minds about this with data? Probably not. Would it make any difference to the results? No. So what would I spend my time doing this excruciating boring task?? I care about what other people think, but not that much.
Yes i got that much, you simply post shit, you are not alone. In fact, you even have the guts to admit it openly. No problemo for me any more.
Poland strong !!!
Find the best part of PoE and find who wrote it. I am willing to bet it was Ziets. All other writers are hacks.
Ziets only created the gods, he didn't do any actual writing.
No. Early version of something is just that - an early version. The only reason why certain things didn't make it into digital versions were technical limitations. So to say that these early versions were purest just because they were the first is incomprehensible to me.All early PC RPGs were just (flawed, and from some of those flaws came better things that were better than tabletop in some ways) direct translations of tabletop into a digital format so nerds could play tabletop when their friends weren't around. Wizardry and other early dungeon crawlers are probably the purest definition of RPG, as a result.
Not the early ones. ... Hmm.. well scarp that. AAA industry is shit. So you might have a point there.Gold Box games were better from a literalist perspective, but Wizardry is more of an RPG in that sense than anything AAA released in the last 5 years.
While I can agree with what you wrote here, or better with your description and conclusion based on that, you are the last person here that should be saying this stuff to others as your similar rampages all over the 'Dex are common vs anything that is even slightly not to your liking.
That is you own fault if I and others are looking at you as a angry kid screeming at everyone.While I can agree with what you wrote here, or better with your description and conclusion based on that, you are the last person here that should be saying this stuff to others as your similar rampages all over the 'Dex are common vs anything that is even slightly not to your liking.
That’s because you consolidated a caricature of me in your mind a long time ago, but have not being paying attention to the things I actually said, or to how many times I change my points of view. First, I accept a proto-definition of cRPG just like everyone else. Second, the fact that many games are not genuine cRPGs according to this definition is irrelevant if they manage to implement an interesting feature really well, while a genuine cRPG according to this definition can be an awful game if it doesn’t implement anything right. A combat-centric pseudo-cRPG can be a great game if has a solid combat system and for cultural purposes we can call it a cRPG. No problems. Third, the interesting discussion about the nature of cRPGs doesn’t revolve around the definition of cRPGs, but about how each of the usual features (character building, skill checks, combat system, itemization, exploration, etc.) should be implemented. For instance, it’s obvious to me that people who don’t appreciate harsh skill checks and complain about excessive realism or being restricted by developers don’t have the slightest idea of what character building is.
The only reason why certain things didn't make it into digital versions were technical limitations.
For instance, it’s obvious to me that people who don’t appreciate harsh skill checks and complain about excessive realism or being restricted by developers don’t have the slightest idea of what character building is.
It had so small fonts I coudn't bring myself toplay more than 5 minutes, my eyes start bleeding.Xenonauts being so far down the list
More looks like Bronze Age, that already ended in 2015, so next is what? Tin Age?So we live in the Silver Age of RPGs, then?
And that actually made the game better.Did you know Gann the Spirit Shaman was designed to be librul bisexual by Ziets being a companion of both Female and Male PC but WoTC vetoed it fearing the homo associations.
I'm sorry but you just told that purest definition of train is a steam locomotive, and this is BULLSHIT.I'm sorry, but from a literal perspective you're just wrong. It's fine that you prefer later RPGs, but the term comes from tabletop. All early PC RPGs were just (flawed, and from some of those flaws came better things that were better than tabletop in some ways) direct translations of tabletop into a digital format so nerds could play tabletop when their friends weren't around. Wizardry and other early dungeon crawlers are probably the purest definition of RPG, as a result. Gold Box games were better from a literalist perspective, but Wizardry is more of an RPG in that sense than anything AAA released in the last 5 years.
I hoped my post was constructed clear enough that it would be understood I was commenting his post and what he wrote instead of what you might or might not have said (as I didn't read your previous posts).Never in any of my writings have I argued against skill checks or walking for fifteen minutes to deliver an item. In fact, quite the opposite. I have no idea what that AoD fanatic is about, so I wonder with what exactly are you agreeing with him? My problem with AoD comes from bad implementation of great ideas.While I can agree with what you wrote here, or better with your description and conclusion based on that, you are the last person here that should be saying this stuff to others as your similar rampages all over the 'Dex are common vs anything that is even slightly not to your liking.I just don't think that having stats and loot is enough to automatically declare a game an RPG. If you abide by that logic alone then all of a sudden Borderlands, Destiny and certain mobas qualify as RPGs.
If you would argue in a principled manner I would agree with you, but it’s obviously from your previous posts that you are an egotistical individual with a normative concept of cRPG. If you don’t like harsh skill checks, that’s not a real cRPG. If you don’t need to walk for fifteen minutes just to deliver an item, that’s not a real cRPG. Everything you don’t like is not a real cRPG. Instead of coming across as a rational and sophisticated individual, you sound like a close minded child with unjustified preferences and arbitrary expectations.
More looks like Bronze Age, that already ended in 2015, so next is what? Tin Age?
kurwa