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Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.
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Also, how do you rate games for their "RPG parameter"? Should DA:I be high for doing all the RPG stuff, while Heroine's Quest is a filthy hybrid so it should be poorly rated?
Multiple parameters. I'd like to see games ranked by how well they fit various categories on a 1-5 scale - turn-based, realtime, RTwP, party-based, tactical combat, C&C, CYOA, linear, sandbox, serious, fun, etc. Someone here put up a website (I can't find it now EDIT: rpgdatabase.net - old thread here: http://www.rpgcodex.net/forums/index.php?threads/rpgdatabase-net.100520/) where you could filter games by tags & ratings. But it was based on low-grade data (Steam user tags & ratings). I want to filter ratings based on source.
For example,
- Show me turn-based party-based rpgs (3+ according to Darth Roxor) sorted by Steam user popularity.
- Show me FUN games (4+), sorted by Codex popularity, excluding JPRGs (3+, according to Codexers only).
- Show me games with an overall 4+ rating, excluding all users who rated PoE or WL2 4+.
The big mystery of this pool everyone should be thinking about is Elminage Gothic. It's a game only for hardcore Wizardry fans and according to our hardocre Wizardry fans from the Wizardry thread it's the best Wizardry-like game ever. Yet the ratings are very low. Is Codex overrun by poseurs?
The first few dungeons really aren't that hard. I think most people just reach the "oh, there's no map without using consumables?" stage a few seconds after booting up the game and turn it off from there. There's a level of dumbing down that people make fun of, but automapping seems to be one of those things that almost everyone agrees is just a necessary convenience at this point. There's a few holdouts that decry it as an evil, but clearly it's a big obstacle for modern games to not use it and still get people to play them.
It looks like people who rated Void Pyramid enjoyed it, 15 over 16 players gave it at least 3.
Personally I think it's very cool to have some indie making small free games coming with an unusual RPG (definitely not for everyone's taste) of its own instead of making another roguelike or hack&slash.
The game is compact but interesting in its approach and full of content, more or less what I'm expecting from a free game.
The big mystery of this pool everyone should be thinking about is Elminage Gothic. It's a game only for hardcore Wizardry fans and according to our hardocre Wizardry fans from the Wizardry thread it's the best Wizardry-like game ever. Yet the ratings are very low. Is Codex overrun by poseurs?
The first few dungeons really aren't that hard. I think most people just reach the "oh, there's no map without using consumables?" stage a few seconds after booting up the game and turn it off from there. There's a level of dumbing down that people make fun of, but automapping seems to be one of those things that almost everyone agrees is just a necessary convenience at this point. There's a few holdouts that decry it as an evil, but clearly it's a big obstacle for modern games to not use it and still get people to play them.
What turned me off EG personally was watching videos of a party stumbling through samey dungeons with nonsensical layouts and only encountering either random monsters, or "NPCs" churning out dumb tips.
My takeaway is that some people actually care which game is ranked the first, and then generate all sort of butthurtisms over the fact that the vote is necessarily manipulated, whereas I think the original goal of the whole voting procedure was something entirely different. Edit:I think the thread whose purpose is to find people that rated like you goes a long way improving this whole project.
Also, I learned that the best kind of pole is a pole dancer.
My takeaway is that some people actually care which game is ranked the first, and then generate all sort of butthurtisms over the fact that the vote is necessarily manipulated, whereas I think the original goal of the whole voting procedure was something entirely different.
Also, I learned that the best kind of pole is a pole dancer.
"217 users (27.13%) have fewer than 10 posts, and 142 have 0."
I am here since 2008, almost everyday. I don't post. I just lurk, does it make me not codexer? Snif...
Anyone could act in telenovelas with no training, tbh. Just exaggerate your emotional state and act melodramatically. Wait, that reminds me of something...
My takeaway is that some people actually care which game is ranked the first, and then generate all sort of butthurtisms over the fact that the vote is necessarily manipulated, whereas I think the original goal of the whole voting procedure was something entirely different. Edit:I think the thread whose purpose is to find people that rated like you goes a long way improving this whole project.
Also, I learned that the best kind of pole is a pole dancer.
My sole interest in codex polls is to discover games I haven't played yet, so I have yet to feel the butthurt. I can certainly understand how people would lose their minds when something average hits #1, though.
honest question; if the witcher 3 had either turn based combat (somehow) or had action based combat on the (mechanical) level of Dark Souls, would you regard it to be a 'proper' RPG? Is it's shitty combat alone enough to disqualify it as one?
You are going on a forced dichotomy there, Witcher 3 didn't need to be turn based and didn't need to be Dark Souls as an strategy game can be turn based and not be an RPG and a game may have strong combat and not be an RPG. Witcher 3 has alot of problems, the combat is pretty crappy and wouldn't hurt the game for it to be more interesting but this isn't even my biggest issue with the game.
Witcher 3 needed stronger support for mechanical storytelling and not just cinematic storytelling to be an interesting game from an RPG point of view. There is a complete split on the game of parts that don't interact well, the open world, the story and your actions on this story.
The open world is there but honestly I wouldn't feel cheated if they cut 75% of it. It is mostly static background, pretty static background but still static background and after Velen there is no effort into including this background on the story that is another completely isolated beast. On a PnP system, you arrive at a city and the gamemaster tries to force you on the laws and customs of this city, Novigrad is a city where non humans and especially mages are in danger of life, anyone seen as strange or friend of strange people would have a series of problems, if Witcher 3 had mechanical storytelling mechanics your character should be targeted for investigation of the witch hunters from day one.
You would have to hide you are a witcher and any actions you did that hinted you being a magic user or a strange person would lead the witch hunters closer and closer to you and closer and closer to Triss and the other mages you are helping out. To investigate the underworld to find Ciri would mean you getting to do favors for people that could denounce you to the witch hunters anytime they want and exposing yourself with alot of possible choices and consequences involved.
Instead:
Because it was too much work to do this and at same time fill the square miles quota filler, you enter a city on the middle of a pogrom and the very head of the witcher hunters come to you implying you are being watched but you can go anywhere, do whatever and pretty much walk on where Triss Merigold is hidden with zero repercussions. The game should punish you for trying to meet Triss and attracting the witch hunters towards her, the game should punish you for doing stupid obvious things and ignore the rules where he is.
To make matters worse, this open world and story disconnect comes to a point where you enter the witcher hunter HQ and right afterwards a fire break out, at this point you should be the most wanted man of the whole Novigrad but nothing happens. The open world and the story never really affect each other, they are static and you are just an actor following the script.
Another case: On the first DLC you have to invade a house on a heist but this is the most mindless heist I ever seen where all choices lead to success, every single pass is signed posted with glowing yellow circles on the map, the handholding and railroading reach such extremes to the point where I'm more watching an episode on a series about a heist that sometimes remembers I'm supposedly to be doing something. This isn't the only quest with an interesting premise ruined by extensive handholding and railroading.
It is unfair to say Witcher 3 is the only popamole RPG that does popamole mechanics and really awful boring AAA game design choices, but I would be far more forgiving if the character system didn't suck so much and you had attributes, skills, traditional dialog checks, you could disable all the popamole quest markers and map circles and eagle vision crap without going blind, at least the basics but that is too alienating for the AAA masses these days. For a game heralded as the new standard for RPGs and other crap I heard people saying on the internet this is really underwhelming and show how easy people are mislead by production values.
I agree with pretty much everything you've said, the disconnection of the open world from the story is perhaps my biggest gripe with TW3, after combat and alchemy. I still stand by my rating as it's the best game I played in years and I enjoyed majority of the hours I've sunk into it.
Originally, The Nameless Mod was as goofy as it sounded - a few inside jokes, being put together to entertain the community. Except it grew. And grew. And grew. And finally, it exploded . The final mod took 7 years to create, with two full-length campaigns, five endings, over 14 hours of voice acting, side-missions, tons of secrets, new weapons, and much, much more, to the point that calling it a fan project honestly doesn't do it justice. It's a whole new Deus Ex game, period... only with more jokes, fourth-wall breaking bits and vast amounts of cheery copyright infringement as far as the eye can see.