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Baldur's Gate The Baldur's Gate Series Thread

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,114
Worst part was that in the dim light, they look like any other inn patron dressed in hobo outfits, so you don't even know they are important.

In my second go-around with BG2, I'm just holding tab to see who is in the room and what can be searched. After the first dungeon, it's already been more than useful. There are too many things you can miss, especially items on the ground and such, due to the game's dim lighting.
 

d1r

Single handedly funding SMTVI
Patron
Joined
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4,313
Location
Germany
Siege of Dragonspear / EE were only good for providing more map material for the BG modding community, since these new areas are really well made.
 

a cut of domestic sheep prime

Guest
You definitely going to meet Jaheira. No escape that fate~
No, if you don't go to the friendly arm in and just wander south and solve the iron crisis, you will never meet her or Kahlid.
ONLY if you meta the fuck out of your BG1 game. We are talking about specifically NOT going into the main hall of FAI where several quests concluded. The cleaning up an old lady's spider infestation in Beregost, I think. We are talking about specifically avoid getting some quest concluded and getting reward here.
As for Skie, you are going into Silverstar estate so it's assume you are definitely going to meet her. Without going there you dont advance main quest~

I actually never met Khalid or Jaheira on my very first playthrough of BG1. I did go to Friendly Arm in, but somehow missed them when entering and decided to head for Nashkell immediately. Grabbed Ajantis, Kivan and Minsk on the way and cleared the mine after freeing Dynaheir.
I remember being very puzzled when my friends told me where to find them but they weren't there.

My game also bugged at Chapter 6 and I never actually got to read Gorion's letter, because my party was arrested before I got to his room. Thankfully I was too young and immersed with my first rpg experience to notice and care about the particularities.
They are in the top left corner of the ground floor of the inn, next to the innkeeper. Easy to miss as the corner is isolated and there is really no reason to go there otherwise.

It's shit like this that made me paranoid enough to visit every square inch of the map in BG1.
I think that Nessie, one of the maids, automatically comes up to you in vanilla BG1. You can then ask her where K & J are.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,004
Worst part was that in the dim light, they look like any other inn patron dressed in hobo outfits, so you don't even know they are important.

In my second go-around with BG2, I'm just holding tab to see who is in the room and what can be searched. After the first dungeon, it's already been more than useful. There are too many things you can miss, especially items on the ground and such, due to the game's dim lighting.
Don't have that in BG. Unless, you know, you are playing with cuckdog's gaping orifice.
 

a cut of domestic sheep prime

Guest
Don't have that in BG. Unless, you know, you are playing with cuckdog's gaping orifice.
well, you could be playing BGT.

it's a bit overpowered in BG1 though. there is at least one obscenely overpowered item that you can find easily in the early game with it.

ring of wizardry
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,004
Don't have that in BG. Unless, you know, you are playing with cuckdog's gaping orifice.
well, you could be playing BGT.

it's a bit overpowered in BG1 though. there is at least one obscenely overpowered item that you can find easily in the early game with it.

ring of wizardry
The ring has been there since the very first iteration of BG. It was just difficult to find without the highlight. Same with the Ankheg armour and a few other items hidden in nooks and crannies.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Really wish some of the hidden treasures in BG2 was similar to BG1's. I guess because of the highlight feature they turned all the hidden items to just random junk instead of a cool find like in BG1.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,004
Really wish some of the hidden treasures in BG2 was similar to BG1's. I guess because of the highlight feature they turned all the hidden items to just random junk instead of a cool find like in BG1.
With the Internet, it is just shooting yourself in the foot for no reason.
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,114
Worst part was that in the dim light, they look like any other inn patron dressed in hobo outfits, so you don't even know they are important.

In my second go-around with BG2, I'm just holding tab to see who is in the room and what can be searched. After the first dungeon, it's already been more than useful. There are too many things you can miss, especially items on the ground and such, due to the game's dim lighting.
Don't have that in BG. Unless, you know, you are playing with cuckdog's gaping orifice.

I'm playing the extended edition on Steam. Are you on the CD?
 

a cut of domestic sheep prime

Guest
The ring has been there since the very first iteration of BG.
I know. I'm not referring to the ring, I'm referring to the ability to press tab and find things.

The player is only supposed to know about that item if he gets a hint from a line of dialog an npc in the in has.
It was just difficult to find without the highlight. Same with the Ankheg armour and a few other items hidden in nooks and crannies.
which is my point.
 

d1r

Single handedly funding SMTVI
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Really wish some of the hidden treasures in BG2 was similar to BG1's. I guess because of the highlight feature they turned all the hidden items to just random junk instead of a cool find like in BG1.

Just roleplay, and don't immediately go for highlighted secret stuff.

My house rule is, that as long as I dont have a thief in my party which has a high "Find Trap" stat, my party is not able to find the hidden stuff. Unless of course you have been told, that there is hidden stuff somewhere in the area, like with the Ring of Wizardry:

Nobleman: "Do you have an excuse for barging in here? Unless you are here to make the beds, I want you out. Why, you are as annoying as that decidedly loopy mage who made a nuisance of himself about this Inn recently... running about, bothering the guests for the location of some barmy magical treasure he said was buried on the south of the grounds, and digging up Bentley's foliage! Thankfully, he was thrown out for his behaviour, and I hope that you are next! Be off with you."
 

alyvain

Savant
Joined
Mar 18, 2017
Messages
386
So the game holds up rather well. It is a shame that Bioware commited creative suicide.

Beamdog's done a pretty good job overall (I judge as a general customer, of course) but their original content is mostly bad. It was especially evident in overly long Hexxat's personal quest with heavy-handed loredumps, mysteries that you do not care about (and shouldn't), ever-presented "funny" dialogue choices (like it's fucking DA2), etc. Every new line has "trying too hard" written all over it. Or beneath it. I'm not sure, but there is definitely something wrong with these lines.

BTW, this time I found various attempts
to imitate PS:T in Baldur's Gate II (such as followers of Amaunator, a half-dead god, torturing their former master with their hatred accumulated through hundreds of reincarnations) rather charming. It's a good thing that Obsidian decided to go full storyfaggotry with the Mask of the Betrayer. Forgotten Realms lore, shallow and all-tabletop-campaigns-friendly as it is, had some potential.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Really wish some of the hidden treasures in BG2 was similar to BG1's. I guess because of the highlight feature they turned all the hidden items to just random junk instead of a cool find like in BG1.

Just roleplay, and don't immediately go for highlighted secret stuff.

My house rule is, that as long as I dont have a thief in my party which has a high "Find Trap" stat, my party is not able to find the hidden stuff. Unless of course you have been told, that there is hidden stuff somewhere in the area, like with the Ring of Wizardry:

Nobleman: "Do you have an excuse for barging in here? Unless you are here to make the beds, I want you out. Why, you are as annoying as that decidedly loopy mage who made a nuisance of himself about this Inn recently... running about, bothering the guests for the location of some barmy magical treasure he said was buried on the south of the grounds, and digging up Bentley's foliage! Thankfully, he was thrown out for his behaviour, and I hope that you are next! Be off with you."

Not necessary at that level. Just every item cache on the loose is all locked/hidden/trapped in all three. Lock you can bash, hidden you can detect invisibility, but trapped mean you have to grit your teeth and stick your hand in if you dont have a thief with disarm trap~
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
For some reason, I really, really prefer IWD2 over even BG2. Maybe it is the pseudo-3.x system, maybe it is the race and class choices, or maybe it is just Capitan Garlic's hilarious LP of the thing, but IWD2 made a bigger impression on me than BG2.

IWD2 would have been OK if it didn't repeat so many areas from 1. Tbh I don't care about revisiting those areas. I never made it to 2's Dragon's Eye, but I hear it's a Guantanamo-like experience.

You have plenty of frustrating things not present in the BGs, like Battle Grid, or the fight with the dragon in Chult. The dragon is barely OK, since you can actually do things to get there prepared (like playing solo with an ubercharacter), it's barely the same thing as Yxunomei in 1.

I haven't tested the HOF mode extensively, but maybe the game shines more with it. I only know normal mode sucks, and it's frustrating. It's like your DM suddenly went nuts and is hellbent on wiping out your party. For example, I hate when the pull mechanic is broken. In IWD2 enemies get to your back lines in a breeze. The BG's way was also retarded, "fight the nearest enemy", but it wasn't as frustrating.

Anyway, it's a game you have to take with the caveat of powergaming it heavily. BG can be played with less powergaming. Also in BG there's more wealth of cheese for everyone.

But I understand that powergamers love IWD2.

Also, just a piece of history: the highlight function in BG2 was brought with TOB. So if you want the Watcher's Keep, for example, you also get it. Using it or not is to your discretion. Like TOB itself...
 
Last edited:

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,004
For some reason, I really, really prefer IWD2 over even BG2. Maybe it is the pseudo-3.x system, maybe it is the race and class choices, or maybe it is just Capitan Garlic's hilarious LP of the thing, but IWD2 made a bigger impression on me than BG2.

IWD2 would have been OK if it didn't repeat so many areas from 1. Tbh I don't care about revisiting those areas. I never made it to 2's Dragon's Eye, but I hear it's a Guantanamo-like experience.

You have plenty of frustrating things not present in the BGs, like Battle Grid, or the fight with the dragon in Chult. The dragon is barely OK, since you can actually do things to get there prepared (like playing solo with an ubercharacter), it's barely the same thing as Yxunomei in 1.

I haven't tested the HOF mode extensively, but maybe the game shines more with it. I only know normal mode sucks, and it's frustrating. It's like your DM suddenly went nuts and is hellbent on wiping out your party. For example, I hate when the pull mechanic is broken. In IWD2 enemies get to your back lines in a breeze. The BG's way was also retarded, "fight the nearest enemy", but it wasn't as frustrating.

Anyway, it's a game you have to take with the caveat of powergaming it heavily. BG can be played with less powergaming. Also in BG there's more wealth of cheese for everyone.

But I understand that powergamers love IWD2.

Also, just a piece of history: the highlight function in BG2 was brought with TOB. So if you want the Watcher's Keep, for example, you also get it. Using it or not is to your discretion. Like TOB itself...
Powergamers? Son, if Capitan Garlic's non-optimised team can breeze the game, you don't need to be a powergamer to win it. Either you are crap at the game or you are just trying to sound cool like VtMB fanbois.
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,571
Location
Polish-Lithuanian Commonwealth
IWD2 would have been OK if it didn't repeat so many areas from 1. Tbh I don't care about revisiting those areas. I never made it to 2's Dragon's Eye, but I hear it's a Guantanamo-like experience.

You have plenty of frustrating things not present in the BGs, like Battle Grid, or the fight with the dragon in Chult. The dragon is barely OK, since you can actually do things to get there prepared (like playing solo with an ubercharacter), it's barely the same thing as Yxunomei in 1.

I haven't tested the HOF mode extensively, but maybe the game shines more with it. I only know normal mode sucks, and it's frustrating. It's like your DM suddenly went nuts and is hellbent on wiping out your party. For example, I hate when the pull mechanic is broken. In IWD2 enemies get to your back lines in a breeze. The BG's way was also retarded, "fight the nearest enemy", but it wasn't as frustrating.

Anyway, it's a game you have to take with the caveat of powergaming it heavily. BG can be played with less powergaming. Also in BG there's more wealth of cheese for everyone.

But I understand that powergamers love IWD2.

Also, just a piece of history: the highlight function in BG2 was brought with TOB. So if you want the Watcher's Keep, for example, you also get it. Using it or not is to your discretion. Like TOB itself...

What? Fight with Chachopek is one of the best parts of game. And Dragon's Eye in second game is pretty cool especially levels with time travel. Severed Hand looks mostly the same, but there is a lot of cool stuff to do there.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
I'm importing my character from BG1 to BG2 but running into a bug where the portrait doesn't appear nor the game giving me an option to choose a new one. Any suggestions?

anyone has the link of the site that hosts dnd portaits?

Men, women and beasts.

Probabbly because your bmp files are 32 bit. my game certainly doesnt show 32 bit, only 256. Use paintdotnet to resave your files, that should do it~
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,004
In regard to IE engine containers I am thinking

Every containers should start out hidden, locked, and trapped.

That way detect skill, lockpick, and disarm trap, are fully used.
Yes, because people who own containers love to lose it, lose the key or get poisoned to death or blown up all the time.

"Here lies poor Bart. He wanted a drink of water and got hit by a poisoned needle from the waterskin hidden down his pants, locked with a password and trapped with a needle."

Any world you build must be a laugh riot of dead people.
 

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