Anomander Rake
Savant
- Joined
- May 4, 2017
- Messages
- 634
Did you twist my words on purpose? This is the last time I will post about this subject because it seems that rationality is hard to find here.
<the spellbooks of mages vary greatly even at lower levels>
Are you serious? Please tell me you are actually trolling me. You've done it.
In Baldur's gate 1 everything works. How would a rationale mind talk about low level baldur's gate? Everything works at that point! you could cast sleep, charm, magic missile, larlock missile, the chromatic orb. No one would give a fuck because in baldur's gate 1 you can use whatever you want. In fact, take a look at the tactical component for the amazons party that is supposed to ambush you right after exiting the nashkel mines from the second entrance. They were changed to make them immune to sleep. What it was done was to actually remove an option for the player to survive the encounter..
Let's continue..
<Here's the memorized spells of the four conjurers(that is, the same exact kit) which are low level(level 3,4,5,6) in Spider Wood just to prove it>
Opening Nearinfinity to show these proves nothing. This misses the point on so many levels. Which points?
1) Low level mages - variety here doesn't harm the mod functionality
2) Party of mages (SCS author touched these to make them work together, it would be silly to have them casting the same things)
If I was you I would have compared the two druid following the "important" npc in cloakwood areas. But single cases would still prove nothing.
REGARDSSSSSSSSSSSSS
<the spellbooks of mages vary greatly even at lower levels>
Are you serious? Please tell me you are actually trolling me. You've done it.
In Baldur's gate 1 everything works. How would a rationale mind talk about low level baldur's gate? Everything works at that point! you could cast sleep, charm, magic missile, larlock missile, the chromatic orb. No one would give a fuck because in baldur's gate 1 you can use whatever you want. In fact, take a look at the tactical component for the amazons party that is supposed to ambush you right after exiting the nashkel mines from the second entrance. They were changed to make them immune to sleep. What it was done was to actually remove an option for the player to survive the encounter..
Let's continue..
<Here's the memorized spells of the four conjurers(that is, the same exact kit) which are low level(level 3,4,5,6) in Spider Wood just to prove it>
Opening Nearinfinity to show these proves nothing. This misses the point on so many levels. Which points?
1) Low level mages - variety here doesn't harm the mod functionality
2) Party of mages (SCS author touched these to make them work together, it would be silly to have them casting the same things)
If I was you I would have compared the two druid following the "important" npc in cloakwood areas. But single cases would still prove nothing.
REGARDSSSSSSSSSSSSS
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