In the original BG1 you could activate enemies one by one, making the game tediously easy.
What do you mean? Kiting? I never ran into that.
It's possible it was fixed in a patch.
I only played vanilla BG1 once.
In the original BG1 you could activate enemies one by one, making the game tediously easy.
What do you mean? Kiting? I never ran into that.
Are you joking? SCS is insanely hard...Viccy looks pretty good, but she looks more like a paladin/blackguard than a cleric. RE: mods, SCS is a must for BG2, even on a first playthrough, I played it first without it and I regret it. With BG1 it depends whether you want to go for the original engine or not, if not, go for SCS too.
That's... different.Someone made portraits of the characters based on Dungeon Meshi's art style.
From: https://www.reddit.com/r/baldursgate/comments/bpvpcy/ryoko_kui_dungeon_meshidelicious_in_dungeon/
Portait pack: https://drive.google.com/file/d/1fPFBOoG_LQobRcgdVxzLnhKuI2s7G8e8/view
What do the numbers in the parentheses mean? Effective saving throw?
Googled it and found nothing.
That's... different.Someone made portraits of the characters based on Dungeon Meshi's art style.
From: https://www.reddit.com/r/baldursgate/comments/bpvpcy/ryoko_kui_dungeon_meshidelicious_in_dungeon/
Portait pack: https://drive.google.com/file/d/1fPFBOoG_LQobRcgdVxzLnhKuI2s7G8e8/view
IF
Detect([PC])
NumberOfTimesTalkedTo(0)
THEN
RESPONSE #100
VerbalConstant(Myself,INITIAL_MEETING)
StartDialogue("davaeo",LastSeenBy(Myself))
END
IF
Global("DavaeornBehavior","AR1803",0)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
ForceSpellPoint([787.445],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,12)
Wait(2)
SpellNoDec(NearestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
SetGlobal("DavaeornBehavior","AR1803",1)
END
IF
Global("DavaeornBehavior","AR1803",1)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
ForceSpellPoint([290.790],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,13)
Wait(2)
SpellNoDec(NearestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
SetGlobal("DavaeornBehavior","AR1803",2)
END
IF
Global("DavaeornBehavior","AR1803",1)
THEN
RESPONSE #100
VerbalConstant(Myself,11)
MoveToPoint([1060.640])
MoveToPoint([870.800])
MoveToPoint([580.820])
MoveToPoint([710.440])
SetGlobal("DavaeornBehavior","AR1803",2)
END
IF
Global("DavaeornBehavior","AR1803",2)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SpellNoDec(NearestEnemyOf(Myself),WIZARD_DIRE_CHARM) // SPWI316.SPL (Dire Charm)
VerbalConstant(Myself,12)
ForceSpellPoint([787.445],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SpellNoDec(Myself,WIZARD_MIRROR_IMAGE) // SPWI212.SPL (Mirror Image)
VerbalConstant(Myself,13)
SetGlobal("DavaeornBehavior","AR1803",3)
END
IF
Global("DavaeornBehavior","AR1803",2)
THEN
RESPONSE #100
VerbalConstant(Myself,BATTLE_CRY)
MoveToPoint([560.1028])
MoveToPoint([1060.650])
MoveToPoint([787.445])
MoveToPoint([510.640])
VerbalConstant(Myself,10)
MoveToPoint([670.920])
MoveToPoint([560.1028])
MoveToPoint([290.790])
SetGlobal("DavaeornBehavior","AR1803",3)
END
IF
Global("DavaeornBehavior","AR1803",3)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SpellNoDec(NearestEnemyOf(Myself),WIZARD_HOLD_PERSON) // SPWI306.SPL (Hold Person)
VerbalConstant(Myself,10)
SpellNoDec(NearestEnemyOf(Myself),WIZARD_MONSTER_SUMMONING_3) // SPWI504.SPL (Monster Summoning III)
SetGlobal("DavaeornBehavior","AR1803",4)
END
IF
Global("DavaeornBehavior","AR1803",3)
THEN
RESPONSE #100
MoveToPoint([1075.640])
VerbalConstant(Myself,10)
MoveToPoint([555.1030])
MoveToPoint([290.790])
MoveToPoint([555.1030])
MoveToPoint([1075.640])
VerbalConstant(Myself,BATTLE_CRY)
MoveToPoint([1280.870])
SetGlobal("DavaeornBehavior","AR1803",4)
END
IF
See(NearestEnemyOf(Myself))
Global("DavaeornBehavior","AR1803",4)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
THEN
RESPONSE #30
ForceSpellPoint([290.790],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,10)
Wait(1)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
SetGlobal("DavaeornBehavior","AR1803",5)
RESPONSE #30
ForceSpellPoint([1280.870],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,13)
Wait(1)
Spell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
SetGlobal("DavaeornBehavior","AR1803",5)
RESPONSE #30
ForceSpellPoint([787.445],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,12)
Wait(2)
Spell(NearestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
SetGlobal("DavaeornBehavior","AR1803",5)
END
IF
See(NearestEnemyOf(Myself))
Global("DavaeornBehavior","AR1803",5)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
THEN
RESPONSE #30
ForceSpellPoint([290.790],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,10)
Wait(1)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
SetGlobal("DavaeornBehavior","AR1803",6)
RESPONSE #30
ForceSpellPoint([1280.870],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,11)
Wait(1)
Spell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
SetGlobal("DavaeornBehavior","AR1803",6)
END
IF
See(NearestEnemyOf(Myself))
Global("DavaeornBehavior","AR1803",5)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
THEN
RESPONSE #30
ForceSpellPoint([1280.870],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,12)
Wait(1)
Spell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
SetGlobal("DavaeornBehavior","AR1803",6)
RESPONSE #30
ForceSpellPoint([787.445],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,13)
Wait(2)
Spell(NearestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
SetGlobal("DavaeornBehavior","AR1803",6)
END
IF
See(NearestEnemyOf(Myself))
Global("DavaeornBehavior","AR1803",5)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
THEN
RESPONSE #30
ForceSpellPoint([290.790],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,10)
Wait(1)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
SetGlobal("DavaeornBehavior","AR1803",6)
RESPONSE #30
ForceSpellPoint([787.445],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
VerbalConstant(Myself,11)
Wait(2)
Spell(NearestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
SetGlobal("DavaeornBehavior","AR1803",6)
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),15)
END
IF
StateCheck(Myself,STATE_PANIC)
THEN
RESPONSE #100
RandomWalkContinuous()
END
IF
Heard([ANYONE],111)
THEN
RESPONSE #100
MoveToObject(NearestEnemyOf(Myself))
END
IF
AttackedBy([GOODCUTOFF],DEFAULT)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
IF
See(NearestEnemyOf(Myself))
InWeaponRange(LastSeenBy(Myself))
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
AttackedBy([ANYONE],DEFAULT)
InWeaponRange(LastAttackerOf(Myself))
THEN
RESPONSE #100
Attack(LastAttackerOf(Myself))
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
MoveToObject(LastSeenBy(Myself))
END
IF
Detect([PC])
NumberOfTimesTalkedTo(0)
THEN
RESPONSE #100
VerbalConstant(Myself,INITIAL_MEETING)
SetGlobal("Davaeorn_Activate_Horrors","AR1803",1)
SetGlobalTimer("DMWWFlunkyTimer","AR1803",FOUR_ROUNDS)
StartDialog("davaeo",LastSeenBy(Myself))
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("daveorn_jump","LOCALS")
Range(NearestEnemyOf(Myself),5)
!StateCheck(LastSeenBy(Myself),STATE_HELPLESS)
Global("DavaeornTelTrack","LOCALS",0)
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
THEN
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",1)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY4)
ReallyForceSpellPoint([788.460],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",2)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY3)
ReallyForceSpellPoint([1275.825],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",3)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY5)
ReallyForceSpellPoint([1360.425],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("daveorn_jump","LOCALS")
Range(NearestEnemyOf(Myself),5)
!StateCheck(LastSeenBy(Myself),STATE_HELPLESS)
Global("DavaeornTelTrack","LOCALS",1)
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
THEN
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",0)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY4)
ReallyForceSpellPoint([714.888],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",2)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY5)
ReallyForceSpellPoint([1275.825],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",3)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY3)
ReallyForceSpellPoint([1360.425],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("daveorn_jump","LOCALS")
Range(NearestEnemyOf(Myself),5)
!StateCheck(LastSeenBy(Myself),STATE_HELPLESS)
Global("DavaeornTelTrack","LOCALS",2)
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
THEN
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",1)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY5)
ReallyForceSpellPoint([788.460],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",0)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY3)
ReallyForceSpellPoint([714.888],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",3)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY4)
ReallyForceSpellPoint([1360.425],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("daveorn_jump","LOCALS")
Range(NearestEnemyOf(Myself),5)
!StateCheck(LastSeenBy(Myself),STATE_HELPLESS)
Global("DavaeornTelTrack","LOCALS",3)
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
THEN
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",1)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY5)
ReallyForceSpellPoint([788.460],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",2)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY4)
ReallyForceSpellPoint([1275.825],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
RESPONSE #100
SetGlobal("DavaeornTelTrack","LOCALS",0)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("davaeorn_jump","LOCALS",TWO_ROUNDS)
VerbalConstant(Myself,BATTLE_CRY3)
ReallyForceSpellPoint([714.888],WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Wait(3)
END
IF
Global("caster_label_ini","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("caster_label_ini","LOCALS",1)
ApplySpellRES("dw#calab",Myself) // No such index
Continue()
END
IF
Global("invis_anim","LOCALS",0)
StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
SetGlobal("invis_anim","LOCALS",1)
ApplySpellRES("dw#hdani",Myself) // No such index
Continue()
END
IF
Global("invis_anim","LOCALS",1)
!StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
SetGlobal("invis_anim","LOCALS",0)
ApplySpellRES("dw#blhda",Myself) // No such index
Continue()
END
IF
Allegiance(Myself,ENEMY)
Range(Player1,30)
!GlobalTimerNotExpired("thief_detection","LOCALS")
CheckStatGT(Player1,65,DETECTILLUSIONS)
ModalStateObject(Player1,DETECTTRAPS)
THEN
RESPONSE #100
SetGlobalTimer("thief_detection","LOCALS",ONE_MINUTE)
Continue()
END
IF
Allegiance(Myself,ENEMY)
Range(Player2,30)
!GlobalTimerNotExpired("thief_detection","LOCALS")
CheckStatGT(Player2,65,DETECTILLUSIONS)
ModalStateObject(Player2,DETECTTRAPS)
THEN
RESPONSE #100
SetGlobalTimer("thief_detection","LOCALS",ONE_MINUTE)
Continue()
END
IF
Allegiance(Myself,ENEMY)
Range(Player3,30)
!GlobalTimerNotExpired("thief_detection","LOCALS")
CheckStatGT(Player3,65,DETECTILLUSIONS)
ModalStateObject(Player3,DETECTTRAPS)
THEN
RESPONSE #100
SetGlobalTimer("thief_detection","LOCALS",ONE_MINUTE)
Continue()
END
IF
Allegiance(Myself,ENEMY)
Range(Player4,30)
!GlobalTimerNotExpired("thief_detection","LOCALS")
CheckStatGT(Player4,65,DETECTILLUSIONS)
ModalStateObject(Player4,DETECTTRAPS)
THEN
RESPONSE #100
SetGlobalTimer("thief_detection","LOCALS",ONE_MINUTE)
Continue()
END
IF
Allegiance(Myself,ENEMY)
Range(Player5,30)
!GlobalTimerNotExpired("thief_detection","LOCALS")
CheckStatGT(Player5,65,DETECTILLUSIONS)
ModalStateObject(Player5,DETECTTRAPS)
THEN
RESPONSE #100
SetGlobalTimer("thief_detection","LOCALS",ONE_MINUTE)
Continue()
END
IF
Allegiance(Myself,ENEMY)
Range(Player6,30)
!GlobalTimerNotExpired("thief_detection","LOCALS")
CheckStatGT(Player6,65,DETECTILLUSIONS)
ModalStateObject(Player6,DETECTTRAPS)
THEN
RESPONSE #100
SetGlobalTimer("thief_detection","LOCALS",ONE_MINUTE)
Continue()
END
IF
AttackedBy([ENEMY.UNDEAD],DEFAULT)
Allegiance(LastAttackerOf(Myself),ENEMY)
General(LastAttackerOf(Myself),UNDEAD)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
ClearActions(LastAttackerOf(Myself))
Continue()
END
IF
StateCheck(Myself,STATE_PANIC)
THEN
RESPONSE #100
RandomWalkContinuous()
END
IF
See(NearestEnemyOf(Myself))
Global("rest","LOCALS",0)
THEN
RESPONSE #100
SetGlobalTimer("rtime","LOCALS",2000)
SetGlobal("rest","LOCALS",1)
Continue()
END
IF
Global("rest","LOCALS",1)
!GlobalTimerNotExpired("rtime","LOCALS")
!Detect(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobal("instantprep","LOCALS",0)
SetGlobal("chaincontingencyfired","LOCALS",0)
SetGlobal("contingencyfired","LOCALS",0)
SetGlobal("teleportpursue","LOCALS",0)
SetGlobalTimer("redefend","LOCALS",2000)
ApplySpell(Myself,RESTORE_FULL_HEALTH) // SPIN746.SPL (No such index)
Rest()
END
IF
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
Detect([PC])
!See([PC])
Allegiance(Myself,ENEMY)
!StateCheck(Myself,STATE_INVISIBLE)
!GlobalTimerNotExpired("detect","LOCALS")
THEN
RESPONSE #50
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("detect","LOCALS",1000)
DisplayString(Myself,49139) // Hmmm... what was that?
SpellNoDec(Myself,WIZARD_DETECT_INVISIBILITY) // SPWI203.SPL (Detect Invisibility)
RESPONSE #50
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("detect","LOCALS",1000)
DisplayString(Myself,49140) // Strange... let's see what a little divination will show.
SpellNoDec(Myself,WIZARD_DETECT_INVISIBILITY) // SPWI203.SPL (Detect Invisibility)
RESPONSE #50
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("detect","LOCALS",1000)
DisplayString(Myself,49141) // Show yourself! You cannot hide from a mage!
SpellNoDec(Myself,WIZARD_DETECT_INVISIBILITY) // SPWI203.SPL (Detect Invisibility)
RESPONSE #50
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
SetGlobalTimer("detect","LOCALS",1000)
DisplayString(Myself,49142) // Come out, spy... I can sense your presence
SpellNoDec(Myself,WIZARD_DETECT_INVISIBILITY) // SPWI203.SPL (Detect Invisibility)
RESPONSE #800
SetGlobalTimer("detect","LOCALS",FIVE_ROUNDS)
Continue()
END
IF
See(NearestEnemyOf(Myself))
!Global("chasing","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("chasing","LOCALS",0)
ClearActions(Myself)
END
IF
!GlobalTimerNotExpired("chasetarget","LOCALS")
Allegiance(Myself,ENEMY)
See(Player1)
THEN
RESPONSE #100
SetGlobalTimer("chasetarget","LOCALS",ONE_HOUR)
SetGlobal("chasePC","LOCALS",1)
Continue()
END
IF
!GlobalTimerNotExpired("chasetarget","LOCALS")
Allegiance(Myself,ENEMY)
See(Player2)
THEN
RESPONSE #100
SetGlobalTimer("chasetarget","LOCALS",ONE_HOUR)
SetGlobal("chasePC","LOCALS",2)
Continue()
END
IF
!GlobalTimerNotExpired("chasetarget","LOCALS")
Allegiance(Myself,ENEMY)
See(Player3)
THEN
RESPONSE #100
SetGlobalTimer("chasetarget","LOCALS",ONE_HOUR)
SetGlobal("chasePC","LOCALS",3)
Continue()
END
IF
!GlobalTimerNotExpired("chasetarget","LOCALS")
Allegiance(Myself,ENEMY)
See(Player4)
THEN
RESPONSE #100
SetGlobalTimer("chasetarget","LOCALS",ONE_HOUR)
SetGlobal("chasePC","LOCALS",4)
Continue()
END
IF
!GlobalTimerNotExpired("chasetarget","LOCALS")
Allegiance(Myself,ENEMY)
See(Player5)
THEN
RESPONSE #100
SetGlobalTimer("chasetarget","LOCALS",ONE_HOUR)
SetGlobal("chasePC","LOCALS",5)
Continue()
END
IF
!GlobalTimerNotExpired("chasetarget","LOCALS")
Allegiance(Myself,ENEMY)
See(Player6)
THEN
RESPONSE #100
SetGlobalTimer("chasetarget","LOCALS",ONE_HOUR)
SetGlobal("chasePC","LOCALS",6)
Continue()
END
IF
Global("chasePC","LOCALS",1)
StateCheck(Player1,STATE_REALLY_DEAD)
THEN
RESPONSE #100
SetGlobal("chasePC","LOCALS",0)
Continue()
END
IF
Global("chasePC","LOCALS",2)
StateCheck(Player2,STATE_REALLY_DEAD)
THEN
RESPONSE #100
SetGlobal("chasePC","LOCALS",0)
Continue()
END
IF
Global("chasePC","LOCALS",3)
StateCheck(Player3,STATE_REALLY_DEAD)
THEN
RESPONSE #100
SetGlobal("chasePC","LOCALS",0)
Continue()
END
IF
Global("chasePC","LOCALS",4)
StateCheck(Player4,STATE_REALLY_DEAD)
THEN
RESPONSE #100
SetGlobal("chasePC","LOCALS",0)
Continue()
END
IF
Global("chasePC","LOCALS",5)
StateCheck(Player5,STATE_REALLY_DEAD)
THEN
RESPONSE #100
SetGlobal("chasePC","LOCALS",0)
Continue()
END
IF
Global("chasePC","LOCALS",6)
StateCheck(Player6,STATE_REALLY_DEAD)
THEN
RESPONSE #100
SetGlobal("chasePC","LOCALS",0)
Continue()
END
IF
Global("created_out_of_sight","LOCALS",0)
OR(2)
!Allegiance(Myself,ENEMY)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobal("created_out_of_sight","LOCALS",1)
Continue()
END
IF
!Allegiance(Myself,ENEMY)
OR(14)
AttackedBy([GOODCUTOFF.0.0.0.0.SUMMONED],DEFAULT)
AttackedBy([PC],DEFAULT)
AttackedBy([FAMILIAR],DEFAULT)
AttackedBy([ALLY],DEFAULT)
AttackedBy([CONTROLLED],DEFAULT)
AttackedBy([CHARMED],DEFAULT)
SpellCastOnMeRES("",[GOODCUTOFF.0.0.0.0.SUMMONED])
SpellCastOnMe([GOODCUTOFF],WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
SpellCastOnMe([GOODCUTOFF],WIZARD_FEEBLEMIND) // SPWI509.SPL (Feeblemind)
SpellCastOnMe([GOODCUTOFF],WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
SpellCastOnMe([GOODCUTOFF],WIZARD_DIRE_CHARM) // SPWI316.SPL (Dire Charm)
SpellCastOnMe([GOODCUTOFF],CLERIC_CHARM_PERSON) // SPPR204.SPL (Charm Person or Mammal)
SpellCastOnMe([GOODCUTOFF],CLERIC_MENTAL_DOMINATION) // SPPR405.SPL (Mental Domination)
SpellCastOnMe([GOODCUTOFF],WIZARD_RAY_OF_ENFEEBLEMENT) // SPWI221.SPL (Ray of Enfeeblement)
THEN
RESPONSE #100
Enemy()
Continue()
END
IF
Heard([ANYONE],404)
!General(Myself,UNDEAD)
!Race(Myself,RAKSHASA)
!Race(Myself,DEMONIC)
!See([PC])
Range(LastHeardBy(Myself),20)
THEN
RESPONSE #100
SetInterrupt(FALSE)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),45)
SetInterrupt(TRUE)
END
IF
!Allegiance(Myself,ENEMY)
!Global("DMWWNeutralPrebuff","GLOBAL",1)
THEN
RESPONSE #100
NoAction()
END
IF
Global("invnc","LOCALS",0)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobal("invnc","LOCALS",1)
END
IF
HaveSpell(WIZARD_MIRROR_IMAGE) // SPWI212.SPL (Mirror Image)
Global("instantprep","LOCALS",0)
OR(2)
See(NearestEnemyOf(Myself))
Global("offscreenprep","LOCALS",1)
HPPercentGT(Myself,0)
OR(3)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",4)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
OR(3)
!Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Difficulty(HARD)
Difficulty(HARDEST)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Difficulty(HARDEST)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
THEN
RESPONSE #100
ReallyForceSpellRES("dwsw212",Myself) // Mirror Image (cast previously)
RemoveSpell(WIZARD_MIRROR_IMAGE) // SPWI212.SPL (Mirror Image)
Continue()
END
IF
HaveSpell(WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) // SPWI406.SPL (Minor Globe of Invulnerability)
Global("instantprep","LOCALS",0)
OR(2)
See(NearestEnemyOf(Myself))
Global("offscreenprep","LOCALS",1)
HPPercentGT(Myself,0)
OR(3)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",4)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
OR(3)
!Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Difficulty(HARD)
Difficulty(HARDEST)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Difficulty(HARDEST)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
THEN
RESPONSE #100
ReallyForceSpellRES("dwsw406",Myself) // Minor Globe of Invulnerability (cast previously)
RemoveSpell(WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) // SPWI406.SPL (Minor Globe of Invulnerability)
Continue()
END
IF
HaveSpell(WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
Global("instantprep","LOCALS",0)
OR(2)
See(NearestEnemyOf(Myself))
Global("offscreenprep","LOCALS",1)
HPPercentGT(Myself,0)
OR(3)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",3)
Global("DMWW_mage_prep_difficulty","GLOBAL",4)
OR(3)
!Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Difficulty(NORMAL)
Difficulty(HARD)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",4)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Difficulty(HARD)
Global("DMWW_mage_prep_difficulty","GLOBAL",4)
OR(3)
!Global("created_out_of_sight","LOCALS",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",3)
OR(3)
!Global("created_out_of_sight","LOCALS",0)
Difficulty(NORMAL)
Global("DMWW_mage_prep_difficulty","GLOBAL",3)
THEN
RESPONSE #100
ReallyForceSpellRES("dwsw522",Myself) // Minor Spell Turning (cast previously)
RemoveSpell(WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
Continue()
END
IF
HaveSpell(WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
Global("instantprep","LOCALS",0)
OR(2)
See(NearestEnemyOf(Myself))
Global("offscreenprep","LOCALS",1)
HPPercentGT(Myself,0)
OR(3)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",4)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
OR(3)
!Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Difficulty(HARD)
Difficulty(HARDEST)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
OR(3)
Global("created_out_of_sight","LOCALS",0)
Difficulty(HARDEST)
Global("DMWW_mage_prep_difficulty","GLOBAL",5)
THEN
RESPONSE #100
ReallyForceSpellRES("dwsw522",Myself) // Minor Spell Turning (cast previously)
RemoveSpell(WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
Continue()
END
IF
HaveSpell(WIZARD_PROTECTION_FROM_NORMAL_MISSILES) // SPWI311.SPL (Protection From Normal Missiles)
Global("instantprep","LOCALS",0)
OR(2)
See(NearestEnemyOf(Myself))
Global("offscreenprep","LOCALS",1)
HPPercentGT(Myself,0)
OR(2)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_prep_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_prep_difficulty","GLOBAL",2)
THEN
RESPONSE #100
ReallyForceSpellRES("dwsw311",Myself) // Protection From Normal Missiles (cast previously)
RemoveSpell(WIZARD_PROTECTION_FROM_NORMAL_MISSILES) // SPWI311.SPL (Protection From Normal Missiles)
Continue()
END
IF
!Global("DMWW_mage_prep_difficulty","GLOBAL",1)
OR(2)
!Global("DMWW_mage_prep_difficulty","GLOBAL",0)
!Difficulty(EASIEST)
Global("instantprep","LOCALS",0)
See(NearestEnemyOf(Myself))
HPPercentGT(Myself,0)
THEN
RESPONSE #100
ReallyForceSpellRES("dwsw408",Myself) // Stoneskin (cast previously)
Continue()
END
IF
GlobalTimerNotExpired("invimp","LOCALS")
THEN
RESPONSE #100
RandomWalk()
END
IF
Global("inafight","LOCALS",0)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobal("inafight","LOCALS",1)
Continue()
END
IF
Global("instantprep","LOCALS",0)
!GlobalTimerNotExpired("davaeorn_sequencer","LOCALS")
See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("davaeorn_sequencer","LOCALS",1000)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpellPointRES("dw#ms12B",[1072.653]) // Minor Sequencer
ReallyForceSpellPoint([1072.653],WIZARD_WEB) // SPWI215.SPL (Web)
SmallWait(1)
ReallyForceSpellPoint([1072.653],WIZARD_STINKING_CLOUD) // SPWI213.SPL (Stinking Cloud)
END
IF
!GlobalGT("DMWW_mage_prep_difficulty","GLOBAL",2)
OR(2)
!Global("DMWW_mage_prep_difficulty","GLOBAL",0)
!DifficultyGT(EASY)
Global("instantprep","LOCALS",0)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("redefend","LOCALS",0)
SetGlobal("instantprep","LOCALS",1)
END
IF
OR(2)
Global("DMWW_mage_prep_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_prep_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_prep_difficulty","GLOBAL",2)
Global("instantprep","LOCALS",0)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("redefend","LOCALS",ONE_MINUTE)
SetGlobal("instantprep","LOCALS",1)
Continue()
END
IF
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
NoAction()
END
IF
!Detect(NearestEnemyOf(Myself))
!HPPercentLT(Myself,100)
!Global("inafight","LOCALS",1)
THEN
RESPONSE #100
NoAction()
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
Heard([ANYONE],407)
Range(LastHeardBy(Myself),20)
OR(3)
!CheckStatGT(Myself,99,RESISTACID)
!CheckStatGT(Myself,99,RESISTFIRE)
!CheckStatGT(Myself,99,RESISTELECTRICITY)
OR(2)
!CheckStatGT(Myself,80,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
OR(2)
Heard([ANYONE],405)
Heard([ANYONE],409)
Range(LastHeardBy(Myself),20)
!CheckStatGT(Myself,99,RESISTFIRE)
OR(2)
!CheckStatGT(Myself,79,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
OR(2)
!CheckStatGT(Myself,59,RESISTFIRE)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
Heard([ANYONE],408)
Range(LastHeardBy(Myself),20)
!CheckStatGT(Myself,99,RESISTACID)
OR(2)
!CheckStatGT(Myself,80,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
OR(2)
!CheckStatGT(Myself,59,RESISTACID)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
Heard([ANYONE],404)
Range(LastHeardBy(Myself),20)
!General(Myself,UNDEAD)
!Race(Myself,DEMONIC)
OR(2)
!CheckStatGT(Myself,80,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
Heard([ANYONE],411)
Range(LastHeardBy(Myself),15)
!CheckStatGT(Myself,0,MINORGLOBE)
!General(Myself,UNDEAD)
!Race(Myself,DEMONIC)
OR(2)
!CheckStatGT(Myself,80,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
See(Myself)
!Kit(Myself,UNDEADHUNTER)
!Kit(Myself,INQUISITOR)
!CheckStatGT(Myself,0,CLERIC_FREE_ACTION)
!CheckSpellState(Myself,STATE_ENRAGED)
OR(2)
!CheckSpellState(Myself,ITEM_HOLD_SEEN)
!CheckSpellState(Myself,ITEM_HOLD)
OR(2)
!CheckSpellState(Myself,ITEM_HOLD_SEEN)
!CheckSpellState(Myself,ITEM_HOLD)
OR(2)
!CheckSpellState(Myself,ITEM_HOLD_SEEN)
!CheckSpellState(Myself,ITEM_HOLD)
OR(2)
!CheckSpellState(Myself,ITEM_ANTIWEB_SEEN)
!CheckSpellState(Myself,ITEM_ANTIWEB)
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
!CheckStatGT(Myself,0,MINORGLOBE)
Heard([ANYONE],410)
Range(LastHeardBy(Myself),15)
OR(2)
!CheckStatGT(Myself,80,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
OR(2)
ActionListEmpty()
!GlobalTimerExpired("castspell","LOCALS")
See(Myself)
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
Heard([ANYONE],412)
Range(LastHeardBy(Myself),20)
OR(2)
!CheckStatGT(Myself,80,RESISTMAGIC)
!See(NearestEnemyOf(Myself))
OR(2)
!CheckStatGT(Myself,59,RESISTCOLD)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("seencloud","LOCALS",FOUR_MINUTES)
RunAwayFromNoLeaveArea(LastHeardBy(Myself),30)
END
IF
GlobalTimerNotExpired("melfinit","LOCALS")
!HasItem("dw#missl",Myself) // Mirror
THEN
RESPONSE #100
SetGlobal("melfnum","LOCALS",0)
SetGlobal("eneblade","LOCALS",0)
Continue()
END
IF
!GlobalTimerNotExpired("melfinit","LOCALS")
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",3)
OR(2)
DifficultyGT(NORMAL)
GlobalGT("DMWW_mage_difficulty","GLOBAL",3)
THEN
RESPONSE #100
SetGlobalTimer("melfinit","LOCALS",1000)
SetGlobal("melfnum","LOCALS",5)
GiveItemCreate("dw#missl",Myself,0,0,0) // Mirror
Continue()
END
IF
GlobalGT("eneblade","LOCALS",0)
!HasItem("dw#eneb",Myself) // Energy Blade
HasItem("dw#missl",Myself) // Mirror
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",3)
OR(2)
DifficultyGT(NORMAL)
GlobalGT("DMWW_mage_difficulty","GLOBAL",3)
THEN
RESPONSE #100
IncrementGlobal("eneblade","LOCALS",-1)
ApplySpellRES("dw#eneb",Myself) // Tazok found it comical and ordered me beaten in front of Deheriana, and pretended that her pleas might touch his heart. If only she tried a little harder...
Continue()
END
IF
GlobalGT("melfnum","LOCALS",0)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
HasItem("dw#missl",Myself) // Mirror
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",3)
OR(2)
DifficultyGT(NORMAL)
GlobalGT("DMWW_mage_difficulty","GLOBAL",3)
THEN
RESPONSE #100
IncrementGlobal("melfnum","LOCALS",-1)
ApplySpellRES("dw#melf",Myself) // Tazok found it comical and ordered me beaten in front of Deheriana, and pretended that her pleas might touch his heart. If only she tried a little harder...
Continue()
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
THEN
RESPONSE #100
Wait(1)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
Allegiance(Myself,ENEMY)
OR(12)
AttackedBy([GOODCUTOFF.0.0.0.0.SUMMONED],DEFAULT)
AttackedBy([PC],DEFAULT)
AttackedBy([FAMILIAR],DEFAULT)
AttackedBy([ALLY],DEFAULT)
AttackedBy([CONTROLLED],DEFAULT)
AttackedBy([CHARMED],DEFAULT)
SpellCastOnMeRES("",[GOODCUTOFF.0.0.0.0.SUMMONED])
SpellCastOnMeRES("",[PC])
SpellCastOnMeRES("",[FAMILIAR])
SpellCastOnMeRES("",[ALLY])
SpellCastOnMeRES("",[CONTROLLED])
SpellCastOnMeRES("",[CHARMED])
!GlobalTimerNotExpired("whatthe","LOCALS")
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("whatthe","LOCALS",TWO_ROUNDS)
Continue()
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
!See(NearestEnemyOf(Myself))
!Heard([ANYONE],404)
GlobalTimerNotExpired("whatthe","LOCALS")
THEN
RESPONSE #100
RandomWalkContinuous()
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
OR(4)
!Heard([ANYONE],404)
General(Myself,UNDEAD)
Race(Myself,DEMONIC)
Race(Myself,RAKSHASA)
Range(NearestEnemyOf(Myself),8)
!GlobalTimerNotExpired("teleportfield","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!StateCheck(NearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(NearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
!HasItem("dw#move0",Myself) // Mirror
!HasItem("ghoult",Myself) // Ghoul Touch
!HasItem("msword",Myself)
OR(2)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
OR(2)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
THEN
RESPONSE #100
RunAwayFromNoLeaveArea(NearestEnemyOf(Myself),60)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(SecondNearestEnemyOf(Myself))
OR(4)
!Heard([ANYONE],404)
General(Myself,UNDEAD)
Race(Myself,DEMONIC)
Race(Myself,RAKSHASA)
Range(SecondNearestEnemyOf(Myself),8)
!GlobalTimerNotExpired("teleportfield","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
!HasItem("dw#move0",Myself) // Mirror
!HasItem("ghoult",Myself) // Ghoul Touch
!HasItem("msword",Myself)
OR(2)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
OR(2)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
THEN
RESPONSE #100
RunAwayFromNoLeaveArea(SecondNearestEnemyOf(Myself),60)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(ThirdNearestEnemyOf(Myself))
OR(4)
!Heard([ANYONE],404)
General(Myself,UNDEAD)
Race(Myself,DEMONIC)
Race(Myself,RAKSHASA)
Range(ThirdNearestEnemyOf(Myself),8)
!GlobalTimerNotExpired("teleportfield","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
!HasItem("dw#move0",Myself) // Mirror
!HasItem("ghoult",Myself) // Ghoul Touch
!HasItem("msword",Myself)
OR(2)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
OR(2)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
THEN
RESPONSE #100
RunAwayFromNoLeaveArea(ThirdNearestEnemyOf(Myself),60)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
Range(NearestEnemyOf(Myself),15)
!Global("DMWW_mage_difficulty","GLOBAL",1)
OR(2)
DifficultyGT(EASIEST)
GlobalGT("DMWW_mage_difficulty","GLOBAL",0)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
!GlobalTimerNotExpired("teleportfield","LOCALS")
!CheckSpellState(Myself,TIME_STOP)
!HasItem("dw#move0",Myself) // Mirror
!HasItem("ghoult",Myself) // Ghoul Touch
!HasItem("msword",Myself)
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
StateCheck(Myself,STATE_INVISIBLE)
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
RandomWalk()
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
See(NearestEnemyOf(Myself))
!Range(NearestEnemyOf(Myself),15)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!StateCheck(NearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(NearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
GlobalTimerNotExpired("teleportfield","LOCALS")
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
StateCheck(Myself,STATE_INVISIBLE)
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
Wait(1)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(SecondNearestEnemyOf(Myself))
See(NearestEnemyOf(Myself))
!Range(SecondNearestEnemyOf(Myself),15)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
GlobalTimerNotExpired("teleportfield","LOCALS")
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
StateCheck(Myself,STATE_INVISIBLE)
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
Wait(1)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(ThirdNearestEnemyOf(Myself))
See(NearestEnemyOf(Myself))
!Range(ThirdNearestEnemyOf(Myself),15)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
OR(11)
HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
HasItem("wand04",Myself) // Wand of Paralyzation
HasItem("wand05",Myself) // Wand of Fire
HasItem("wand06",Myself) // Wand of Frost
HasItem("wand07",Myself) // Wand of Lightning
HasItem("wand08",Myself) // Wand of Sleep
GlobalTimerNotExpired("teleportfield","LOCALS")
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#melf",Myself) // Melf's Minute Meteor
StateCheck(Myself,STATE_INVISIBLE)
OR(3)
Gender(Myself,ILLUSIONARY)
!HasItem("dw#eneb",Myself) // Energy Blade
StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
Wait(1)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
OR(2)
GlobalTimerNotExpired("DMWWTimeStopRunning","LOCALS")
CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
Wait(1)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
OR(13)
CheckStat(Player1,1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
CheckStat(Player1,1,CLERIC_PHYSICAL_MIRROR)
CheckStat(Player2,1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
CheckStat(Player2,1,CLERIC_PHYSICAL_MIRROR)
CheckStat(Player3,1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
CheckStat(Player3,1,CLERIC_PHYSICAL_MIRROR)
CheckStat(Player4,1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
CheckStat(Player4,1,CLERIC_PHYSICAL_MIRROR)
CheckStat(Player5,1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
CheckStat(Player5,1,CLERIC_PHYSICAL_MIRROR)
CheckStat(Player6,1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
CheckStat(Player6,1,CLERIC_PHYSICAL_MIRROR)
PartyHasItem("shld24")
!Global("DMWWinitialiseseePNM","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("DMWWinitialiseseePNM","LOCALS",1)
SetGlobalTimer("DMWWseePNM","LOCALS",ONE_ROUND)
RESPONSE #100
SetGlobal("DMWWinitialiseseePNM","LOCALS",1)
SetGlobalTimer("DMWWseePNM","LOCALS",3)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC]) // Mordenkainen's Sword
See([PC])
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!StateCheck([PC],STATE_IMMOBILE)
!StateCheck([PC],STATE_FEEBLEMINDED)
!CheckStatGT([PC],0,HELD)
OR(2)
!CheckStat([PC],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
HPPercentLT([PC],40)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC],30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SecondNearest([PC])) // Mordenkainen's Sword
See(SecondNearest([PC]))
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!StateCheck(SecondNearest([PC]),STATE_IMMOBILE)
!StateCheck(SecondNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(SecondNearest([PC]),0,HELD)
OR(2)
!CheckStat(SecondNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SecondNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(SecondNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
HPPercentLT(SecondNearest([PC]),40)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SecondNearest([PC]),30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",ThirdNearest([PC])) // Mordenkainen's Sword
See(ThirdNearest([PC]))
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!StateCheck(ThirdNearest([PC]),STATE_IMMOBILE)
!StateCheck(ThirdNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(ThirdNearest([PC]),0,HELD)
OR(2)
!CheckStat(ThirdNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(ThirdNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(ThirdNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
HPPercentLT(ThirdNearest([PC]),40)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(ThirdNearest([PC]),30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FourthNearest([PC])) // Mordenkainen's Sword
See(FourthNearest([PC]))
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!StateCheck(FourthNearest([PC]),STATE_IMMOBILE)
!StateCheck(FourthNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(FourthNearest([PC]),0,HELD)
OR(2)
!CheckStat(FourthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FourthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FourthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FourthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(FourthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
HPPercentLT(FourthNearest([PC]),40)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FourthNearest([PC]),30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FifthNearest([PC])) // Mordenkainen's Sword
See(FifthNearest([PC]))
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!StateCheck(FifthNearest([PC]),STATE_IMMOBILE)
!StateCheck(FifthNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(FifthNearest([PC]),0,HELD)
OR(2)
!CheckStat(FifthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FifthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FifthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FifthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(FifthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
HPPercentLT(FifthNearest([PC]),40)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FifthNearest([PC]),30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SixthNearest([PC])) // Mordenkainen's Sword
See(SixthNearest([PC]))
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!StateCheck(SixthNearest([PC]),STATE_IMMOBILE)
!StateCheck(SixthNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(SixthNearest([PC]),0,HELD)
OR(2)
!CheckStat(SixthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SixthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SixthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SixthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(SixthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
HPPercentLT(SixthNearest([PC]),40)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SixthNearest([PC]),30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC.0.0.MAGE_ALL],STATE_INVISIBLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC.0.0.MAGE_ALL]) // Mordenkainen's Sword
See([PC.0.0.MAGE_ALL])
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!StateCheck([PC.0.0.MAGE_ALL],STATE_IMMOBILE)
!StateCheck([PC.0.0.MAGE_ALL],STATE_FEEBLEMINDED)
!CheckStatGT([PC.0.0.MAGE_ALL],0,HELD)
OR(2)
!CheckStat([PC.0.0.MAGE_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.MAGE_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.MAGE_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC.0.0.MAGE_ALL],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC.0.0.MAGE_ALL],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC.0.0.MAGE_ALL],30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC.0.0.CLERIC_ALL],STATE_INVISIBLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC.0.0.CLERIC_ALL]) // Mordenkainen's Sword
See([PC.0.0.CLERIC_ALL])
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_IMMOBILE)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_FEEBLEMINDED)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,HELD)
OR(2)
!CheckStat([PC.0.0.CLERIC_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.CLERIC_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC.0.0.CLERIC_ALL],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC.0.0.CLERIC_ALL],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC.0.0.CLERIC_ALL],30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC.0.0.DRUID_ALL],STATE_INVISIBLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC.0.0.DRUID_ALL]) // Mordenkainen's Sword
See([PC.0.0.DRUID_ALL])
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
!StateCheck([PC.0.0.DRUID_ALL],STATE_IMMOBILE)
!StateCheck([PC.0.0.DRUID_ALL],STATE_FEEBLEMINDED)
!CheckStatGT([PC.0.0.DRUID_ALL],0,HELD)
OR(2)
!CheckStat([PC.0.0.DRUID_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.DRUID_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.DRUID_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC.0.0.DRUID_ALL],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC.0.0.DRUID_ALL],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC.0.0.DRUID_ALL],30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC.0.0.BARD],STATE_INVISIBLE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC.0.0.BARD]) // Mordenkainen's Sword
See([PC.0.0.BARD])
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!StateCheck([PC.0.0.BARD],STATE_IMMOBILE)
!StateCheck([PC.0.0.BARD],STATE_FEEBLEMINDED)
!CheckStatGT([PC.0.0.BARD],0,HELD)
OR(2)
!CheckStat([PC.0.0.BARD],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.BARD],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.BARD])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC.0.0.BARD],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC.0.0.BARD],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC.0.0.BARD],30)
RESPONSE #50
Continue()
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC]) // Mordenkainen's Sword
See([PC])
!HasItem("morsword",[PC]) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!StateCheck([PC],STATE_IMMOBILE)
!StateCheck([PC],STATE_FEEBLEMINDED)
!CheckStatGT([PC],0,HELD)
OR(2)
!CheckStat([PC],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC],30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SecondNearest([PC])) // Mordenkainen's Sword
See(SecondNearest([PC]))
!HasItem("morsword",SecondNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!StateCheck(SecondNearest([PC]),STATE_IMMOBILE)
!StateCheck(SecondNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(SecondNearest([PC]),0,HELD)
OR(2)
!CheckStat(SecondNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SecondNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(SecondNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SecondNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",ThirdNearest([PC])) // Mordenkainen's Sword
See(ThirdNearest([PC]))
!HasItem("morsword",ThirdNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!StateCheck(ThirdNearest([PC]),STATE_IMMOBILE)
!StateCheck(ThirdNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(ThirdNearest([PC]),0,HELD)
OR(2)
!CheckStat(ThirdNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(ThirdNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(ThirdNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(ThirdNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FourthNearest([PC])) // Mordenkainen's Sword
See(FourthNearest([PC]))
!HasItem("morsword",FourthNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!StateCheck(FourthNearest([PC]),STATE_IMMOBILE)
!StateCheck(FourthNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(FourthNearest([PC]),0,HELD)
OR(2)
!CheckStat(FourthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FourthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FourthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FourthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(FourthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FourthNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FifthNearest([PC])) // Mordenkainen's Sword
See(FifthNearest([PC]))
!HasItem("morsword",FifthNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!StateCheck(FifthNearest([PC]),STATE_IMMOBILE)
!StateCheck(FifthNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(FifthNearest([PC]),0,HELD)
OR(2)
!CheckStat(FifthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FifthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FifthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FifthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(FifthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FifthNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SixthNearest([PC])) // Mordenkainen's Sword
See(SixthNearest([PC]))
!HasItem("morsword",SixthNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!StateCheck(SixthNearest([PC]),STATE_IMMOBILE)
!StateCheck(SixthNearest([PC]),STATE_FEEBLEMINDED)
!CheckStatGT(SixthNearest([PC]),0,HELD)
OR(2)
!CheckStat(SixthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SixthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SixthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SixthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(SixthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SixthNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",NearestEnemyOf(Myself)) // Mordenkainen's Sword
See(NearestEnemyOf(Myself))
!HasItem("morsword",NearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!StateCheck(NearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(NearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
OR(2)
!CheckStat(NearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",NearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(NearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(NearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SecondNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(SecondNearestEnemyOf(Myself))
!HasItem("morsword",SecondNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
OR(2)
!CheckStat(SecondNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SecondNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(SecondNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SecondNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",ThirdNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(ThirdNearestEnemyOf(Myself))
!HasItem("morsword",ThirdNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
OR(2)
!CheckStat(ThirdNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(ThirdNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(ThirdNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(ThirdNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FourthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FourthNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(FourthNearestEnemyOf(Myself))
!HasItem("morsword",FourthNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,HELD)
OR(2)
!CheckStat(FourthNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FourthNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FourthNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(FourthNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FourthNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FifthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FifthNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(FifthNearestEnemyOf(Myself))
!HasItem("morsword",FifthNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,HELD)
OR(2)
!CheckStat(FifthNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FifthNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FifthNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(FifthNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FifthNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SixthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SixthNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(SixthNearestEnemyOf(Myself))
!HasItem("morsword",SixthNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_IMMOBILE)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_FEEBLEMINDED)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,HELD)
OR(2)
!CheckStat(SixthNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SixthNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SixthNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(SixthNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SixthNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",[PC]) // Mordenkainen's Sword
See([PC])
!HasItem("morsword",[PC]) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
OR(2)
!CheckStat([PC],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT([PC],100,RESISTMISSILE)
OR(2)
CheckStatLT([PC],75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate([PC],30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SecondNearest([PC])) // Mordenkainen's Sword
See(SecondNearest([PC]))
!HasItem("morsword",SecondNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
OR(2)
!CheckStat(SecondNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SecondNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(SecondNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SecondNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",ThirdNearest([PC])) // Mordenkainen's Sword
See(ThirdNearest([PC]))
!HasItem("morsword",ThirdNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
OR(2)
!CheckStat(ThirdNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(ThirdNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(ThirdNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(ThirdNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FourthNearest([PC])) // Mordenkainen's Sword
See(FourthNearest([PC]))
!HasItem("morsword",FourthNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
OR(2)
!CheckStat(FourthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FourthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FourthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FourthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(FourthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FourthNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FifthNearest([PC])) // Mordenkainen's Sword
See(FifthNearest([PC]))
!HasItem("morsword",FifthNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
OR(2)
!CheckStat(FifthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FifthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FifthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FifthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(FifthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FifthNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SixthNearest([PC])) // Mordenkainen's Sword
See(SixthNearest([PC]))
!HasItem("morsword",SixthNearest([PC])) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
OR(2)
!CheckStat(SixthNearest([PC]),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SixthNearest([PC]),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SixthNearest([PC]))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SixthNearest([PC]),100,RESISTMISSILE)
OR(2)
CheckStatLT(SixthNearest([PC]),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SixthNearest([PC]),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",NearestEnemyOf(Myself)) // Mordenkainen's Sword
See(NearestEnemyOf(Myself))
!HasItem("morsword",NearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStat(NearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",NearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(NearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(NearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SecondNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(SecondNearestEnemyOf(Myself))
!HasItem("morsword",SecondNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStat(SecondNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SecondNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(SecondNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SecondNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",ThirdNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(ThirdNearestEnemyOf(Myself))
!HasItem("morsword",ThirdNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStat(ThirdNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(ThirdNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(ThirdNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(ThirdNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FourthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FourthNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(FourthNearestEnemyOf(Myself))
!HasItem("morsword",FourthNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStat(FourthNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FourthNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FourthNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(FourthNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FourthNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(FifthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",FifthNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(FifthNearestEnemyOf(Myself))
!HasItem("morsword",FifthNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStat(FifthNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",FifthNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(FifthNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(FifthNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(FifthNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(SixthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",SixthNearestEnemyOf(Myself)) // Mordenkainen's Sword
See(SixthNearestEnemyOf(Myself))
!HasItem("morsword",SixthNearestEnemyOf(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStat(SixthNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SixthNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
CheckStatLT(SixthNearestEnemyOf(Myself),100,RESISTMISSILE)
OR(2)
CheckStatLT(SixthNearestEnemyOf(Myself),75,RESISTMISSILE)
GlobalTimerNotExpired("targetcompromise","LOCALS")
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(SixthNearestEnemyOf(Myself),30)
END
IF
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerNotExpired("castspell","LOCALS")
!CheckStatGT(Myself,0,WIZARD_IMPROVED_ALACRITY)
!CheckStat(Myself,1,SANCTUARY)
ActionListEmpty()
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
!HasItem("morsword",LastSeenBy(Myself)) // Mordenkainen's Sword
Allegiance(Myself,ENEMY)
OR(6)
See(Player1)
See(Player2)
See(Player3)
See(Player4)
See(Player5)
See(Player6)
THEN
RESPONSE #100
EquipRanged()
AttackReevaluate(LastSeenBy(Myself),30)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
!HaveSpell(WIZARD_CHARM_PERSON) // SPWI104.SPL (Charm Person)
!HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!HaveSpell(WIZARD_FLAME_ARROW) // SPWI303.SPL (Flame Arrow)
!HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!HaveSpell(WIZARD_BLINDNESS) // SPWI106.SPL (Blindness)
!HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!HasItem("wand04",Myself) // Wand of Paralyzation
!HasItem("wand05",Myself) // Wand of Fire
!HasItem("wand06",Myself) // Wand of Frost
!HasItem("wand07",Myself) // Wand of Lightning
!HasItem("wand08",Myself) // Wand of Sleep
OR(2)
Range(NearestEnemyOf(Myself),5)
!HasItem("dw#move0",Myself) // Mirror
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),30)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MIRROR_IMAGE) // SPWI212.SPL (Mirror Image)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
See(NearestEnemyOf(Myself))
!CheckStatGT(Myself,0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
CheckStatLT(Myself,2,STONESKINS)
!StateCheck(Myself,STATE_MIRRORIMAGE)
Global("instantprep","LOCALS",1)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_MIRROR_IMAGE) // SPWI212.SPL (Mirror Image)
SetGlobalTimer("redefend","LOCALS",7)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("potn10",Myself) // Potion of Invisibility
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
HPPercentLT(Myself,75)
!StateCheck(Myself,STATE_INVISIBLE)
!CheckSpellState(Myself,CANNOT_TURN_INVISIBLE)
!GlobalTimerNotExpired("thief_detection","LOCALS")
GlobalTimerExpired("redefend","LOCALS")
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49135) // Quaffs potion of invisibility
UseItem("potn10",Myself) // Potion of Invisibility
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("potn11",Myself) // Potion of Invulnerability
CheckStatGT(Myself,0,ARMORCLASS)
Class(Myself,FIGHTER_MAGE)
See(NearestEnemyOf(Myself))
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
Range(LastSeenBy(Myself),5)
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerExpired("redefend","LOCALS")
Global("magedrinks","LOCALS",0)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49136) // Quaffs potion of invulnerability
UseItem("potn11",Myself) // Potion of Invulnerability
SetGlobal("magedrinks","LOCALS",1)
SetGlobalTimer("redefend","LOCALS",7)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("potn24",Myself) // Potion of Defense
CheckStatGT(Myself,0,ARMORCLASS)
See(NearestEnemyOf(Myself))
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
Range(LastSeenBy(Myself),5)
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerExpired("redefend","LOCALS")
Global("magedrinks","LOCALS",0)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49131) // Quaffs potion of defense
UseItem("potn24",Myself) // Potion of Defense
SetGlobal("magedrinks","LOCALS",1)
SetGlobalTimer("redefend","LOCALS",7)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("dw#ptn11",Myself) // Potion of Invulnerability
CheckStatGT(Myself,0,ARMORCLASS)
Class(Myself,FIGHTER_MAGE)
See(NearestEnemyOf(Myself))
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
Range(LastSeenBy(Myself),5)
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerExpired("redefend","LOCALS")
Global("magedrinks","LOCALS",0)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49136) // Quaffs potion of invulnerability
UseItem("dw#ptn11",Myself) // Potion of Invulnerability
SetGlobal("magedrinks","LOCALS",1)
SetGlobalTimer("redefend","LOCALS",7)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("dw#ptn24",Myself) // Potion of Defense
CheckStatGT(Myself,0,ARMORCLASS)
See(NearestEnemyOf(Myself))
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
Range(LastSeenBy(Myself),5)
!StateCheck(Myself,STATE_INVISIBLE)
GlobalTimerExpired("redefend","LOCALS")
Global("magedrinks","LOCALS",0)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49131) // Quaffs potion of defense
UseItem("dw#ptn24",Myself) // Potion of Defense
SetGlobal("magedrinks","LOCALS",1)
SetGlobalTimer("redefend","LOCALS",7)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("potn55",Myself)
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
HPPercentLT(Myself,100)
OR(2)
StateCheck(Myself,STATE_INVISIBLE)
!See(NearestEnemyOf(Myself))
OR(2)
HPPercentLT(Myself,75)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49137) // Quaffs superior healing potion
UseItem("potn55",Myself)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("potn52",Myself) // Potion of Extra Healing
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
HPPercentLT(Myself,100)
OR(2)
StateCheck(Myself,STATE_INVISIBLE)
!See(NearestEnemyOf(Myself))
OR(2)
HPPercentLT(Myself,75)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49138) // Quaffs extra-healing potion
UseItem("potn52",Myself) // Potion of Extra Healing
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("extheal",Myself)
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
HPPercentLT(Myself,100)
OR(2)
StateCheck(Myself,STATE_INVISIBLE)
!See(NearestEnemyOf(Myself))
OR(2)
HPPercentLT(Myself,75)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49138) // Quaffs extra-healing potion
UseItem("extheal",Myself)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HasItem("potn08",Myself) // Potion of Healing
OR(2)
!See(NearestEnemyOf(Myself))
CheckStatLT(Myself,11,LEVEL)
OR(2)
Global("DMWW_mage_difficulty","GLOBAL",0)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
DifficultyGT(EASY)
GlobalGT("DMWW_mage_difficulty","GLOBAL",2)
HPPercentLT(Myself,100)
OR(2)
StateCheck(Myself,STATE_INVISIBLE)
!See(NearestEnemyOf(Myself))
OR(2)
HPPercentLT(Myself,75)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49134) // Quaffs healing potion
UseItem("potn08",Myself) // Potion of Healing
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
See(NearestEnemyOf(Myself))
OR(5)
See(NearestEnemyOfType([0.0.0.MAGE_ALL]))
See(NearestEnemyOfType([0.0.0.BARD]))
See(NearestEnemyOfType([0.0.0.CLERIC_ALL]))
See(NearestEnemyOfType([0.0.0.DRUID_ALL]))
See(NearestEnemyOfType([0.0.0.SORCERER]))
GlobalTimerExpired("redefend","LOCALS")
!GlobalTimerNotExpired("impinv","LOCALS")
!CheckSpellState(Myself,SPELL_PROTECTION)
THEN
RESPONSE #200
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
SetGlobalTimer("redefend","LOCALS",7)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) // SPWI406.SPL (Minor Globe of Invulnerability)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
See(NearestEnemyOf(Myself))
GlobalTimerExpired("redefend","LOCALS")
CheckStat(Myself,0,MINORGLOBE)
OR(8)
See(NearestEnemyOfType([0.0.0.MAGE_ALL]))
See(NearestEnemyOfType([0.0.0.BARD]))
See(NearestEnemyOfType([0.0.0.CLERIC_ALL]))
See(NearestEnemyOfType([0.0.0.DRUID_ALL]))
See(NearestEnemyOfType([0.0.0.SORCERER]))
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
HaveSpell(WIZARD_SKULL_TRAP) // SPWI313.SPL (Skull Trap)
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) // SPWI406.SPL (Minor Globe of Invulnerability)
SetGlobalTimer("redefend","LOCALS",7)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(3)
CheckSpellState(ThirdNearestEnemyOf(Myself),BUFF_PRO_DAMAGE)
CheckSpellState(ThirdNearestEnemyOf(Myself),BUFF_PRO_SPELLS)
CheckSpellState(ThirdNearestEnemyOf(Myself),BUFF_ENHANCEMENT)
!GlobalTimerNotExpired("easy_dispel","LOCALS")
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(3)
CheckSpellState(SecondNearestEnemyOf(Myself),BUFF_PRO_DAMAGE)
CheckSpellState(SecondNearestEnemyOf(Myself),BUFF_PRO_SPELLS)
CheckSpellState(SecondNearestEnemyOf(Myself),BUFF_ENHANCEMENT)
!GlobalTimerNotExpired("easy_dispel","LOCALS")
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(3)
CheckSpellState(NearestEnemyOf(Myself),BUFF_PRO_DAMAGE)
CheckSpellState(NearestEnemyOf(Myself),BUFF_PRO_SPELLS)
CheckSpellState(NearestEnemyOf(Myself),BUFF_ENHANCEMENT)
!GlobalTimerNotExpired("easy_dispel","LOCALS")
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
CheckSpellState(LastSeenBy(Myself),BUFF_PRO_DAMAGE)
CheckSpellState(LastSeenBy(Myself),BUFF_PRO_SPELLS)
CheckSpellState(LastSeenBy(Myself),BUFF_ENHANCEMENT)
!GlobalTimerNotExpired("easy_dispel","LOCALS")
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("easy_dispel","LOCALS",FOUR_MINUTES)
SetGlobalTimer("easy_antimagic","LOCALS",TWO_MINUTES)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
Range(NearestEnemyOf(Myself),6)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(ThirdFarthestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdFarthestEnemyOf(Myself),ENEMY)
OR(2)
!Range(ThirdFarthestEnemyOf(Myself),20)
CheckStatGT(Myself,0,MINORGLOBE)
See(ThirdFarthestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SecondFarthestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(SecondFarthestEnemyOf(Myself),ENEMY)
OR(2)
!Range(SecondFarthestEnemyOf(Myself),20)
CheckStatGT(Myself,0,MINORGLOBE)
See(SecondFarthestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(FarthestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(FarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(FarthestEnemyOf(Myself),ENEMY)
OR(2)
!Range(FarthestEnemyOf(Myself),20)
CheckStatGT(Myself,0,MINORGLOBE)
See(FarthestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(2)
!Range(LastSeenBy(Myself),20)
CheckStatGT(Myself,0,MINORGLOBE)
See(LastSeenBy(Myself))
THEN
RESPONSE #80
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(2)
!Range(LastSeenBy(Myself),20)
CheckStatGT(Myself,0,MINORGLOBE)
See(LastSeenBy(Myself))
THEN
RESPONSE #80
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
See(LastSeenBy(Myself))
THEN
RESPONSE #80
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_HORROR) // SPWI205.SPL (Horror)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
See(LastSeenBy(Myself))
THEN
RESPONSE #80
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
StateCheck(Myself,STATE_INVISIBLE)
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
THEN
RESPONSE #100
RandomWalk()
END
IF
See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END
IF
!Global("chasing","LOCALS",0)
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobal("chasing","LOCALS",0)
Continue()
END
IF
ActionListEmpty()
Global("inafight","LOCALS",1)
Allegiance(Myself,ENEMY)
!See(NearestEnemyOf(Myself))
Global("chasing","LOCALS",0)
!Global("chasePC","LOCALS",0)
THEN
RESPONSE #100
SetGlobalTimer("chasetimer","LOCALS",8)
SetGlobal("chasing","LOCALS",1)
END
IF
!See(NearestEnemyOf(Myself))
GlobalTimerExpired("chasetimer","LOCALS")
!Global("inafight","LOCALS",0)
!Global("chasePC","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("inafight","LOCALS",0)
SetGlobal("chasePC","LOCALS",0)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
GlobalTimerExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",1)
!Detect([PC])
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
!Range(Player1,30)
!StateCheck(Myself,STATE_INVISIBLE)
!HasItem("dw#nodor",Myself) // Mirror
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpell(Player1,WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SetGlobalTimer("teleportpursuetimer","LOCALS",THREE_ROUNDS)
SetGlobal("chasePC","LOCALS",0)
END
IF
!See(NearestEnemyOf(Myself))
!Detect(Player1)
!StateCheck(Player1,STATE_INVISIBLE)
!CheckStatGT(Player1,0,SANCTUARY)
ActionListEmpty()
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalTimerNotExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",1)
OR(5)
!HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Range(Player1,30)
StateCheck(Myself,STATE_INVISIBLE)
HasItem("dw#nodor",Myself) // Mirror
GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
THEN
RESPONSE #100
MoveToObject(Player1)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
GlobalTimerExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",2)
!Detect([PC])
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
!Range(Player2,30)
!StateCheck(Myself,STATE_INVISIBLE)
!HasItem("dw#nodor",Myself) // Mirror
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpell(Player2,WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SetGlobalTimer("teleportpursuetimer","LOCALS",THREE_ROUNDS)
SetGlobal("chasePC","LOCALS",0)
END
IF
!See(NearestEnemyOf(Myself))
!Detect(Player2)
!StateCheck(Player2,STATE_INVISIBLE)
!CheckStatGT(Player2,0,SANCTUARY)
ActionListEmpty()
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalTimerNotExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",2)
OR(5)
!HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Range(Player2,30)
StateCheck(Myself,STATE_INVISIBLE)
HasItem("dw#nodor",Myself) // Mirror
GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
THEN
RESPONSE #100
MoveToObject(Player2)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
GlobalTimerExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",3)
!Detect([PC])
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
!Range(Player3,30)
!StateCheck(Myself,STATE_INVISIBLE)
!HasItem("dw#nodor",Myself) // Mirror
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpell(Player3,WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SetGlobalTimer("teleportpursuetimer","LOCALS",THREE_ROUNDS)
SetGlobal("chasePC","LOCALS",0)
END
IF
!See(NearestEnemyOf(Myself))
!Detect(Player3)
!StateCheck(Player3,STATE_INVISIBLE)
!CheckStatGT(Player3,0,SANCTUARY)
ActionListEmpty()
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalTimerNotExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",3)
OR(5)
!HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Range(Player3,30)
StateCheck(Myself,STATE_INVISIBLE)
HasItem("dw#nodor",Myself) // Mirror
GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
THEN
RESPONSE #100
MoveToObject(Player3)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
GlobalTimerExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",4)
!Detect([PC])
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
!Range(Player4,30)
!StateCheck(Myself,STATE_INVISIBLE)
!HasItem("dw#nodor",Myself) // Mirror
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpell(Player4,WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SetGlobalTimer("teleportpursuetimer","LOCALS",THREE_ROUNDS)
SetGlobal("chasePC","LOCALS",0)
END
IF
!See(NearestEnemyOf(Myself))
!Detect(Player4)
!StateCheck(Player4,STATE_INVISIBLE)
!CheckStatGT(Player4,0,SANCTUARY)
ActionListEmpty()
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalTimerNotExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",4)
OR(5)
!HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Range(Player4,30)
StateCheck(Myself,STATE_INVISIBLE)
HasItem("dw#nodor",Myself) // Mirror
GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
THEN
RESPONSE #100
MoveToObject(Player4)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
GlobalTimerExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",5)
!Detect([PC])
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
!Range(Player5,30)
!StateCheck(Myself,STATE_INVISIBLE)
!HasItem("dw#nodor",Myself) // Mirror
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpell(Player5,WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SetGlobalTimer("teleportpursuetimer","LOCALS",THREE_ROUNDS)
SetGlobal("chasePC","LOCALS",0)
END
IF
!See(NearestEnemyOf(Myself))
!Detect(Player5)
!StateCheck(Player5,STATE_INVISIBLE)
!CheckStatGT(Player5,0,SANCTUARY)
ActionListEmpty()
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalTimerNotExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",5)
OR(5)
!HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Range(Player5,30)
StateCheck(Myself,STATE_INVISIBLE)
HasItem("dw#nodor",Myself) // Mirror
GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
THEN
RESPONSE #100
MoveToObject(Player5)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
GlobalTimerExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",6)
!Detect([PC])
HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
!Range(Player6,30)
!StateCheck(Myself,STATE_INVISIBLE)
!HasItem("dw#nodor",Myself) // Mirror
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ReallyForceSpell(Player6,WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
RemoveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
SetGlobalTimer("teleportpursuetimer","LOCALS",THREE_ROUNDS)
SetGlobal("chasePC","LOCALS",0)
END
IF
!See(NearestEnemyOf(Myself))
!Detect(Player6)
!StateCheck(Player6,STATE_INVISIBLE)
!CheckStatGT(Player6,0,SANCTUARY)
ActionListEmpty()
!See(NearestEnemyOf(Myself))
!GlobalTimerNotExpired("castspell","LOCALS")
GlobalTimerNotExpired("chasetimer","LOCALS")
Global("chasePC","LOCALS",6)
OR(5)
!HaveSpell(WIZARD_DIMENSION_DOOR) // SPWI402.SPL (Dimension Door)
Range(Player6,30)
StateCheck(Myself,STATE_INVISIBLE)
HasItem("dw#nodor",Myself) // Mirror
GlobalTimerNotExpired("teleportpursuetimer","LOCALS")
THEN
RESPONSE #100
MoveToObject(Player6)
END
IF
GlobalLT("DMWW_mage_difficulty","GLOBAL",2)
OR(2)
Difficulty(EASIEST)
!Global("DMWW_mage_difficulty","GLOBAL",0)
THEN
RESPONSE #100
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
GlobalTimerExpired("redefend","LOCALS")
See(NearestEnemyOf(Myself))
!CheckStatGT(Myself,0,WIZARD_SPELL_TURNING)
!CheckStatGT(Myself,0,WIZARD_SPELL_TRAP)
!CheckStatGT(Myself,0,WIZARD_SPELL_DEFLECTION)
OR(2)
!Range(NearestEnemyOf(Myself),10)
CheckStatGT(Myself,0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
OR(2)
!Range(NearestEnemyOf(Myself),10)
CheckStatGT(Myself,0,STONESKINS)
THEN
RESPONSE #500
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_MINOR_SPELL_TURNING) // SPWI522.SPL (Minor Spell Turning)
RESPONSE #500
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) // SPWI406.SPL (Minor Globe of Invulnerability)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
GlobalTimerExpired("redefend","LOCALS")
See(NearestEnemyOf(Myself))
CheckStat(Myself,0,MINORGLOBE)
OR(2)
!Range(NearestEnemyOf(Myself),10)
CheckStatGT(Myself,0,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
OR(2)
!Range(NearestEnemyOf(Myself),10)
CheckStatGT(Myself,0,STONESKINS)
THEN
RESPONSE #500
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) // SPWI406.SPL (Minor Globe of Invulnerability)
RESPONSE #500
Continue()
END
IF
See(Myself)
False()
THEN
RESPONSE #100
NoAction()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
CheckSpellState([PC],PRIORITY_DISPEL)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat([PC],1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
SetGlobalTimer("DMWW_antimagic","LOCALS",THREE_ROUNDS)
RESPONSE #150
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
CheckSpellState(SecondNearest([PC]),PRIORITY_DISPEL)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(SecondNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
SetGlobalTimer("DMWW_antimagic","LOCALS",THREE_ROUNDS)
RESPONSE #150
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
CheckSpellState(ThirdNearest([PC]),PRIORITY_DISPEL)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(ThirdNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
SetGlobalTimer("DMWW_antimagic","LOCALS",THREE_ROUNDS)
RESPONSE #150
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
CheckSpellState(FourthNearest([PC]),PRIORITY_DISPEL)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(FourthNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
SetGlobalTimer("DMWW_antimagic","LOCALS",THREE_ROUNDS)
RESPONSE #150
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
CheckSpellState(FifthNearest([PC]),PRIORITY_DISPEL)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(FifthNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
SetGlobalTimer("DMWW_antimagic","LOCALS",THREE_ROUNDS)
RESPONSE #150
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
CheckSpellState(SixthNearest([PC]),PRIORITY_DISPEL)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(SixthNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
SetGlobalTimer("DMWW_antimagic","LOCALS",THREE_ROUNDS)
RESPONSE #150
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState(SixthNearest([PC]),BUFF_PRO_WEAPONS)
CheckSpellState(SixthNearest([PC]),BUFF_PRO_DAMAGE)
CheckSpellState(SixthNearest([PC]),BUFF_PRO_SPELLS)
CheckSpellState(SixthNearest([PC]),BUFF_PRO_EFFECTS)
CheckSpellState(SixthNearest([PC]),BUFF_ENHANCEMENT)
CheckStatGT(SixthNearest([PC]),0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(SixthNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See(SixthNearest([PC]))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState(FifthNearest([PC]),BUFF_PRO_WEAPONS)
CheckSpellState(FifthNearest([PC]),BUFF_PRO_DAMAGE)
CheckSpellState(FifthNearest([PC]),BUFF_PRO_SPELLS)
CheckSpellState(FifthNearest([PC]),BUFF_PRO_EFFECTS)
CheckSpellState(FifthNearest([PC]),BUFF_ENHANCEMENT)
CheckStatGT(FifthNearest([PC]),0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(FifthNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See(FifthNearest([PC]))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState(FourthNearest([PC]),BUFF_PRO_WEAPONS)
CheckSpellState(FourthNearest([PC]),BUFF_PRO_DAMAGE)
CheckSpellState(FourthNearest([PC]),BUFF_PRO_SPELLS)
CheckSpellState(FourthNearest([PC]),BUFF_PRO_EFFECTS)
CheckSpellState(FourthNearest([PC]),BUFF_ENHANCEMENT)
CheckStatGT(FourthNearest([PC]),0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(FourthNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See(FourthNearest([PC]))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState(ThirdNearest([PC]),BUFF_PRO_WEAPONS)
CheckSpellState(ThirdNearest([PC]),BUFF_PRO_DAMAGE)
CheckSpellState(ThirdNearest([PC]),BUFF_PRO_SPELLS)
CheckSpellState(ThirdNearest([PC]),BUFF_PRO_EFFECTS)
CheckSpellState(ThirdNearest([PC]),BUFF_ENHANCEMENT)
CheckStatGT(ThirdNearest([PC]),0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(ThirdNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See(ThirdNearest([PC]))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState(SecondNearest([PC]),BUFF_PRO_WEAPONS)
CheckSpellState(SecondNearest([PC]),BUFF_PRO_DAMAGE)
CheckSpellState(SecondNearest([PC]),BUFF_PRO_SPELLS)
CheckSpellState(SecondNearest([PC]),BUFF_PRO_EFFECTS)
CheckSpellState(SecondNearest([PC]),BUFF_ENHANCEMENT)
CheckStatGT(SecondNearest([PC]),0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(SecondNearest([PC]),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See(SecondNearest([PC]))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState([PC],BUFF_PRO_WEAPONS)
CheckSpellState([PC],BUFF_PRO_DAMAGE)
CheckSpellState([PC],BUFF_PRO_SPELLS)
CheckSpellState([PC],BUFF_PRO_EFFECTS)
CheckSpellState([PC],BUFF_ENHANCEMENT)
CheckStatGT([PC],0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat([PC],1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See([PC])
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
OR(2)
!GlobalTimerNotExpired("DMWW_dispel","LOCALS")
HasItem("dw#dispe",Myself) // Mirror
OR(6)
CheckSpellState(LastSeenBy(Myself),BUFF_PRO_WEAPONS)
CheckSpellState(LastSeenBy(Myself),BUFF_PRO_DAMAGE)
CheckSpellState(LastSeenBy(Myself),BUFF_PRO_SPELLS)
CheckSpellState(LastSeenBy(Myself),BUFF_PRO_EFFECTS)
CheckSpellState(LastSeenBy(Myself),BUFF_ENHANCEMENT)
CheckStatGT(LastSeenBy(Myself),0,STONESKINS)
!StateCheck(Player1,STATE_DISABLED)
!CheckStatGT(Player1,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player1,ENEMY)
!StateCheck(Player2,STATE_DISABLED)
!CheckStatGT(Player2,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player2,ENEMY)
!StateCheck(Player3,STATE_DISABLED)
!CheckStatGT(Player3,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player3,ENEMY)
!StateCheck(Player4,STATE_DISABLED)
!CheckStatGT(Player4,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player4,ENEMY)
!StateCheck(Player5,STATE_DISABLED)
!CheckStatGT(Player5,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player5,ENEMY)
!StateCheck(Player6,STATE_DISABLED)
!CheckStatGT(Player6,0,CLERIC_INSECT_PLAGUE)
!Allegiance(Player6,ENEMY)
!GlobalTimerNotExpired("delay_dispel","LOCALS")
!CheckStat(LastSeenBy(Myself),1,WIZARD_SPELL_IMMUNITY)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
!CheckSpellState(Myself,TIME_STOP)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_DISPEL_MAGIC) // SPWI302.SPL (Remove Magic)
SetGlobalTimer("DMWW_dispel","LOCALS",THREE_ROUNDS)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(SixthNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(SixthNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(SixthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(FifthNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(FifthNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(FifthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(FourthNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(FourthNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(ThirdNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(ThirdNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(SecondNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(SecondNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(NearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(NearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(LastSeenBy(Myself),50,RESISTFIRE)
!CheckStat(LastSeenBy(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(LastSeenBy(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(LastSeenBy(Myself))
THEN
RESPONSE #150
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
OR(2)
!CheckStatGT([PC],50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStat([PC],6,WIZARD_SPELL_IMMUNITY)
Range([PC],10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
OR(2)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStat(SecondNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(SecondNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
OR(2)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStat(ThirdNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(ThirdNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
OR(2)
!CheckStatGT(FourthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckStat(FourthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(FourthNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
OR(2)
!CheckStatGT(FifthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckStat(FifthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(FifthNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
OR(2)
!CheckStatGT(SixthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckStat(SixthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(SixthNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckStat(NearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(NearestEnemyOf(Myself),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckStat(SecondNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(SecondNearestEnemyOf(Myself),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckStat(ThirdNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(ThirdNearestEnemyOf(Myself),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(SixthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckStat(SixthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(SixthNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(FifthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckStat(FifthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(FifthNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(FourthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckStat(FourthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(FourthNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStat(ThirdNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStat(SecondNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT([PC],50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStat([PC],6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT([PC],0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(FarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(FarthestEnemyOf(Myself))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(FarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FarthestEnemyOf(Myself),ENEMY)
!CheckStat(FarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(FarthestEnemyOf(Myself),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FarthestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(SecondFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondFarthestEnemyOf(Myself))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(SecondFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondFarthestEnemyOf(Myself),ENEMY)
!CheckStat(SecondFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondFarthestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(ThirdFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdFarthestEnemyOf(Myself))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdFarthestEnemyOf(Myself),ENEMY)
!CheckStat(ThirdFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdFarthestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
OR(2)
!CheckStatGT(SixthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckStatGT(SixthNearest([PC]),0,MINORGLOBE)
!CheckStat(SixthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(SixthNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(SixthNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(SixthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(SixthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(SixthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(SixthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(SixthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
OR(2)
!CheckStatGT(FifthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckStatGT(FifthNearest([PC]),0,MINORGLOBE)
!CheckStat(FifthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(FifthNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(FifthNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(FifthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(FifthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(FifthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(FifthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(FifthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
OR(2)
!CheckStatGT(FourthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckStatGT(FourthNearest([PC]),0,MINORGLOBE)
!CheckStat(FourthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(FourthNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(FourthNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(FourthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(FourthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(FourthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(FourthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(FourthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
OR(2)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStat(ThirdNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(ThirdNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(ThirdNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(ThirdNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(ThirdNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(ThirdNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(ThirdNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(ThirdNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
OR(2)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStat(SecondNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(SecondNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(SecondNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(SecondNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(SecondNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(SecondNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(SecondNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(SecondNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
OR(2)
!CheckStatGT([PC],50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStat([PC],6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride([PC],Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride([PC],Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride([PC],CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride([PC],CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride([PC],CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride([PC],Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride([PC],Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(FarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(FarthestEnemyOf(Myself))
OR(2)
!CheckStatGT(FarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FarthestEnemyOf(Myself),ENEMY)
!CheckStatGT(FarthestEnemyOf(Myself),0,MINORGLOBE)
!CheckStat(FarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(FarthestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(FarthestEnemyOf(Myself),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(FarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(FarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(FarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(FarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(FarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FarthestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(SecondFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondFarthestEnemyOf(Myself))
OR(2)
!CheckStatGT(SecondFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondFarthestEnemyOf(Myself),ENEMY)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,MINORGLOBE)
!CheckStat(SecondFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(SecondFarthestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(SecondFarthestEnemyOf(Myself),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(SecondFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(SecondFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(SecondFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(SecondFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(SecondFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondFarthestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(ThirdFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdFarthestEnemyOf(Myself))
OR(2)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdFarthestEnemyOf(Myself),ENEMY)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,MINORGLOBE)
!CheckStat(ThirdFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(ThirdFarthestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(ThirdFarthestEnemyOf(Myself),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(ThirdFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(ThirdFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(ThirdFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(ThirdFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(ThirdFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdFarthestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(NearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
!Kit(NearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(NearestEnemyOf(Myself),RESIST_FEAR)
!General(NearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(NearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(NearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(NearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(NearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(NearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
!Kit(SecondNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SecondNearestEnemyOf(Myself),RESIST_FEAR)
!General(SecondNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SecondNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SecondNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SecondNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SecondNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SecondNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
!Kit(ThirdNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(ThirdNearestEnemyOf(Myself),RESIST_FEAR)
!General(ThirdNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(ThirdNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(ThirdNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(ThirdNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,HELD)
!Kit(FourthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FourthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FourthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FourthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FourthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FourthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FourthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FourthNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,HELD)
!Kit(FifthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FifthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FifthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FifthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FifthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FifthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FifthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FifthNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(FifthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,HELD)
!Kit(SixthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SixthNearestEnemyOf(Myself),RESIST_FEAR)
!General(SixthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SixthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SixthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SixthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SixthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SixthNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(SixthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(LastSeenBy(Myself),STATE_DISABLED)
!CheckStatGT(LastSeenBy(Myself),0,HELD)
!Kit(LastSeenBy(Myself),CAVALIER)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(LastSeenBy(Myself),RESIST_FEAR)
!General(LastSeenBy(Myself),UNDEAD)
!CheckSpellState(LastSeenBy(Myself),STATE_ENRAGED)
!Kit(LastSeenBy(Myself),Blackguard)
OR(2)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
TriggerOverride(LastSeenBy(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(LastSeenBy(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(LastSeenBy(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(LastSeenBy(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_HORROR) // SPWI205.SPL (Horror)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(NearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
!Kit(NearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(NearestEnemyOf(Myself),RESIST_FEAR)
!General(NearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(NearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(NearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(NearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(NearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(NearestEnemyOf(Myself),0,SAVEVSSPELL)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
!Kit(SecondNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SecondNearestEnemyOf(Myself),RESIST_FEAR)
!General(SecondNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SecondNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SecondNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SecondNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SecondNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SecondNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
!Kit(ThirdNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(ThirdNearestEnemyOf(Myself),RESIST_FEAR)
!General(ThirdNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(ThirdNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(ThirdNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(ThirdNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(FourthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,HELD)
!Kit(FourthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FourthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FourthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FourthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FourthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FourthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FourthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FourthNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(FifthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,HELD)
!Kit(FifthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FifthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FifthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FifthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FifthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FifthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FifthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FifthNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(FifthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SixthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,HELD)
!Kit(SixthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SixthNearestEnemyOf(Myself),RESIST_FEAR)
!General(SixthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SixthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SixthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SixthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SixthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SixthNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(SixthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(LastSeenBy(Myself),STATE_DISABLED)
!CheckStatGT(LastSeenBy(Myself),0,HELD)
!Kit(LastSeenBy(Myself),CAVALIER)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(LastSeenBy(Myself),RESIST_FEAR)
!General(LastSeenBy(Myself),UNDEAD)
!CheckSpellState(LastSeenBy(Myself),STATE_ENRAGED)
!Kit(LastSeenBy(Myself),Blackguard)
OR(2)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
TriggerOverride(LastSeenBy(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(LastSeenBy(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(LastSeenBy(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(LastSeenBy(Myself),0,SAVEVSSPELL)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_HORROR) // SPWI205.SPL (Horror)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
HasItem("wand02",Myself) // Wand of Fear
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
!StateCheck(LastSeenBy(Myself),STATE_DISABLED)
!CheckStatGT(LastSeenBy(Myself),0,HELD)
!Kit(LastSeenBy(Myself),CAVALIER)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(LastSeenBy(Myself),RESIST_FEAR)
!General(LastSeenBy(Myself),UNDEAD)
!CheckSpellState(LastSeenBy(Myself),STATE_ENRAGED)
!Kit(LastSeenBy(Myself),Blackguard)
OR(2)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
TriggerOverride(LastSeenBy(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(LastSeenBy(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(LastSeenBy(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(LastSeenBy(Myself),0,SAVEVSSPELL)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetInterrupt(FALSE)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49146) // Uses a wand
UseItem("wand02",LastSeenBy(Myself)) // Wand of Fear
SetInterrupt(TRUE)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckSpellState([PC.0.0.MAGE_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM)
StateCheck([PC.0.0.MAGE_ALL],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_ALL]) // No such index
Spell([PC.0.0.MAGE_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC_ALL])
!CheckStatGT([PC.0.0.CLERIC_ALL],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
!CheckSpellState([PC.0.0.CLERIC_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.CLERIC_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.CLERIC_ALL],ITEM_MM)
StateCheck([PC.0.0.CLERIC_ALL],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.CLERIC_ALL]) // No such index
Spell([PC.0.0.CLERIC_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.DRUID_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.DRUID_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.DRUID_ALL])
!CheckStatGT([PC.0.0.DRUID_ALL],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
!CheckSpellState([PC.0.0.DRUID_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.DRUID_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.DRUID_ALL],ITEM_MM)
StateCheck([PC.0.0.DRUID_ALL],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.DRUID_ALL]) // No such index
Spell([PC.0.0.DRUID_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckSpellState([PC.0.0.BARD],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.BARD],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.BARD],ITEM_MM)
StateCheck([PC.0.0.BARD],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.BARD]) // No such index
Spell([PC.0.0.BARD],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.MAGE_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.MAGE_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.MAGE_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.MAGE_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.CLERIC_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.CLERIC_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.CLERIC_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
!CheckStatGT([PC.0.0.CLERIC_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.DRUID_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.DRUID_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.DRUID_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.DRUID_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.DRUID_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.DRUID_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.DRUID_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.DRUID_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
!CheckStatGT([PC.0.0.DRUID_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.DRUID_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!StateCheck([PC.0.0.BARD],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.BARD],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.BARD],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.BARD])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.MAGE_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.MAGE_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.MAGE_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.MAGE_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.CLERIC_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.CLERIC_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.CLERIC_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.DRUID_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.DRUID_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.DRUID_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.DRUID_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.DRUID_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.DRUID_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.DRUID_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.DRUID_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.DRUID_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!StateCheck([PC.0.0.BARD],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.BARD],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.BARD],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.BARD])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.BARD],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
HPPercentLT([PC.0.0.BARD],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
HPPercentLT([PC.0.0.CLERIC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStatGT([PC],50,RESISTMAGIC)
HPPercentLT([PC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
HPPercentLT(SecondNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
HPPercentLT(ThirdNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStatGT([PC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckSpellState([PC.0.0.MAGE],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE]) // No such index
Spell([PC.0.0.MAGE],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckSpellState([PC.0.0.MAGE_THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_THIEF]) // No such index
Spell([PC.0.0.MAGE_THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckSpellState([PC.0.0.MAGE_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_ALL]) // No such index
Spell([PC.0.0.MAGE_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckSpellState([PC.0.0.THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF]) // No such index
Spell([PC.0.0.THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckSpellState([PC.0.0.BARD],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.BARD],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.BARD],ITEM_MM)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
HPPercentLT([PC.0.0.BARD],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.BARD]) // No such index
Spell([PC.0.0.BARD],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckSpellState([PC.0.0.THIEF_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF_ALL]) // No such index
Spell([PC.0.0.THIEF_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckSpellState([PC.0.0.CLERIC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
HPPercentLT([PC.0.0.CLERIC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.CLERIC]) // No such index
Spell([PC.0.0.CLERIC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckSpellState([PC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC],ITEM_MM_SEEN)
!CheckSpellState([PC],ITEM_MM)
!CheckStatGT([PC],50,RESISTMAGIC)
HPPercentLT([PC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC]) // No such index
Spell([PC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckSpellState(SecondNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(SecondNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(SecondNearest([PC]),ITEM_MM)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
HPPercentLT(SecondNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",SecondNearest([PC])) // No such index
Spell(SecondNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckSpellState(ThirdNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
HPPercentLT(ThirdNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",ThirdNearest([PC])) // No such index
Spell(ThirdNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckSpellState([PC.0.0.MAGE],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE]) // No such index
Spell([PC.0.0.MAGE],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckSpellState([PC.0.0.MAGE_THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_THIEF]) // No such index
Spell([PC.0.0.MAGE_THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckSpellState([PC.0.0.MAGE_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_ALL]) // No such index
Spell([PC.0.0.MAGE_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckSpellState([PC.0.0.THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF]) // No such index
Spell([PC.0.0.THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckSpellState([PC.0.0.BARD],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.BARD],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.BARD],ITEM_MM)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.BARD]) // No such index
Spell([PC.0.0.BARD],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckSpellState([PC.0.0.THIEF_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF_ALL]) // No such index
Spell([PC.0.0.THIEF_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckSpellState([PC.0.0.CLERIC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.CLERIC]) // No such index
Spell([PC.0.0.CLERIC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckSpellState([PC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC],ITEM_MM_SEEN)
!CheckSpellState([PC],ITEM_MM)
!CheckStatGT([PC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC]) // No such index
Spell([PC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckSpellState(SecondNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(SecondNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(SecondNearest([PC]),ITEM_MM)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",SecondNearest([PC])) // No such index
Spell(SecondNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckSpellState(ThirdNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",ThirdNearest([PC])) // No such index
Spell(ThirdNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckSpellState(NearestEnemyOf(Myself),WIZARD_SHIELD)
OR(2)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_MM_SEEN)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_MM)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",NearestEnemyOf(Myself)) // No such index
Spell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckSpellState(SecondNearestEnemyOf(Myself),WIZARD_SHIELD)
OR(2)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_MM_SEEN)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_MM)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",SecondNearestEnemyOf(Myself)) // No such index
Spell(SecondNearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckSpellState(ThirdNearestEnemyOf(Myself),WIZARD_SHIELD)
OR(2)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_MM_SEEN)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_MM)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",ThirdNearestEnemyOf(Myself)) // No such index
Spell(ThirdNearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(NearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(NearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",NearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(SecondNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(ThirdNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(NearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(NearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",NearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(SecondNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(ThirdNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(SixthNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(SixthNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(SixthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(FifthNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(FifthNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(FifthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(FourthNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(FourthNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(ThirdNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(ThirdNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(SecondNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(SecondNearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTFIRE)
!CheckStat(NearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(NearestEnemyOf(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
!CheckStatGT(LastSeenBy(Myself),50,RESISTFIRE)
!CheckStat(LastSeenBy(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(LastSeenBy(Myself),10)
OR(2)
Range(SecondNearestEnemyOfType([0.HUMANOID]),10)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(4)
!Range(NearestAllyOf(Myself),10)
CheckStatGT(NearestAllyOf(Myself),59,RESISTFIRE)
Race(NearestAllyOf(Myself),LICH)
Race(NearestAllyOf(Myself),RAKSHASA)
See(LastSeenBy(Myself))
THEN
RESPONSE #150
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(Myself,WIZARD_SUN_FIRE) // SPWI523.SPL (Sunfire)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
OR(2)
!CheckStatGT([PC],50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStat([PC],6,WIZARD_SPELL_IMMUNITY)
Range([PC],10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
OR(2)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStat(SecondNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(SecondNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
OR(2)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStat(ThirdNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(ThirdNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
OR(2)
!CheckStatGT(FourthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckStat(FourthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(FourthNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
OR(2)
!CheckStatGT(FifthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckStat(FifthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(FifthNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
OR(2)
!CheckStatGT(SixthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckStat(SixthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
Range(SixthNearest([PC]),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckStat(NearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(NearestEnemyOf(Myself),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckStat(SecondNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(SecondNearestEnemyOf(Myself),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckStat(ThirdNearestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
Range(ThirdNearestEnemyOf(Myself),10)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_CONE_OF_COLD) // SPWI503.SPL (Cone of Cold)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(SixthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckStat(SixthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(SixthNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(FifthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckStat(FifthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(FifthNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(FourthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckStat(FourthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(FourthNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStat(ThirdNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStat(SecondNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT([PC],50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStat([PC],6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT([PC],0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(FarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(FarthestEnemyOf(Myself))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(FarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FarthestEnemyOf(Myself),ENEMY)
!CheckStat(FarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(FarthestEnemyOf(Myself),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FarthestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(SecondFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondFarthestEnemyOf(Myself))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(SecondFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondFarthestEnemyOf(Myself),ENEMY)
!CheckStat(SecondFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondFarthestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
!StateCheck(ThirdFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdFarthestEnemyOf(Myself))
CheckStat(Myself,1,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdFarthestEnemyOf(Myself),ENEMY)
!CheckStat(ThirdFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,MINORGLOBE)
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdFarthestEnemyOf(Myself),WIZARD_LIGHTNING_BOLT) // SPWI308.SPL (Lightning Bolt)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(SixthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SixthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SixthNearest([PC]))
OR(2)
!CheckStatGT(SixthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearest([PC]),ENEMY)
!CheckStatGT(SixthNearest([PC]),0,MINORGLOBE)
!CheckStat(SixthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(SixthNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(SixthNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(SixthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(SixthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(SixthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(SixthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(SixthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SixthNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(FifthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FifthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FifthNearest([PC]))
OR(2)
!CheckStatGT(FifthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearest([PC]),ENEMY)
!CheckStatGT(FifthNearest([PC]),0,MINORGLOBE)
!CheckStat(FifthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(FifthNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(FifthNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(FifthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(FifthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(FifthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(FifthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(FifthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FifthNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(FourthNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(FourthNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearest([PC]),DO_NOT_TARGET_SPELLS)
See(FourthNearest([PC]))
OR(2)
!CheckStatGT(FourthNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearest([PC]),ENEMY)
!CheckStatGT(FourthNearest([PC]),0,MINORGLOBE)
!CheckStat(FourthNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(FourthNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(FourthNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(FourthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(FourthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(FourthNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(FourthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(FourthNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FourthNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(ThirdNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
OR(2)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStat(ThirdNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(ThirdNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(ThirdNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(ThirdNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(ThirdNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(ThirdNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(ThirdNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(ThirdNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(SecondNearest([PC]),STATE_INVISIBLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
OR(2)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStat(SecondNearest([PC]),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(SecondNearest([PC]),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(SecondNearest([PC]),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(SecondNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(SecondNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(SecondNearest([PC]),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(SecondNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(SecondNearest([PC]),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck([PC],STATE_INVISIBLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
OR(2)
!CheckStatGT([PC],50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStat([PC],6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride([PC],Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride([PC],Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride([PC],CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride([PC],CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride([PC],CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride([PC],Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride([PC],Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(FarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(FarthestEnemyOf(Myself))
OR(2)
!CheckStatGT(FarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FarthestEnemyOf(Myself),ENEMY)
!CheckStatGT(FarthestEnemyOf(Myself),0,MINORGLOBE)
!CheckStat(FarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(FarthestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(FarthestEnemyOf(Myself),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(FarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(FarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(FarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(FarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(FarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(FarthestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(SecondFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondFarthestEnemyOf(Myself))
OR(2)
!CheckStatGT(SecondFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondFarthestEnemyOf(Myself),ENEMY)
!CheckStatGT(SecondFarthestEnemyOf(Myself),0,MINORGLOBE)
!CheckStat(SecondFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(SecondFarthestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(SecondFarthestEnemyOf(Myself),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(SecondFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(SecondFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(SecondFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(SecondFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(SecondFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondFarthestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
!StateCheck(ThirdFarthestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdFarthestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdFarthestEnemyOf(Myself))
OR(2)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdFarthestEnemyOf(Myself),ENEMY)
!CheckStatGT(ThirdFarthestEnemyOf(Myself),0,MINORGLOBE)
!CheckStat(ThirdFarthestEnemyOf(Myself),6,WIZARD_SPELL_IMMUNITY)
OR(3)
TriggerOverride(ThirdFarthestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(6)
!TriggerOverride(ThirdFarthestEnemyOf(Myself),Range(NearestEnemyOfType([0.HUMANOID]),22))
TriggerOverride(ThirdFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTFIRE))
TriggerOverride(ThirdFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),59,RESISTMAGIC))
TriggerOverride(ThirdFarthestEnemyOf(Myself),CheckStatGT(NearestEnemyOfType([0.HUMANOID]),0,MINORGLOBE))
TriggerOverride(ThirdFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),RAKSHASA))
TriggerOverride(ThirdFarthestEnemyOf(Myself),Race(NearestEnemyOfType([0.HUMANOID]),LICH))
THEN
RESPONSE #80
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdFarthestEnemyOf(Myself),WIZARD_FIREBALL) // SPWI304.SPL (Fireball)
RESPONSE #20
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(NearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
!Kit(NearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(NearestEnemyOf(Myself),RESIST_FEAR)
!General(NearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(NearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(NearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(NearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(NearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(NearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
!Kit(SecondNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SecondNearestEnemyOf(Myself),RESIST_FEAR)
!General(SecondNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SecondNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SecondNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SecondNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SecondNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SecondNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
!Kit(ThirdNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(ThirdNearestEnemyOf(Myself),RESIST_FEAR)
!General(ThirdNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(ThirdNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(ThirdNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(ThirdNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FourthNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,HELD)
!Kit(FourthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FourthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FourthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FourthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FourthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FourthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FourthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FourthNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(FifthNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,HELD)
!Kit(FifthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FifthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FifthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FifthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FifthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FifthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FifthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FifthNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(FifthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SixthNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,HELD)
!Kit(SixthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SixthNearestEnemyOf(Myself),RESIST_FEAR)
!General(SixthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SixthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SixthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SixthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SixthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SixthNearestEnemyOf(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(SixthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(LastSeenBy(Myself),STATE_DISABLED)
!CheckStatGT(LastSeenBy(Myself),0,HELD)
!Kit(LastSeenBy(Myself),CAVALIER)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(LastSeenBy(Myself),RESIST_FEAR)
!General(LastSeenBy(Myself),UNDEAD)
!CheckSpellState(LastSeenBy(Myself),STATE_ENRAGED)
!Kit(LastSeenBy(Myself),Blackguard)
OR(2)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
TriggerOverride(LastSeenBy(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(LastSeenBy(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(LastSeenBy(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(LastSeenBy(Myself),0,SAVEVSSPELL)
CheckStatLT(Player1,5,LEVEL)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_HORROR) // SPWI205.SPL (Horror)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(NearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(NearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(NearestEnemyOf(Myself),0,HELD)
!Kit(NearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(NearestEnemyOf(Myself),RESIST_FEAR)
!General(NearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(NearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(NearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(NearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(NearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(NearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(NearestEnemyOf(Myself),0,SAVEVSSPELL)
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SecondNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,HELD)
!Kit(SecondNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SecondNearestEnemyOf(Myself),RESIST_FEAR)
!General(SecondNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SecondNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SecondNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SecondNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SecondNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SecondNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SecondNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(SecondNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,HELD)
!Kit(ThirdNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(ThirdNearestEnemyOf(Myself),RESIST_FEAR)
!General(ThirdNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(ThirdNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(ThirdNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(ThirdNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(ThirdNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(ThirdNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(ThirdNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(FourthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(FourthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,HELD)
!Kit(FourthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FourthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FourthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FourthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FourthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FourthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FourthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FourthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FourthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FourthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FourthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FourthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FourthNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(FourthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(FifthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(FifthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,HELD)
!Kit(FifthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(FifthNearestEnemyOf(Myself),RESIST_FEAR)
!General(FifthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(FifthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(FifthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(FifthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(FifthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(FifthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(FifthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(FifthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(FifthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(FifthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(FifthNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(FifthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(SixthNearestEnemyOf(Myself),STATE_INVISIBLE)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,SANCTUARY)
!StateCheck(SixthNearestEnemyOf(Myself),STATE_DISABLED)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,HELD)
!Kit(SixthNearestEnemyOf(Myself),CAVALIER)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(SixthNearestEnemyOf(Myself),RESIST_FEAR)
!General(SixthNearestEnemyOf(Myself),UNDEAD)
!CheckSpellState(SixthNearestEnemyOf(Myself),STATE_ENRAGED)
!Kit(SixthNearestEnemyOf(Myself),Blackguard)
OR(2)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(SixthNearestEnemyOf(Myself),ITEM_PANIC)
!CheckStatGT(SixthNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(SixthNearestEnemyOf(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(SixthNearestEnemyOf(Myself),ENEMY)
OR(3)
TriggerOverride(SixthNearestEnemyOf(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(SixthNearestEnemyOf(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(SixthNearestEnemyOf(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(SixthNearestEnemyOf(Myself),0,SAVEVSSPELL)
See(SixthNearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_HORROR) // SPWI205.SPL (Horror)
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
!StateCheck(LastSeenBy(Myself),STATE_DISABLED)
!CheckStatGT(LastSeenBy(Myself),0,HELD)
!Kit(LastSeenBy(Myself),CAVALIER)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(LastSeenBy(Myself),RESIST_FEAR)
!General(LastSeenBy(Myself),UNDEAD)
!CheckSpellState(LastSeenBy(Myself),STATE_ENRAGED)
!Kit(LastSeenBy(Myself),Blackguard)
OR(2)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
TriggerOverride(LastSeenBy(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(LastSeenBy(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(LastSeenBy(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(LastSeenBy(Myself),0,SAVEVSSPELL)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
ApplySpellRES("dw#mgsee",Myself) // Armor
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_HORROR) // SPWI205.SPL (Horror)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
HasItem("wand02",Myself) // Wand of Fear
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
!StateCheck(LastSeenBy(Myself),STATE_DISABLED)
!CheckStatGT(LastSeenBy(Myself),0,HELD)
!Kit(LastSeenBy(Myself),CAVALIER)
!CheckStatGT(LastSeenBy(Myself),0,WIZARD_RESIST_FEAR)
!CheckSpellState(LastSeenBy(Myself),RESIST_FEAR)
!General(LastSeenBy(Myself),UNDEAD)
!CheckSpellState(LastSeenBy(Myself),STATE_ENRAGED)
!Kit(LastSeenBy(Myself),Blackguard)
OR(2)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC_SEEN)
!CheckSpellState(LastSeenBy(Myself),ITEM_PANIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!CheckStatGT(LastSeenBy(Myself),50,RESISTMAGIC)
GlobalTimerNotExpired("targetcompromise","LOCALS")
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
OR(3)
TriggerOverride(LastSeenBy(Myself),Range(NearestAllyOf(Myself),15))
NumInParty(1)
GlobalTimerNotExpired("targetcompromise","LOCALS")
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
!TriggerOverride(LastSeenBy(Myself),StateCheck(SecondNearestAllyOf(Myself),STATE_DISABLED))
OR(2)
!TriggerOverride(LastSeenBy(Myself),StateCheck(NearestAllyOf(Myself),STATE_DISABLED))
TriggerOverride(LastSeenBy(Myself),Range(SecondNearestAllyOf(Myself),15))
CheckStatGT(LastSeenBy(Myself),0,SAVEVSSPELL)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetInterrupt(FALSE)
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
DisplayStringHead(Myself,49146) // Uses a wand
UseItem("wand02",LastSeenBy(Myself)) // Wand of Fear
SetInterrupt(TRUE)
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckSpellState([PC.0.0.MAGE_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM)
StateCheck([PC.0.0.MAGE_ALL],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_ALL]) // No such index
Spell([PC.0.0.MAGE_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC_ALL])
!CheckStatGT([PC.0.0.CLERIC_ALL],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
!CheckSpellState([PC.0.0.CLERIC_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.CLERIC_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.CLERIC_ALL],ITEM_MM)
StateCheck([PC.0.0.CLERIC_ALL],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.CLERIC_ALL]) // No such index
Spell([PC.0.0.CLERIC_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.DRUID_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.DRUID_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.DRUID_ALL])
!CheckStatGT([PC.0.0.DRUID_ALL],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
!CheckSpellState([PC.0.0.DRUID_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.DRUID_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.DRUID_ALL],ITEM_MM)
StateCheck([PC.0.0.DRUID_ALL],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.DRUID_ALL]) // No such index
Spell([PC.0.0.DRUID_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckSpellState([PC.0.0.BARD],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.BARD],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.BARD],ITEM_MM)
StateCheck([PC.0.0.BARD],STATE_MIRRORIMAGE)
Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.BARD]) // No such index
Spell([PC.0.0.BARD],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.MAGE_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.MAGE_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.MAGE_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.MAGE_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.CLERIC_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.CLERIC_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.CLERIC_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
!CheckStatGT([PC.0.0.CLERIC_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.DRUID_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.DRUID_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.DRUID_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.DRUID_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.DRUID_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.DRUID_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.DRUID_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.DRUID_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
!CheckStatGT([PC.0.0.DRUID_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.DRUID_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!StateCheck([PC.0.0.BARD],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.BARD],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.BARD],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.BARD])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.MAGE_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.MAGE_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.MAGE_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.MAGE_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.CLERIC_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.CLERIC_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.CLERIC_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.CLERIC_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.CLERIC_ALL],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.DRUID_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.DRUID_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.DRUID_ALL])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.DRUID_ALL],99,RESISTMAGIC)
!StateCheck([PC.0.0.DRUID_ALL],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.DRUID_ALL],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.DRUID_ALL],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.DRUID_ALL],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.DRUID_ALL])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.DRUID_ALL],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.DRUID_ALL],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.DRUID_ALL],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
Allegiance(Myself,ENEMY)
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!StateCheck([PC.0.0.BARD],STATE_MIRRORIMAGE)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
OR(2)
!CheckStat([PC.0.0.BARD],1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT([PC.0.0.BARD],0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",[PC.0.0.BARD])
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
!Allegiance([PC.0.0.BARD],ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
RESPONSE #50
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
HPPercentLT([PC.0.0.BARD],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
HPPercentLT([PC.0.0.CLERIC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStatGT([PC],50,RESISTMAGIC)
HPPercentLT([PC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
HPPercentLT(SecondNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
HPPercentLT(ThirdNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.MAGE_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.BARD],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.THIEF_ALL],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC.0.0.CLERIC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckStatGT([PC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell([PC],WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearest([PC]),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckSpellState([PC.0.0.MAGE],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE]) // No such index
Spell([PC.0.0.MAGE],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckSpellState([PC.0.0.MAGE_THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_THIEF]) // No such index
Spell([PC.0.0.MAGE_THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckSpellState([PC.0.0.MAGE_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.MAGE_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_ALL]) // No such index
Spell([PC.0.0.MAGE_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckSpellState([PC.0.0.THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF]) // No such index
Spell([PC.0.0.THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckSpellState([PC.0.0.BARD],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.BARD],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.BARD],ITEM_MM)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
HPPercentLT([PC.0.0.BARD],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.BARD]) // No such index
Spell([PC.0.0.BARD],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckSpellState([PC.0.0.THIEF_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
HPPercentLT([PC.0.0.THIEF_ALL],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF_ALL]) // No such index
Spell([PC.0.0.THIEF_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckSpellState([PC.0.0.CLERIC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
HPPercentLT([PC.0.0.CLERIC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.CLERIC]) // No such index
Spell([PC.0.0.CLERIC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckSpellState([PC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC],ITEM_MM_SEEN)
!CheckSpellState([PC],ITEM_MM)
!CheckStatGT([PC],50,RESISTMAGIC)
HPPercentLT([PC],40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC]) // No such index
Spell([PC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckSpellState(SecondNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(SecondNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(SecondNearest([PC]),ITEM_MM)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
HPPercentLT(SecondNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",SecondNearest([PC])) // No such index
Spell(SecondNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckSpellState(ThirdNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
HPPercentLT(ThirdNearest([PC]),40)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",ThirdNearest([PC])) // No such index
Spell(ThirdNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE])
!CheckStatGT([PC.0.0.MAGE],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE],ENEMY)
!CheckSpellState([PC.0.0.MAGE],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE]) // No such index
Spell([PC.0.0.MAGE],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_THIEF])
!CheckStatGT([PC.0.0.MAGE_THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_THIEF],ENEMY)
!CheckSpellState([PC.0.0.MAGE_THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_THIEF]) // No such index
Spell([PC.0.0.MAGE_THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.MAGE_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.MAGE_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.MAGE_ALL])
!CheckStatGT([PC.0.0.MAGE_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.MAGE_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.MAGE_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.MAGE_ALL],ENEMY)
!CheckSpellState([PC.0.0.MAGE_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.MAGE_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.MAGE_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.MAGE_ALL]) // No such index
Spell([PC.0.0.MAGE_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF])
!CheckStatGT([PC.0.0.THIEF],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF],ENEMY)
!CheckSpellState([PC.0.0.THIEF],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF]) // No such index
Spell([PC.0.0.THIEF],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.BARD],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.BARD],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.BARD],DO_NOT_TARGET_SPELLS)
See([PC.0.0.BARD])
!CheckStatGT([PC.0.0.BARD],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.BARD],0,MINORGLOBE)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.BARD],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.BARD],ENEMY)
!CheckSpellState([PC.0.0.BARD],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.BARD],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.BARD],ITEM_MM)
!CheckStatGT([PC.0.0.BARD],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.BARD]) // No such index
Spell([PC.0.0.BARD],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.THIEF_ALL],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.THIEF_ALL],DO_NOT_TARGET_SPELLS)
See([PC.0.0.THIEF_ALL])
!CheckStatGT([PC.0.0.THIEF_ALL],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.THIEF_ALL],0,MINORGLOBE)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.THIEF_ALL],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.THIEF_ALL],ENEMY)
!CheckSpellState([PC.0.0.THIEF_ALL],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.THIEF_ALL],ITEM_MM)
!CheckStatGT([PC.0.0.THIEF_ALL],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.THIEF_ALL]) // No such index
Spell([PC.0.0.THIEF_ALL],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC.0.0.CLERIC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC.0.0.CLERIC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC.0.0.CLERIC],DO_NOT_TARGET_SPELLS)
See([PC.0.0.CLERIC])
!CheckStatGT([PC.0.0.CLERIC],99,RESISTMAGIC)
!CheckStatGT([PC.0.0.CLERIC],0,MINORGLOBE)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC.0.0.CLERIC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC.0.0.CLERIC],ENEMY)
!CheckSpellState([PC.0.0.CLERIC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM_SEEN)
!CheckSpellState([PC.0.0.CLERIC],ITEM_MM)
!CheckStatGT([PC.0.0.CLERIC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC.0.0.CLERIC]) // No such index
Spell([PC.0.0.CLERIC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck([PC],STATE_NOT_TARGETABLE)
!CheckStatGT([PC],0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState([PC],DO_NOT_TARGET_SPELLS)
See([PC])
!CheckStatGT([PC],99,RESISTMAGIC)
!CheckStatGT([PC],0,MINORGLOBE)
!CheckStatGT([PC],0,WIZARD_SPELL_TURNING)
!CheckStatGT([PC],0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance([PC],ENEMY)
!CheckSpellState([PC],WIZARD_SHIELD)
OR(2)
!CheckSpellState([PC],ITEM_MM_SEEN)
!CheckSpellState([PC],ITEM_MM)
!CheckStatGT([PC],50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",[PC]) // No such index
Spell([PC],WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(SecondNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearest([PC]),DO_NOT_TARGET_SPELLS)
See(SecondNearest([PC]))
!CheckStatGT(SecondNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(SecondNearest([PC]),0,MINORGLOBE)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearest([PC]),ENEMY)
!CheckSpellState(SecondNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(SecondNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(SecondNearest([PC]),ITEM_MM)
!CheckStatGT(SecondNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",SecondNearest([PC])) // No such index
Spell(SecondNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(ThirdNearest([PC]),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearest([PC]),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearest([PC]),DO_NOT_TARGET_SPELLS)
See(ThirdNearest([PC]))
!CheckStatGT(ThirdNearest([PC]),99,RESISTMAGIC)
!CheckStatGT(ThirdNearest([PC]),0,MINORGLOBE)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearest([PC]),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearest([PC]),ENEMY)
!CheckSpellState(ThirdNearest([PC]),WIZARD_SHIELD)
OR(2)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM_SEEN)
!CheckSpellState(ThirdNearest([PC]),ITEM_MM)
!CheckStatGT(ThirdNearest([PC]),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",ThirdNearest([PC])) // No such index
Spell(ThirdNearest([PC]),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckSpellState(NearestEnemyOf(Myself),WIZARD_SHIELD)
OR(2)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_MM_SEEN)
!CheckSpellState(NearestEnemyOf(Myself),ITEM_MM)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",NearestEnemyOf(Myself)) // No such index
Spell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckSpellState(SecondNearestEnemyOf(Myself),WIZARD_SHIELD)
OR(2)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_MM_SEEN)
!CheckSpellState(SecondNearestEnemyOf(Myself),ITEM_MM)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",SecondNearestEnemyOf(Myself)) // No such index
Spell(SecondNearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckSpellState(ThirdNearestEnemyOf(Myself),WIZARD_SHIELD)
OR(2)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_MM_SEEN)
!CheckSpellState(ThirdNearestEnemyOf(Myself),ITEM_MM)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",ThirdNearestEnemyOf(Myself)) // No such index
Spell(ThirdNearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(NearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(NearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",NearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
!CheckStatGT(NearestEnemyOf(Myself),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(SecondNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
!CheckStatGT(SecondNearestEnemyOf(Myself),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(ThirdNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
!CheckStatGT(ThirdNearestEnemyOf(Myself),50,RESISTMAGIC)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(NearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(NearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(NearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(NearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(NearestEnemyOf(Myself),ENEMY)
!CheckStatGT(NearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(NearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(NearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(NearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(NearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",NearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(NearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(SecondNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(SecondNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(SecondNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(SecondNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(SecondNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(SecondNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",SecondNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(SecondNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(SecondNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(ThirdNearestEnemyOf(Myself),DO_NOT_TARGET_SPELLS)
See(ThirdNearestEnemyOf(Myself))
Allegiance(Myself,ENEMY)
!Allegiance(ThirdNearestEnemyOf(Myself),ENEMY)
!CheckStatGT(ThirdNearestEnemyOf(Myself),99,RESISTMAGIC)
!StateCheck(ThirdNearestEnemyOf(Myself),STATE_MIRRORIMAGE)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,MINORGLOBE)
OR(2)
!CheckStat(ThirdNearestEnemyOf(Myself),1,WIZARD_PROTECTION_FROM_NORMAL_MISSILES)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,CLERIC_PHYSICAL_MIRROR)
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
OR(2)
!HasItemEquiped("shld24",ThirdNearestEnemyOf(Myself))
GlobalTimerNotExpired("DMWWseePNM","LOCALS")
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TURNING)
!CheckStatGT(ThirdNearestEnemyOf(Myself),0,WIZARD_SPELL_TRAP)
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(ThirdNearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(Player6,STATE_NOT_TARGETABLE)
!CheckStatGT(Player6,0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(Player6,DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(Player6,99,RESISTMAGIC)
!CheckStatGT(Player6,0,MINORGLOBE)
OR(2)
!Allegiance(Player6,ENEMY)
StateCheck(Player6,STATE_CHARMED)
See(Player6)
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(Player5,STATE_NOT_TARGETABLE)
!CheckStatGT(Player5,0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(Player5,DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(Player5,99,RESISTMAGIC)
!CheckStatGT(Player5,0,MINORGLOBE)
OR(2)
!Allegiance(Player5,ENEMY)
StateCheck(Player5,STATE_CHARMED)
See(Player5)
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(Player4,STATE_NOT_TARGETABLE)
!CheckStatGT(Player4,0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(Player4,DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(Player4,99,RESISTMAGIC)
!CheckStatGT(Player4,0,MINORGLOBE)
OR(2)
!Allegiance(Player4,ENEMY)
StateCheck(Player4,STATE_CHARMED)
See(Player4)
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(Player3,STATE_NOT_TARGETABLE)
!CheckStatGT(Player3,0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(Player3,DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(Player3,99,RESISTMAGIC)
!CheckStatGT(Player3,0,MINORGLOBE)
OR(2)
!Allegiance(Player3,ENEMY)
StateCheck(Player3,STATE_CHARMED)
See(Player3)
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(Player2,STATE_NOT_TARGETABLE)
!CheckStatGT(Player2,0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(Player2,DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(Player2,99,RESISTMAGIC)
!CheckStatGT(Player2,0,MINORGLOBE)
OR(2)
!Allegiance(Player2,ENEMY)
StateCheck(Player2,STATE_CHARMED)
See(Player2)
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!StateCheck(Player1,STATE_NOT_TARGETABLE)
!CheckStatGT(Player1,0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(Player1,DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(Player1,99,RESISTMAGIC)
!CheckStatGT(Player1,0,MINORGLOBE)
OR(2)
!Allegiance(Player1,ENEMY)
StateCheck(Player1,STATE_CHARMED)
See(Player1)
False()
THEN
RESPONSE #100
Continue()
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(LastSeenBy(Myself),99,RESISTMAGIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!Allegiance(LastSeenBy(Myself),ENEMY)
StateCheck(LastSeenBy(Myself),STATE_CHARMED)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_MELF_ACID_ARROW) // SPWI211.SPL (Melf's Acid Arrow)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(LastSeenBy(Myself),99,RESISTMAGIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!Allegiance(LastSeenBy(Myself),ENEMY)
StateCheck(LastSeenBy(Myself),STATE_CHARMED)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
Spell(LastSeenBy(Myself),WIZARD_CHROMATIC_ORB) // SPWI118.SPL (Chromatic Orb)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
HaveSpell(WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
!StateCheck(LastSeenBy(Myself),STATE_NOT_TARGETABLE)
!CheckStatGT(LastSeenBy(Myself),0,SANCTUARY)
CheckStatLT(Myself,60,SPELLFAILUREMAGE)
!CheckSpellState(LastSeenBy(Myself),DO_NOT_TARGET_SPELLS)
Allegiance(Myself,ENEMY)
!CheckStatGT(LastSeenBy(Myself),99,RESISTMAGIC)
!CheckStatGT(LastSeenBy(Myself),0,MINORGLOBE)
OR(2)
!Allegiance(LastSeenBy(Myself),ENEMY)
StateCheck(LastSeenBy(Myself),STATE_CHARMED)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
ApplySpellRES("dw#mmsee",LastSeenBy(Myself)) // No such index
Spell(LastSeenBy(Myself),WIZARD_MAGIC_MISSILE) // SPWI112.SPL (Magic Missile)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
!GlobalTimerNotExpired("targetcompromise","LOCALS")
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("targetcompromise","LOCALS",ONE_ROUND)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
OR(2)
Class(Myself,MAGE)
Class(Myself,MAGE_THIEF)
OR(3)
!See(Player1)
StateCheck(Player1,STATE_IMMOBILE)
CheckStatGT(Player1,0,HELD)
OR(3)
!See(Player2)
StateCheck(Player2,STATE_IMMOBILE)
CheckStatGT(Player2,0,HELD)
OR(3)
!See(Player3)
StateCheck(Player3,STATE_IMMOBILE)
CheckStatGT(Player3,0,HELD)
OR(3)
!See(Player4)
StateCheck(Player4,STATE_IMMOBILE)
CheckStatGT(Player4,0,HELD)
OR(3)
!See(Player5)
StateCheck(Player5,STATE_IMMOBILE)
CheckStatGT(Player5,0,HELD)
OR(3)
!See(Player6)
StateCheck(Player6,STATE_IMMOBILE)
CheckStatGT(Player6,0,HELD)
THEN
RESPONSE #100
AttackReevaluate(NearestEnemyOf(Myself),15)
END
IF
!GlobalTimerNotExpired("castspell","LOCALS")
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
SetGlobalTimer("castspell","LOCALS",ONE_ROUND)
END
IF
ActionListEmpty()
THEN
RESPONSE #100
NoAction()
END
I came back after a long hiatus and I don't know if people have actually turned retarded in this board all together or something weird is in the air that actually makes you not think straight.
+++++++++++++++
First of all, SCS shouldn't be recommended for a first timer. I plaud (it's irony if you didn't catch it) over the fact that you people say
'HEY MEIT PLIS ITZ DE WEI IT IS MENT TU BI PLEIED END IF YIU DISAGRI YU SAC'
It's a mod where you have to powerplay. Forget about RP with a mod such as this one - for example, if you roleplay, how would you justify a good <charname> entering houses uninvited, after lockpicking their doors? So no helm of balduran for you mate. And there are a tons of example.
You want another? Open Baldur's gate 2, start a new campaign. You see what happened to Imoen ? Ow yes if you are good you are going to go to spellhold as fast as possible, and no, you don't need much time to get 15k given that all you have to do is
> Do Kalah's quest (free the circus)
> Survive the first ambush (the one with the short sword with free action)
> Free only hendak and get the money from the body of Lehtinan.
Well you got your 15k, without even having to do one single 10k quest.
So.... What about an evil charname? Maybe an evil charname is justified in waiting because he simply doesn't give a fuck about Imoen, but that's up to you.
++++++++++++++
Good you are now in spellhold. You see what you got? Ah you got level 9 characters facing so many different and hard creatures that you will regret coming there so early. Oh what are you saying? You got a class for that? Ah that's good, hopefully you didn't pick it just for this reason... because SCS removes all your equipment when you go to Spellhold
++++++++++++++++
So you're telling me you like SCS? Ah, I get that every mage you face always cast the same contingencies, the same spells, and you read every time always the same spells, provided that the guy you are currently facing is the same level of the other guys you will be facing?
Funny, isn't it?
+++++++++++++
Wait, so you're telling me that it is cool that SCS makes the enemy actually detect your resistance? So for example, you've got a barbarian and don't worry, no thieves in your next 100 hours of gaming will actually try to backstab you. Because you know, SCS gives him prescience and he knows he can't backstab you because you are immune. They won't even try once, you know, for "immersion" reason.
oh and you are not immune to backstab but you still have a fighter with High DR? Don't you know that SCS makes the enemies read your resistances so they won't aim for you? Forget about warriors focusing your barbarian. They know he has DR, they won't aim for him.
Do I have to add other things? Because I've got a list of 100 different things more that could be added.
You do get 6*XP if you play solo when compared to a full party. That is basic BG...Another note (unrelated)What about BG2? Things get harder in BG2 initially, but in underdark if you keep going solo you'll be level 40. And this is without you actually "giving" yourself the experience you deserve. What am I referring to? If you play with a party after finishing a quest every member of the party gets his share of xp. When going solo, I actually recommend people to give themselves the 6*xp. They deserve it.
Solo will start to turn shitty in the endgame, provided that you don't have a dual class or why not, a multi-class with level uncapper.
And playing high level baldur's gate doesn't necessarily mean that it is fun for the player. Especially because it doesn't help immersion (at least for me) seeing these mages starting with contingencies every time I face one.
That long script looks extremely bug prone. It's most likely broken in more than one place.Comparison of the AI script for the BG1 Act 4 boss(Davaeorn) in vanilla vs Sword Coast Stratagems.
That long script looks extremely bug prone. It's most likely broken in more than one place.Comparison of the AI script for the BG1 Act 4 boss(Davaeorn) in vanilla vs Sword Coast Stratagems.
A behavior tree is a model of computation, there's thing stopping someone from implementing behavior trees as a massive amount of conditionals. That's like saying you can't implement a finite state machine with a bunch of conditional statements -- after all, behavior trees are just a variation(& generalization) of a specific kind of FSM(HFSM.)That's why they use behavior trees, hfsm and other modern patterns for AI now. Can't make any elaborate AI just using a bunch of if-elses.
I'm just imagining an enemy looking at a massive barbarian and then at a mage wearing a dress and thinking "wow, I should definitely stop and go toe to toe with the barbarian!"oh and you are not immune to backstab but you still have a fighter with High DR? Don't you know that SCS makes the enemies read your resistances so they won't aim for you? Forget about warriors focusing your barbarian. They know he has DR, they won't aim for him.
You're off your ladder mate. People playing BG2 for the first time need all the help they can get. AD&D is crazy complicated for someone who's new to it.You don't need to minmax to beat SCS. People are doing it even solo (with a minmaxed char, but that's different, if you can do it solo, you can do with a non-optimal party). It's kinda weird you won't go for the Helm of Balduran on any character just because of how powerful it is, but trust me, you don't NEED it for SCS. If you HAD to minmax, only evil parties would be viable in BG1, but that's just not the case.
Nobody is suggesting to install SCS for first time players, but if you do you can just turn the difficulty down.You're off your ladder mate. People playing BG2 for the first time need all the help they can get. AD&D is crazy complicated for someone who's new to it.You don't need to minmax to beat SCS. People are doing it even solo (with a minmaxed char, but that's different, if you can do it solo, you can do with a non-optimal party). It's kinda weird you won't go for the Helm of Balduran on any character just because of how powerful it is, but trust me, you don't NEED it for SCS. If you HAD to minmax, only evil parties would be viable in BG1, but that's just not the case.
SCS relabels the five difficulty modes as BASIC, IMPROVED, TACTICAL, HARDCORE and INSANE. They have in-game descriptions, but roughly speaking:
- BASIC is roughly equal to the original game's AI, with a few rough corners smoothed off.
- IMPROVED is SCS-lite: most of SCS's intelligence, but a lot of restraint as to what powers and spells get used
- TACTICAL is SCS v30 towards the lower end of its difficulty settings: some but not too much prebuffing, no extra hit points for dragons, etc
- HARDCORE is around what a full install of SCS v30 looks like (and is roughly my own preferred difficulty)
- INSANE is pretty much a full-on no-holds-barred install of SCSv30, including options that I don't really use myself
Ah ok, so that's what call for help means. They don't actually call in more enemies, they just move as a mob.
(1) Any creature shouts when it sees you. Any creature of the same faction that hears that shout will move towards the party.
(2) For intelligent creatures (e.g., gnolls, hobgoblins - but not spiders or skeletons) any creature that hears a shout will give a differently coded shout. Any same-faction creature that hears the differently-coded shout will move towards the party, but won't shout in turn.
There are also some range subtleties. The idea is that if you run into unintelligent creatures, the whole group will attack you; if you run into intelligent creatures, the whole group and any other groups in earshot will attack you; but you won't have the whole map descend on you. (In very rare cases - notably the bandit camp - 'the whole map descends on you' is intended behavior: in those cases, anyone who sees you will call for help, anyone hearing that call will call in the same way, and so on.)
Really? Nobody is suggesting it? I must have imagined it when I saw Lacrymas say this, then:Nobody is suggesting to install SCS for first time players, but if you do you can just turn the difficulty down.You're off your ladder mate. People playing BG2 for the first time need all the help they can get. AD&D is crazy complicated for someone who's new to it.You don't need to minmax to beat SCS. People are doing it even solo (with a minmaxed char, but that's different, if you can do it solo, you can do with a non-optimal party). It's kinda weird you won't go for the Helm of Balduran on any character just because of how powerful it is, but trust me, you don't NEED it for SCS. If you HAD to minmax, only evil parties would be viable in BG1, but that's just not the case.
This comment is the entire fucking reason that we're discussing SCS in the first place!RE: mods, SCS is a must for BG2, even on a first playthrough, I played it first without it and I regret it.