Or bi-aware.The most exciting thing about BG3 is that it's not developed by Trent Shyster and Beamdog.
I only know of Mark DarrahAre there anyone left at Bioware of those who made BG1 and 2?
I'd never read lilura's blog before but I took a look at the BG1 mod page: https://lilura1.blogspot.com/p/bg-mods.html
Some further notes on BG1 mods:
some components of CoMForgev101 will not install correctly if you try and install it after applying Plainab's Fixpack (may also be incompatible with Dudleyville fixes). I installed ComForge101 before installing the Fixpack and haven't had any errors but haven't done any testing to see if those components work.
There's a component in Plainab's fixpack which breaks some quests
This component will prevent certain dialogues from firing, as there are a handful of enemies that initiate dialogue while hostile by default.
For example this prevents the Half-Ogre Arghain's dialogue from firing in AR4400 that will result in the spawning of his allies when he 'ambushes' you, causing you to miss out on the XP and items from those kills etc.
If you use this fix pack (which I am now for the first time), I'd recommend removing the above files from the override folder.
Larian is probably worse.The most exciting thing about BG3 is that it's not developed by Trent Shyster and Beamdog.
When I first read about it last year, yes, I was, for some reason, very excited. Why? Well I thought Larian would be that studio that would add amazing new things, revolutionizing the cRPG genre. And I thought Larian loved BG. I didn't even care if it was turn based, although I was expecting something new like simultaneous turns since Larian refused to say what combat system it was for MONTHS (whhyyyyy?).Anybody else excited for Larian Studios to produce Baldur's Gate 3?
EEUITweaks has Auto-Identify Items component.Is there group lore mod for baldurgate EE, I'm 70 hours in and I hate shuffling items around between characters to identify an item, why won't the highest lore character identify the items when I right click or even better auto identify items.
After the first reveals like "doesn't have day/night cycle"
Redundant.It looks like it will be a good game, but not a Baldur's Gate game.
LoB gives enemies + 5 all saves. So theoretically it should be possible but I've never played SCS-less LOB to say for sure.Guys, i an playing Legacy of Bhaal for BG2:EE and really wanna know. If i have "lower resist -> lower resist -> Great Malison" in a Spell trigger and after it I cast Finger of Death as a necromancer specialized wizard, would I reduce the enemy saves by 8(-2 from necro specialization, - 2 from Finger of Death spell, -4 from Great Malison) or the penalties doesn't stack? And considering that Legacy of Bhaal give bonus to enemy saves.
LoB gives enemies + 5 all saves. So theoretically it should be possible but I've never played SCS-less LOB to say for sure.Guys, i an playing Legacy of Bhaal for BG2:EE and really wanna know. If i have "lower resist -> lower resist -> Great Malison" in a Spell trigger and after it I cast Finger of Death as a necromancer specialized wizard, would I reduce the enemy saves by 8(-2 from necro specialization, - 2 from Finger of Death spell, -4 from Great Malison) or the penalties doesn't stack? And considering that Legacy of Bhaal give bonus to enemy saves.
I was wrong, FoD targets "spell save", not "death save", And apparently LoB is bugged, so the 5 point bonus that enemy should get on LoB isn't working.
The Original Baldur's Gate 2 had a Legacy of Bhaal difficulty?
The Original Baldur's Gate 2 had a Legacy of Bhaal difficulty?
Of course not. This mode is IWD's Heart of Fury badly ported by Beamdog to BG.
Has it been fixed? Siege of Dragonspear was released in 2016, BGEE's latest patch (2.5) in June 2018, and reports of LoB not working as intended on stock BGEE go as late as May 2020, judging by my occasional lurkdom of challenge runs on Beamdog forums. At the very least, it seems like the save bonus isn't properly enforced:I was wrong, FoD targets "spell save", not "death save", And apparently LoB is bugged, so the 5 point bonus that enemy should get on LoB isn't working.
Last time I've investigated LoB, save bonus was bugged for a very long time, but they kinda fixed it around SoD release when Beamdog re-balanced LoB so there is a lot of old and no longer valid info about it on internet.
Because it mostly is. LoB also doesn't by default offer an XP boost like Heart of Fury does, and BG1EE in particular is restricted by the XP cap. So you're stuck with 161,000 XP characters battling things with bonus flat -11 AC, levels, tons of flat HP bonuses, and so on. You're generally advised to run a custom party of multiple dual/multi martials to bring enemies down a little bit faster, along with a Bard (likely Skald) to buff them / help cast disablers and maybe a Totemic Druid. LoB bonus also applies to the player-controlled summons.LoB sounds like tedious nonsense.
Because it mostly is. LoB also doesn't by default offer an XP boost like Heart of Fury does, and BG1EE in particular is restricted by the XP cap. So you're stuck with 161,000 XP characters battling things with bonus flat -11 AC, levels, tons of flat HP bonuses, and so on. You're generally advised to run a custom party of multiple dual/multi martials to bring enemies down a little bit faster, along with a Bard (likely Skald) to buff them / help cast disablers and maybe a Totemic Druid. LoB bonus also applies to the player-controlled summons.LoB sounds like tedious nonsense.