"widescreen mods" that let you see more area of the map than intended are just cheating
also tends to make the games unplayable, no idea how people play older games with characters 3px big and the UI barely visible
"widescreen mods" that let you see more area of the map than intended are just cheating
also tends to make the games unplayable, no idea how people play older games with characters 3px big and the UI barely visible
if you like cheating that's ok but I think cheaters should be required to post in pink comic sans"widescreen mods" that let you see more area of the map than intended are just cheating
also tends to make the games unplayable, no idea how people play older games with characters 3px big and the UI barely visible
ok cheater.Playing BG in the original resolution would only be tolerable with an old school CRT screen. Most people don't have that and I'm guessing that probably includes you too, Rusty.
Apparently screenshots cannot be taken in this mode because they are resized back to the original resolution hence the photo. This is 1280x960 integer scaled from 640x480.I really wanna see how this looks like.
A game must be running in a lesser resolution and the option integer scaling must be ticked in the nvidia panel. Set the target resolution multiplying game’s resolution by two. For example BG1 runs in 640x480 natively, driver scales it up to 1280x960. Only integer ratios work afaik (2, 4 etc), though I only tried x2 and have no idea how bigger values behave.If I have this nvidia scaling activated, does it say when it is in use? Is it only for games that are below my screen res? Trying to figure out what it is actually doing, but I'm not seeing anything special so far. I tried with it on and off with Star Trek Judgement Rites but I don't see any difference except that the viewing area with it on seems to be smaller?
"widescreen mods" that let you see more area of the map than intended are just cheating
also tends to make the games unplayable, no idea how people play older games with characters 3px big and the UI barely visible
ok cheater"widescreen mods" that let you see more area of the map than intended are just cheating
also tends to make the games unplayable, no idea how people play older games with characters 3px big and the UI barely visible
There's a pause button, this isn't competitive MP.
A game must be running in a lesser resolution and the option integer scaling must be ticked in the nvidia panel. Set the target resolution multiplying game’s resolution by two. For example BG1 runs in 640x480 natively, driver scales it up to 1280x960. Only integer ratios work afaik (2, 4 etc), though I only tried x2 and have no idea how bigger values behave.If I have this nvidia scaling activated, does it say when it is in use? Is it only for games that are below my screen res? Trying to figure out what it is actually doing, but I'm not seeing anything special so far. I tried with it on and off with Star Trek Judgement Rites but I don't see any difference except that the viewing area with it on seems to be smaller?
I am running original BG1 without TotSC. This method requires an RTX card since the integer scaling is the feature that is present in them. There’s also a free app called integer scaler, though it only works windowed (nvidia works full screen with black borders).A game must be running in a lesser resolution and the option integer scaling must be ticked in the nvidia panel. Set the target resolution multiplying game’s resolution by two. For example BG1 runs in 640x480 natively, driver scales it up to 1280x960. Only integer ratios work afaik (2, 4 etc), though I only tried x2 and have no idea how bigger values behave.If I have this nvidia scaling activated, does it say when it is in use? Is it only for games that are below my screen res? Trying to figure out what it is actually doing, but I'm not seeing anything special so far. I tried with it on and off with Star Trek Judgement Rites but I don't see any difference except that the viewing area with it on seems to be smaller?
Can I ask what NVidia cards work with original BG + this scaling method? I tried a rig with a Geforce GT1030 and got grpahical issues with the original BG. Are you guys running the EE?.
I am running original BG1 without TotSC. This method requires an RTX card since the integer scaling is the feature that is present in them. There’s also a free app called integer scaler, though it only works windowed (nvidia works full screen with black borders).A game must be running in a lesser resolution and the option integer scaling must be ticked in the nvidia panel. Set the target resolution multiplying game’s resolution by two. For example BG1 runs in 640x480 natively, driver scales it up to 1280x960. Only integer ratios work afaik (2, 4 etc), though I only tried x2 and have no idea how bigger values behave.If I have this nvidia scaling activated, does it say when it is in use? Is it only for games that are below my screen res? Trying to figure out what it is actually doing, but I'm not seeing anything special so far. I tried with it on and off with Star Trek Judgement Rites but I don't see any difference except that the viewing area with it on seems to be smaller?
Can I ask what NVidia cards work with original BG + this scaling method? I tried a rig with a Geforce GT1030 and got grpahical issues with the original BG. Are you guys running the EE?.
What kind of graphical issues are you talking about particularly? There’s a direct draw fix mod that can address some of them. Helped me, runs heavenly with no glitches at all.
"widescreen mods" that let you see more area of the map than intended are just cheating
Yes. But what I’ve noticed is player’s field of view is smaller than that of his character, thus it is easy to skip something of interest. Widescreen mod eliminates this.Doesn't the fog of war make it a moot point?
Didn’t notice anything like that. Yes, arrows that travel diagonally are not perfectly facing a target, but that doesn’t look too out of place.On my NVidia 1030 arrows and ranged weapons fire at 90 degrees to the target when the character is diagonally facing the enemy.
You could try Integer Scaler and disable the Nvidia scaling, see if it changes anything.I am running original BG1 without TotSC. This method requires an RTX card since the integer scaling is the feature that is present in them. There’s also a free app called integer scaler, though it only works windowed (nvidia works full screen with black borders).A game must be running in a lesser resolution and the option integer scaling must be ticked in the nvidia panel. Set the target resolution multiplying game’s resolution by two. For example BG1 runs in 640x480 natively, driver scales it up to 1280x960. Only integer ratios work afaik (2, 4 etc), though I only tried x2 and have no idea how bigger values behave.If I have this nvidia scaling activated, does it say when it is in use? Is it only for games that are below my screen res? Trying to figure out what it is actually doing, but I'm not seeing anything special so far. I tried with it on and off with Star Trek Judgement Rites but I don't see any difference except that the viewing area with it on seems to be smaller?
Can I ask what NVidia cards work with original BG + this scaling method? I tried a rig with a Geforce GT1030 and got grpahical issues with the original BG. Are you guys running the EE?.
What kind of graphical issues are you talking about particularly? There’s a direct draw fix mod that can address some of them. Helped me, runs heavenly with no glitches at all.
On my NVidia 1030 arrows and ranged weapons fire at 90 degrees to the target when the character is diagonally facing the enemy. DGVoodoo fixed it, but that's a virtual video card AFAIK. So I was thinking of getting another video card just for BG.
Yes. But what I’ve noticed is player’s field of view is smaller than that of his character, thus it is easy to skip something of interest. Widescreen mod eliminates this.Doesn't the fog of war make it a moot point?
Didn’t notice anything like that. Yes, arrows that travel diagonally are not perfectly facing a target, but that doesn’t look too out of place.On my NVidia 1030 arrows and ranged weapons fire at 90 degrees to the target when the character is diagonally facing the enemy.
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This is my first replay when I refused helping Minsc upon meeting him in Nashkel… and this retard attacked me. Definitely the most overrated character.
Also the respawn system in this game is arguably the worst thing about it.
As I said earlier: 5 discs vanilla pre TotSC.Are you playing vanilla BG? The enemy spawn system in that was the most superior to any IE game IMO. They totally butchered it in the EE that's for sure.
As I said earlier: 5 discs vanilla pre TotSC.Are you playing vanilla BG? The enemy spawn system in that was the most superior to any IE game IMO. They totally butchered it in the EE that's for sure.
What’s superior in enemies respawning immediately as soon as you don’t “see” the respawn spot a.k.a. it is hidden by fog of war? It is literally enough just to take few steps sidewards, let the respawn spot to be covered with fog and voila you have a fresh pack of trash mobs pop out of Faerun ass. I am really curious how it is superior.
I let Minsc attack me in every playthrough and leave him dead in the street. He is nuts, but I don't find him fun like Xzar. Besides being crazy, Minsc is too loud and egocentric, but that alone shouldn't make him so intolerable. I guess his stupidity puts him over the top? In any case, good riddance.I refused helping Minsc upon meeting him in Nashkel… and this retard attacked me. Definitely the most overrated character