It's about a Shadowmage being named "Luna" of all things. Not really fitting the setting.Why? Its a good mod with an interesting NPC and she plays a nice secondary thief\archer\mage roleTells you pretty much everything about the mod qualityVienxay mod NPC (...) Luna, a powerful Shadowmage
But the battle with Luna was tough, is there something I dont know about Shadowmages?
So which is the GOTY of its year according to you?It's not even the best RPG of its year.Baldur's Gate 2 is the GOTY 22 years running
Bruh. Deus Ex is the best game of all time.So which is the GOTY of its year according to you?
Arguably true, but doesn't address the debate over best RPG of 2000.Bruh. Deus Ex is the best game of all time.
Arguably true, but doesn't address the debate over best RPG of 2000.Bruh. Deus Ex is the best game of all time.
Icewind Dale.Arguably true, but doesn't address the debate over best RPG of 2000.Bruh. Deus Ex is the best game of all time.
Might & Magic VIII.
What else?
All about psychology. Making people think they're hardcore for choosing the hardest difficulty in the settings.Does anyone know precisely what the difficulty settings in this series do? I've seen posts online saying it increases/changes enemy spawns in encounters, except every encounter I've double checked this with (currently playing on Insane) it's not true, I can reload on other difficulties or find videos online of people playing the same encounter on the easiest difficulties and see the spawns are identical. I saw a post somewhere saying that it increases enemy HP by a huge factor, which I can also confirm is not true by checking the wiki entry for any given enemy and seeing their HP tick down at exactly the level listed online. It's supposed to increase incoming damage multiplicatively, but the EE included a setting to turn that off, which I took advantage of because that's retarded. The thing is, I'm starting to think that the incoming damage is the only thing the difficulty changes, so playing on Insane with that setting activated is identical to Core.
All about psychology. Making people think they're hardcore for choosing the hardest difficulty in the settings.Does anyone know precisely what the difficulty settings in this series do? I've seen posts online saying it increases/changes enemy spawns in encounters, except every encounter I've double checked this with (currently playing on Insane) it's not true, I can reload on other difficulties or find videos online of people playing the same encounter on the easiest difficulties and see the spawns are identical. I saw a post somewhere saying that it increases enemy HP by a huge factor, which I can also confirm is not true by checking the wiki entry for any given enemy and seeing their HP tick down at exactly the level listed online. It's supposed to increase incoming damage multiplicatively, but the EE included a setting to turn that off, which I took advantage of because that's retarded. The thing is, I'm starting to think that the incoming damage is the only thing the difficulty changes, so playing on Insane with that setting activated is identical to Core.
Unfortunately it's attached to tranny retardation. Sad.SoD by default has AI changes similar to SCS tied to the difficulty.
As far as I know it is, and that's also how it was described in the option, at least before EE.The thing is, I'm starting to think that the incoming damage is the only thing the difficulty changes
Is it actual AI changes or just added enemies?SoD by default has AI changes similar to SCS tied to the difficulty.
Is it actual AI changes or just added enemies?
Further proof of beamdog vile attempt at necromancy.enchanted editions
- Transfer that matters is BG1->BG2. BG2->ToB transfer is made on shared BG2-ToB data files, so there shouldn't be a problem here.Got a question. I'm in the mood of a playthrough of all the games, Bhaal included. But this time, for the first time ever, I'm gonna use mods. I will use the enchanted editions (yes, yes, I know), so I'm wondering, how does the mods work? Do they work from game to game, I mean, when you transfer your character? Like if I use a mod in BG1 will that character still be able to transfer to BG2 without issue? Same goes for BG2 to Bhaal.
Well, BG1 and BG2 are separate installs, so if you mod one you'll want to mod the other to access the same features. But sure, it depends on the mod, a UI mod won't affect your save, but if you're using modded character classes or feats or whatever, you'll wanna apply the mod to both installs. ToB you don't need to worry about, any mod on BG2 will equally apply to the expansion.how does the mods work? Do they work from game to game, I mean, when you transfer your character? Like if I use a mod in BG1 will that character still be able to transfer to BG2 without issue? Same goes for BG2 to Bhaal.
Maybe things have changed since I last looked into it, but the only thing I was aware of SoD needing for mod support was DLCMerger.Be warned that if for some unfathomable reason you've decided to intall SoD, you need to use a mod manager.
Yeah, I was confusing the term, dlcmerger is the only thing needed.but the only thing I was aware of SoD needing for mod support was DLCMerger.
Further proof of beamdog vile attempt at necromancy.enchanted editions
It depend what kind of mods you are using, but generally speaking, the game are treated as sperated entity, unless you're using EEtrilogy or something like this. Transfer should work fine unless you're using some custom kit or classes, then it will generally be explained in the readme.
Be warned that if for some unfathomable reason you've decided to intall SoD, you need to use a mod manager.