As to your second point: I would choose C + Edwin, because clerics can act as a passable tank in a pinch, whereas a C/M is limited to shitty/no armour if they want to use mage spells, and if they dont then there's no point being a C/M.
EDIT: yeah, Int also effects number of bonus spells.
http://www.planetbaldursgate.com/bg2/character/abilities/
C/M can tank just as well. Mage buffs + cleric buffs = lol no damage and infinite melee rape. And you can totally pre buff before battle then put your armor on.
That's IWD2 though. I just checked BG2 and both 18 and 11 int mages both start out with 4/3/2/1 spells per day. I'm 99% certain INT doesn't matter for improving the saving throw of spells or anything, that's IWD2 again.
As you wish:I believe I named quite the list of redeeming qualities. Both you and VD who originally requested it are welcome to pick it apart at any juncture.
Is shit.Combat
In BG1? Nope.Spell diversity
Meh, besides shitty combat.encounter diversity
Only so-so and killed by abhorrent pacing anyway (for about 80% of the game fuck all happens with the plot, as you go to i-th villain, murder him, read his correspondence and increment i).story, investegative plot
Ok, I can agree with rarity, but magical items in BG1 weren't that interesting mechanically so the most interesting part of finding new loot was reading the descriptions.oldschool feeling of loot rarity and the joy of finding loot
No.aestaethics
No.controls
You mean "Quick! Let's unpause the game in inventory because we can't figure out the way to prevent player from changing armour in mid-swing"?interface
No (oh dear god, no!)exploration (oh dear God, the exploration!)
int i=0;
while(i<mapcount)
{
while(bMapHasFog())
MoveTo(nearest(fog));
i++;
}
Except plot got killed by pacing and openworld got killed by plot (Cloakwood does not exist yet just because).open world-feel with a structured plot
Please die in a fire.the best handling of "trash" (God I hate that word, so not applicable) mobs.
Grace of a drugged elephant in a porcelain store, yes.A combat system that handled quick fights and tough, tactical, drawn out fights with equal grace.
And you hardly feel like one of the Bhaal's Chosen until a fairway into the Saga. Sarevok seems to be the special one in BG1, and you only realize you're special towards the end of SoA when you shift into Slayer form and get a glimpse at your pocket plane that carries into ToB, where you start to realize you're the most worthy Bhaalspawn to take the mantle..
Please die in a fire.the best handling of "trash" (God I hate that word, so not applicable) mobs.
I can't name a single game handling trash mobs worse than BG1.
Please die in a fire.the best handling of "trash" (God I hate that word, so not applicable) mobs.
I can't name a single game handling trash mobs worse than BG1.
Please give DA:O a chance. This game will amaze you.
I so need to get off my arse and actually play through more than just the start of these games.
Yeah, it introduced trash bosses as well. Realy ahead of it's time.Please die in a fire.the best handling of "trash" (God I hate that word, so not applicable) mobs.
I can't name a single game handling trash mobs worse than BG1.
Please give DA:O a chance. This game will amaze you.
I heard DA2 was evenworsebetter with trash mobs.
Yeah, it introduced trash bosses as well. Realy ahead of it's time.I heard DA2 was evenworsebetter with trash mobs.
I haven't played Kotor. It seems i missed a great game. But i'm not surprised. Bioware was always the king of cRPGs. I read it in IGNYeah, it introduced trash bosses as well. Realy ahead of it's time.I heard DA2 was evenworsebetter with trash mobs.
You are mistaken, that was in the first cRPG ever made: Knight's of the Old Republic for the XBox.
I can't name a single game handling trash mobs worse than BG1.a
Volourn said:Why do you lie?
Except in Wizardry 8 the exact same trash encounters don't respawn again and again the moment you lose line of sight to them.I can't name a single game handling trash mobs worse than BG1.a
BG1 "Trash"fight = 20 seconds of your life casting a spell or cleaning out monsters.
Wizardry 8 "Trash"fight = 30 minutes of your life repeating what you do every time you encounter trash minions.
Baldur's Gate and Temple of Elemental Evil, hell even Fallout shows us that "trash" fights can be good when handled correctly.
Wizardry 8 demonstrates how fantastic mechanics can be severely hampered by waves of enemies which result in fights that take forever to complete.
argument based on objectivity
you might as well just say "but I like _this_ more".
argument based on objectivity