rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
It's definitely not as terrible as I was led to believe, but I pretty much agree with that summary.
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Just my last thought on the game since I just bumped into this beautiful, ethereal song from the OST.
Someone clearly had a vision here. It's almost as if BT4 was meant to be set in a much more delicate, mysterious, authentically Celtic environment, with druids performing their mystic rituals in misty forests, with torches flickering in the pre-modern dark, in a world where reality blends with low fantasy. I remember a Robin Hood TV show from my childhood with this sort of vibe. There are flashes like that throughout the game - the music, the authentic looking villages, other little details.
But then someone barged in and crammed DEEEMONS in there straight from Doom with ginormous Satanic citadels with huge goofy spikes protruding from them and jabbering goblins sounding like the characters from the Chin'n'Dale Rescue Rangers show.
Just listen and watch this and imagine what could've been.
Someone clearly had a vision here. It's almost as if BT4 was meant to be set in a much more delicate, mysterious, authentically Celtic environment, with druids performing their mystic rituals in misty forests, with torches flickering in the pre-modern dark, in a world where reality blends with low fantasy. I remember a Robin Hood TV show from my childhood with this sort of vibe. There are flashes like that throughout the game - the music, the authentic looking villages, other little details.
But then someone barged in and crammed DEEEMONS in there straight from Doom with ginormous Satanic citadels with huge goofy spikes protruding from them and jabbering goblins sounding like the characters from the Chin'n'Dale Rescue Rangers show.
BF: Before Interplay got too large I used to be heavily involved with all aspects of our games, from doing part of the designs myself to hands-on producing of every game. It's ironic that I became perceived as a "suit" when my background and love was in games. Needless to say I'm enjoying this a lot more, and I have been heavily involved with the design of the Bard's Tale. We split the design into thirds, and I personally designed my part of that.
Just my last thought on the game since I just bumped into this beautiful, ethereal song from the OST.
Someone clearly had a vision here. It's almost as if BT4 was meant to be set in a much more delicate, mysterious, authentically Celtic environment, with druids performing their mystic rituals in misty forests, with torches flickering in the pre-modern dark, in a world where reality blends with low fantasy. I remember a Robin Hood TV show from my childhood with this sort of vibe. There are flashes like that throughout the game - the music, the authentic looking villages, other little details.
But then someone barged in and crammed DEEEMONS in there straight from Doom with ginormous Satanic citadels with huge goofy spikes protruding from them and jabbering goblins sounding like the characters from the Chin'n'Dale Rescue Rangers show.
Just listen and watch this and imagine what could've been.
You mean this show?
It was great.
Gotta go down to the town, visit the pub and look around. CLOSELY.Does anybody have a hint as to the bell puzzle for the Sentry Tower? If the hint was in the dialogue with the guy standing there I can't trigger it anymore. Plus in the song referenced there doesn't seem to be anything either.
I liked inital visuals more. It looked next-gen, imo. Too bad you can't run such high fidelity graphics.
What expectations? It's not like the original series were anything more than a streamlined and dumbed down Wizardry clone.it failed to meet the expectations of a Bard's Tale IV
That previously released a painfully mediocre Wasteland sequel and a crappy VN Torment sequel. Not to mention such gems as the 2005 BT or Hunted.by the successor to Interplay
What difficulty are you on? I'm just about to start.DUDEs, what's up with the boss battles from about midway onwards through the game? There's like a total spike in difficulty. Apparently the original release was easy, the DC's later bosses make Kingmaker look like Mario RPG.
Currently battling that Mangar guy, he keeps on spamming spell totems (impossible to deal with 'em), and as soon as he has enough spell points for his very_special_attack, it's GG. From then on he can cast it over and over. I've alread switched to easy and the lowest I got him down to was roughly 1/4 of his health.
Fargo to the rescue!
edit: Got the sucker. Lowered his armor, summoned two skeletons and let them and my rogue rain arrows down upon him.
What difficulty are you on? I'm just about to start.
I recommend starting on normal difficulty but raising it to hard once you've become familiar with the combat system, as the ordinary mobs simply don't provide much challenge on normal difficulty to a competently-constructed party. There are difficulty spikes with the boss fights, but you can always temporarily lower the difficulty level if it seems impossible to win a particular boss fight on hard difficulty.What difficulty are you on? I'm just about to start.