Again, I'm fine with a deterministic system, it's not really 'RNG or death'. I'm just not sure what the combination of cooldowns, shared action points, ~4 abilities, fixed damage & guaranteed hits does, other than turn the game into a weird kind of merry-go-round masher.
Of course would love to hear that it plays quite differently than that.
Yes it has this wild 80 porn vibeUntamed bush is great
Again, I'm fine with a deterministic system, it's not really 'RNG or death'. I'm just not sure what the combination of cooldowns, shared action points, ~4 abilities, fixed damage & guaranteed hits does, other than turn the game into a weird kind of merry-go-round masher.
Of course would love to hear that it plays quite differently than that.
I find the combat much more diverse than the best blobbers like might and magic/original bards tale/Wizardry , if you just stand and spam basic attack or a damage spell you will find yourself dead unlike most of the fights in the above mentioned games.
There are fights where you have to move or use special interrupts on enemy special attacks, you can do stuff like levitate an enemy monster in font of another enemy beholder that is about to cast its uber spell so it would hit it instead of you etc.
Again, I'm fine with a deterministic system, it's not really 'RNG or death'. I'm just not sure what the combination of cooldowns, shared action points, ~4 abilities, fixed damage & guaranteed hits does, other than turn the game into a weird kind of merry-go-round masher.
Of course would love to hear that it plays quite differently than that.
I find the combat much more diverse than the best blobbers like might and magic/original bards tale/Wizardry , if you just stand and spam basic attack or a damage spell you will find yourself dead unlike most of the fights in the above mentioned games.
There are fights where you have to move or use special interrupts on enemy special attacks, you can do stuff like levitate an enemy monster in font of another enemy beholder that is about to cast its uber spell so it would hit it instead of you etc.
So it's a poor man's tactical RPG. Why not play Goldbox games or KotC or ToEE then?
Oh shit I backed this. Gotta check my emails....
If BT4 sales are any indication, Inxile will not exist in a year or so.It's fine, the Bard's Tale IV: Director's Cut will fix all the performance issues in a year or so.
If BT4 sales are any indication, Inxile will not exist in a year or so.It's fine, the Bard's Tale IV: Director's Cut will fix all the performance issues in a year or so.
And therefore they celebrate neo-noir CP77 (could be an exception in nihon)? People are stupid and don't know what they want and therefore instead of good things like CB we get the shit, like DB and OP.
The game is not at fault here
A game that looks like this should run fast on every computer produced in the last five years. And certainly not have loading times above 90 seconds (!!!!) for anyone.You should all just get some decent harddrives and you will have faster loadtimes. The game is not at fault here
wasteland 2 was the best attempt so far, but I could not finish it. I did play like 50 hours though, so I got my money worth. I am sure I will try wasteland 3. The best thing we probably will get from all of this is the old bard tale remasters, they are very good so far
That's not actually in the dungeons (or not restricted to them).One thing I don't get with the remasters is why all the dungeons (including the town at night, which for some reason is treated like a dungeon) have a completely fucked up minimap, where turning makes the entire axis of the minimap turn with you. It makes the minimap unusable in dungeons. A really minor nitpick, I admit, I just don't understand why it's there.
when Serpent in the Staglands was released I had loading times between 100 and 130 seconds - on a computer that could run Witcher 3 at highest settings.A game that looks like this should run fast on every computer produced in the last five years. And certainly not have loading times above 90 seconds (!!!!) for anyone.
There is no excuse for this shoddy programming - there are fast loading, better looking games made in Unreal 4 AND Unity by many developers with much smaller teams. The game is 100% at fault.
That's not actually in the dungeons (or not restricted to them).
To be honest, I didn't play the remaster that long - not really my cup of tea, WAY too much grind -, but I had this minimap rotation in the starting town out of nowhere.
My guess is that it is related to some kind of key combo as it went away when I restarted (reloading alone didn't work) the game. Or a bug, of course.
But, yeah, minimaps that rotate with the player are a plague. Works somewhat with GPS/navigation system if you move by it, but is atrocious for actually figuring out where you are.
That's like saying "If I have to take a dive in shit, I would prefer the shit of the young lady over the fat dude's."when Serpent in the Staglands was released I had loading times between 100 and 130 seconds - on a computer that could run Witcher 3 at highest settings.A game that looks like this should run fast on every computer produced in the last five years. And certainly not have loading times above 90 seconds (!!!!) for anyone.
There is no excuse for this shoddy programming - there are fast loading, better looking games made in Unreal 4 AND Unity by many developers with much smaller teams. The game is 100% at fault.
such high loading times are more tolerable in a game that looks like Bard's Tale IV than in a Serpent tbh.
That's like saying "If I have to take a dive in shit, I would prefer the shit of the young lady over the fat dude's."when Serpent in the Staglands was released I had loading times between 100 and 130 seconds - on a computer that could run Witcher 3 at highest settings.A game that looks like this should run fast on every computer produced in the last five years. And certainly not have loading times above 90 seconds (!!!!) for anyone.
There is no excuse for this shoddy programming - there are fast loading, better looking games made in Unreal 4 AND Unity by many developers with much smaller teams. The game is 100% at fault.
such high loading times are more tolerable in a game that looks like Bard's Tale IV than in a Serpent tbh.
Who wouldn't? But it's still shit.
This post deserves a brofist from me, because it is based on some thoughts that might be correct or not.There are several reasons as to why we don't get pieces like CB anymore.And therefore they celebrate neo-noir CP77 (could be an exception in nihon)? People are stupid and don't know what they want and therefore instead of good things like CB we get the shit, like DB and OP.
One could be the lack of audience, as I hear that Japanese salarymen (the average office worker adult) have it hard, I just read a text the other day where the fucker slept like 5 hours a day, worked regularly from 9 to 9 and even worked some Sundays. In this environment there are hardly any adults left to enjoy something like CB. Provided they have any time left, they'd probably want something fluffy to relieve stress.
The other could be the lack of talent. CB was very experimental, even if its core was something like a John Woo movie. There are hardly any producers willing to take such a risk. Therefore they play it safe. However, it's just the trend of all anime to deliver few blockbusters and a lot of filler.
If you enjoyed CB, maybe watch Steins;Gate, which is regarded as Seinen (young adult audience) and provides a good drama-filled, science-inspired, challenging ride. One of the best blockbusters of the last years. All in all, the classics from the 90 are not returning.
wasteland 2 was the best attempt so far, but I could not finish it. I did play like 50 hours though, so I got my money worth. I am sure I will try wasteland 3. The best thing we probably will get from all of this is the old bard tale remasters, they are very good so far
One thing I don't get with the remasters is why all the dungeons (including the town at night, which for some reason is treated like a dungeon) have a completely fucked up minimap, where turning makes the entire axis of the minimap turn with you. It makes the minimap unusable in dungeons. A really minor nitpick, I admit, I just don't understand why it's there.
wasteland 2 was the best attempt so far, but I could not finish it. I did play like 50 hours though, so I got my money worth. I am sure I will try wasteland 3. The best thing we probably will get from all of this is the old bard tale remasters, they are very good so far
One thing I don't get with the remasters is why all the dungeons (including the town at night, which for some reason is treated like a dungeon) have a completely fucked up minimap, where turning makes the entire axis of the minimap turn with you. It makes the minimap unusable in dungeons. A really minor nitpick, I admit, I just don't understand why it's there.
That's actually intended. You need to cast the compass spell then the map works normally