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Game News The Bard's Tale IV: Barrows Deep Released

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
Patch 1 – Est. Friday 9/21
  • We’re starting initial work on improving load times to help people playing on non-SSD hard drives.
Ah, yes. Optimizing for best-case scenario is always a great idea. Ask anyone.

Beautifully loaded phrasing - kudos to whomever wrote it.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
The Bard's Tale IV: Barrows Deep Patch Road Map

Patch 3

  • Ability to speed up combat animations

This may be worth to wait for. Faster combat is always welcome. No patch date given though..
 

Ocelot570

Educated
Joined
Aug 13, 2017
Messages
55
I along with anyone with a two brain cells were right in that the masquerading hack known as Brian Fargo can no longer hide behind their niche market of players as an excuse for shitty games. They are 0-3 in my book hopefully everyone will soon wake up and not give this neanderthal of a game developer any more money as he can not be trusted with even the slightest amount of responsibility.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
I played a bit yesterday and it didn't run like shit. It's not like my graphics card is monstruous (1070 non Ti), but never experienced noticeable drops. Character system looked like shit, models were awful, and NPCs had that early 2000s MMO vibe where everybody is staring somewhere near the horizon, even when they are talking to you. On the other hand, even if it played at 15fps, that's like 15fps higher than the original trilogy.
I play it on my home server with 4GB Ram i5-760 with a RX 560 (4GB) on Win 10 and it runs over rarely below 25 and most of the times above 28 frames on medium graphic settings. And the server runs silent, besides the fans for the hard drives. People are just retarded and have fucking everything running in the background.
 

Brozef

Savant
Patron
Joined
Aug 1, 2017
Messages
233
Make the Codex Great Again! Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
RPS and especially John aren't exactly monocled connoisseurs of quality RPGs.
He thought Grimrock was the best blobber ever cause his Dad liked it....

I'll be waiting for the Codex Review
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,112
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
RPS and especially John aren't exactly monocled connoisseurs of quality RPGs.
He thought Grimrock was the best blobber ever cause his Dad liked it....
I sure didn't like it. Maybe I should have given it to my dad?

Honestly, though, the issues that RPS review raises seem very genuine.
Nobody is arguing the technical shortcomings, which are just - what kind of madness drives people to release games in such a state is beyond me.
But he raises more than just that, like:
The utterly confused intro, the terrible saving system which might just force you to sit through cutscenes again, UNSKIPPABLE FUCKING CUTSCENES AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhh
FOR FUCKS SAKE WHY ARE THEY STILL DOING THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh:

*cough*
the bad inventory, etc.
 

Brozef

Savant
Patron
Joined
Aug 1, 2017
Messages
233
Make the Codex Great Again! Grab the Codex by the pussy Steve gets a Kidney but I don't even get a tag.
RPS and especially John aren't exactly monocled connoisseurs of quality RPGs.
He thought Grimrock was the best blobber ever cause his Dad liked it....
I sure didn't like it. Maybe I should have given it to my dad?

Honestly, though, the issues that RPS review raises seem very genuine.

Well I wouldn't know. I immediately closed the tab after seeing John Walker.

The utterly confused intro, the terrible saving system which might just force you to sit through cutscenes again, UNSKIPPABLE FUCKING CUTSCENES AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhh
FOR FUCKS SAKE WHY ARE THEY STILL DOING THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh:

So it's Kingdom Come Deliverance Part2?
 

Morkar Left

Guest
Played a bit till the adventure guild. Some short impressions:

Technical stuff first:

The sound is nice and voice work well done in my book.

Game is not optimized. But not too shoddy either. The biggest problem are actually some graphic settings like motion blurr. It looks absolutely horrible and is horribly implemented. I never got motion sickness in a game before. First time for me here. Deactivate that shit. Deactivate that shit. DEACTIVATE THAT SHIT!. After that the game runs decent with textures on ultra (but not flawless and passengers going by are always sort of out of focus). I have an I7-4770 with 16 GB RAM, Win 8.1 on SSD, but the game on Hdd and GTX 760 with 2 GB VRAM.

Npcs don't catch up to recent standards. Or standards from 10 years ahead. The caracters from The Bard's Tale action rpg with the hd graphics look better. No, I'm not kidding. Some monsters look good though and the dungeon scenery is ok.

Overall the presentation of npcs reminds of RoA Star Trail. But it's still better, really. Quality is very uneven overall.


Now to the rpg part:

The char creation sucks not being able to start right away with your own "hero". Or even better - you own god damn party!

The professions and abilities are... ok I guess. Nothing special and could work. Would have liked to have more portraits / models available (Char models look actually good here with some decent animations)

Exploration seems to be not bad and seems to have potential. Can't really give an opinion here because it's too early, but like I said, it has potential.

So far my biggest problem lies in the combat mechanics. The pooled action point system isn't really my cup of tea but it's not as bad as you might think. Because abilities have cooldowns (standard attack is an ability), you can't just use one guy to do all the work. Abilities are limited to 5 slots per char (with standard attack and moving already taking away 2 slots) basically reducing your combat abilities to that amount in combat. I don't like that. Would have prefered to have access to all abilities and separate action points.

Overall I think the general idea with positioning and the various actions is good. Channeling your magic is a nice idea, too.

But - ofc there's a but - the fixed amount of damage you always do combined with the 100% hit "chance" is retarded. Really retarded. It kills every ambition of taking chances (because there are no chances) and excitement. Combat gets just too predictable. Maybe some accountants may like that. I'm only a half one at best though I don't know.

My take on the char/combat system would be to give weapons a short damage range between 1-3 as a base at least and don't give a 100% hit chance. Armor should mostly provide Armor class and not just give hitpoints as a stat bonus. You regenerate hitpoints by eating a meal btw or drinking a potion. At least there it should have been obvious how retarded the current armor mechanic is then. Giving weapons a damage range would prevent to make armor too powerful if it gets added to armor class btw ;)

Another dumb decision is to let groups all attack at once! It's either your party strikes first or the enemy. Without a system of chances in effect it should be obvious how such a full strike mentality is a bad idea...

Overall an agility stat would have worked wonders. It could reduce the 100% hit chance of attacks by an % amount depending on how high the stat is. And it could regulate who attacks first in which order depending on the agility stat. Stormattacks could provide a bonus on the stat in the first round of combat. Agility could even influence the movement similar to the boots.

And if we're talking about randomness; they better get some respawning monsters in. The game has a high danger of falling completely into the determined trap which will kill every rpg in my book.

For loot it's too early to say anything about it but it has potential. There doesn't seem to be too much loot but there's always something new to leave you motivated or give you something useful it seems.

The save system is ok I guess. I like the idea of not using a savepoint and instead get some XP reward. But I would have liked to have a save anywhere feature (which could cost a small amount of XP or use a special item that falls to dust after use or is only usable with a long cooldown). I'm just too old by now to not being able to instantly quit the gaming session when I want.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
Damn, this is so painful to watch. 45% user score and 4th page of top sellers 2 days after release. That means mere lower hundreds of copies being sold per day.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
What. The. Fuck.

I don't have performance issues (SSD), but the game is not at all what they advertised it to be.

For some reason, I cannot even switch to grid movement because the box in the options menu is greyed out and unclickable.

Even something as basic as movement is retarded. The left and right keys are not for turning, but for stepping to the side - and in free movement mode you cannot reasign the turning keys (Q and E). You also cannot turn with the mouse while walking forwards. So you always have to stop, turn, then walk again.

Despite the edgelord hate, I loved Deadfire from the start - but this thing looks like a dumpster fire at the moment.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,571
I played a bit yesterday and it didn't run like shit. It's not like my graphics card is monstruous (1070 non Ti), but never experienced noticeable drops. Character system looked like shit, models were awful, and NPCs had that early 2000s MMO vibe where everybody is staring somewhere near the horizon, even when they are talking to you. On the other hand, even if it played at 15fps, that's like 15fps higher than the original trilogy.
I play it on my home server with 4GB Ram i5-760 with a RX 560 (4GB) on Win 10 and it runs over rarely below 25 and most of the times above 28 frames on medium graphic settings. And the server runs silent, besides the fans for the hard drives. People are just retarded and have fucking everything running in the background.
Might be nvidia related again, seems radeon users have not much problem.
 
Joined
Jul 8, 2006
Messages
3,066
I along with anyone with a two brain cells were right in that the masquerading hack known as Brian Fargo can no longer hide behind their niche market of players as an excuse for shitty games. They are 0-3 in my book hopefully everyone will soon wake up and not give this neanderthal of a game developer any more money as he can not be trusted with even the slightest amount of responsibility.
wasteland 2 was the best attempt so far, but I could not finish it. I did play like 50 hours though, so I got my money worth. I am sure I will try wasteland 3. The best thing we probably will get from all of this is the old bard tale remasters, they are very good so far
 

Rpguy

Arcane
Patron
Joined
Apr 9, 2013
Messages
1,169
Pathfinder: Wrath
The game might be a mess full of bugs but if you look past that it's a really fun game, it just does everything different from what you are used to.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
So far my biggest problem lies in the combat mechanics. The pooled action point system isn't really my cup of tea but it's not as bad as you might think. Because abilities have cooldowns (standard attack is an ability), you can't just use one guy to do all the work. Abilities are limited to 5 slots per char (with standard attack and moving already taking away 2 slots) basically reducing your combat abilities to that amount in combat. I don't like that. Would have prefered to have access to all abilities and separate action points.

Overall I think the general idea with positioning and the various actions is good. Channeling your magic is a nice idea, too.

But - ofc there's a but - the fixed amount of damage you always do combined with the 100% hit "chance" is retarded. Really retarded. It kills every ambition of taking chances (because there are no chances) and excitement. Combat gets just too predictable. Maybe some accountants may like that. I'm only a half one at best though I don't know.

It's really, really hard for me to imagine any RPG which fits this description and is still any good

(THC determinism isn't a problem for me, just the entirety of that quoted bit as a whole)
 
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Rpguy

Arcane
Patron
Joined
Apr 9, 2013
Messages
1,169
Pathfinder: Wrath
So far my biggest problem lies in the combat mechanics. The pooled action point system isn't really my cup of tea but it's not as bad as you might think. Because abilities have cooldowns (standard attack is an ability), you can't just use one guy to do all the work. Abilities are limited to 5 slots per char (with standard attack and moving already taking away 2 slots) basically reducing your combat abilities to that amount in combat. I don't like that. Would have prefered to have access to all abilities and separate action points.

Overall I think the general idea with positioning and the various actions is good. Channeling your magic is a nice idea, too.

But - ofc there's a but - the fixed amount of damage you always do combined with the 100% hit "chance" is retarded. Really retarded. It kills every ambition of taking chances (because there are no chances) and excitement. Combat gets just too predictable. Maybe some accountants may like that. I'm only a half one at best though I don't know.

It's really, really hard for me to imagine any RPG which fits this description and is still any good

(THC determinism isn't a problem for me, just the entirety of that quoted bit as a whole)

It's really not that bad, chess is a game with no rng, does that means it is predictable and not fun or pose no thought/strategy?

You can actually replace your standard attack so the sentance above is kinda wrong , you have 4 abilities, 1 move, 1 trinket ( item ) ability and while your party is limited in "action points" ( opportunity points ), you have many passive abilities at work, some of them do have %chance - like a chance to get your cooldowns reset or stun an enemy not just crit damage - so there's your RNG fix, you also have spells and special abilities like taunt that do not use ability points at all. Even the "move" ability is not that simple, you have a variety of boots to wear , each one modifying your move ability - do you want a free move?, a double move? a move that gives you spell points or leave a trail of enhancement for your party members?
There is a lot going on.
 
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