Might as well wait for the Kickstarter and see what it's going to be before you bother forming an opinion anyway.Soooo... can someone tell me what's cool about the Bard's Tale games? I know very little about them, but the old versions basically look like they had WL1 combat, and then the few clips I've seen of the remake show a fugly 3D action adventure thing with terrible, terrible, terrible humour - like Fable trying to be funny. What am I missing? Is there something to make me actually want this?
Might as well wait for the Kickstarter and see what it's going to be before you bother forming an opinion anyway.Soooo... can someone tell me what's cool about the Bard's Tale games? I know very little about them, but the old versions basically look like they had WL1 combat, and then the few clips I've seen of the remake show a fugly 3D action adventure thing with terrible, terrible, terrible humour - like Fable trying to be funny. What am I missing? Is there something to make me actually want this?
But it's worth mentioning that this will be a sequel to the "Wasteland-like" originals, not the comedy ARPG. I'm sure they'll try not to alienate fans of the latter, but that's not what it will be.
I don't play card games... and why the fuck would I want an 'rpg' combat system that's based on anything other than an rpg combat system.
I was around for Bard's Tale but didn't get that into it for some reason, despite already being way into CRPGs. Probably was too hard for my young brain to enjoy, I hear these games were tough.
(you don't even need combat to make an rpg)
No, it was the final "Fuck You" dimension with the three-level maze.Melan said:All fun and games until shit like the spinner/darkness/magic decrease/trap/stuck combos with constant random encounters, which made BT III. a bit too much of a good thing. No sane person could have completed Malefia without a walkthrough.
How so? Malefia was the dimension with all the historical battlegrunds, right? Wasn't too hard if you map properly; the sequence was quite logical if you did.
No, it was the final "Fuck You" dimension with the three-level maze.Melan said:All fun and games until shit like the spinner/darkness/magic decrease/trap/stuck combos with constant random encounters, which made BT III. a bit too much of a good thing. No sane person could have completed Malefia without a walkthrough.
How so? Malefia was the dimension with all the historical battlegrunds, right? Wasn't too hard if you map properly; the sequence was quite logical if you did.
The penultimate three level dungeon especially was nice, with lots of stairs, holes and portals, making it a classic "3D dungeon" where you also need to map the Z axis, like The Cube of Wiz 4 and some of the dungeons in Dark Heart of Uukrul and Wiz 7.
But really, the game got ridiculous long, long before that point. And that's a problem, because there is only so much you can do with the spinners - darkness - random encounters - mapping formula.
I have much less hope for a good BT sequel than a good Wizardry clone; the latter had the kind of depth that could still work - Bard's Tale, not so much. Maybe if they go the direction of Dragon Wars.
(you don't even need combat to make an rpg)
...
but if it IS going to to have combat then I don't want it inspired by a different genre.
And I'm glad you're alright with the it.. but you have to accept others won't be, and I count myself among them.
Two words: Childhood, Memories.Soooo... can someone tell me what's cool about the Bard's Tale games? I know very little about them, but the old versions basically look like they had WL1 combat, and then the few clips I've seen of the remake show a fugly 3D action adventure thing with terrible, terrible, terrible humour - like Fable trying to be funny. What am I missing? Is there something to make me actually want this?
So was the 2004 remake ever any good? It flew completely under my radar for some reason.
Did you play this in 2005 and do you still remember the fights?IMO, the game's high point in terms of combat was Highland Park, where you had to tactically manage your summons to simultaneously defend yourself from melee attackers while killing ranged attackers in hard to access areas.
The dungeon in the mountains with the undead vikings was pretty brutal too, and required lots of smart crowd control tactics to clear it out. The game loses its steam after that when you reach Dounby, the big city.
True. At first i was disappointed with the game, because of the obvious lack in money for its production and i played it in 2005. But then the humor and the bard have caught me entirely, and i even played it for a second time.Only worth playing if you enjoy the humor. I did.
Game otherwise was, indeed, popamole before popamole became cool.
Did you play this in 2005 and do you still remember the fights?