Now that he's expanded upon the (formerly incomprehensive and rage-inducing) Hearthstone comparison, it doesn't sound THAT bad.
Many skills will have direct counters that will allow you to turn the tides in your favor based on your character choices and party make-up.
Non-grid-based blobber confirmed?
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Perhaps, but now I don't care about this game anymore.
That bad, huh? I thought you liked all first person RPGs.
That bad, huh? I thought you liked all first person RPGs.
Yeah, I was looking forward to a proper, mid budget, turn- and grid-based Wizardry clone from a Western dev for a long time, and this was the only chance of getting it. (MMX isn't quite the same subgenre.) I know this kind of expectation is very very niche, but still. No point in making a Bard's Tale IV if it isn't going to be anything like BT. Call it Brian Fargo's Hearthstone Tale or something instead. Or, maybe there is a point marketing-wise, but it pisses me off all the same.
This game is DEAD to me. >.<
(Finally found a game to dedicatedly hate, yay!)
And then there's a small team working on The Bard's Tale 4, a game Fargo announced on Twitter back in January, much to my surprise, an incredible 27 years after the release of The Bards Tale 3.
The Bard's Tale began life in 1985, with Interplay's Tales of the Unknown: Volume One. The Bard's Tale 2: The Destiny Knight followed in 1986, before The Bard's Tale 3: Thief of Fate came out in 1988. If nothing else, with Wasteland 2 and The Bard's Tale 4 Fargo is keeping '80s gaming franchises alive and kicking.
"It's going to be a proper sequel to the original," Fargo says, without giving much away.
"We felt a little cheeky and we did that comedy version in 2004, and we cracked ourselves up with it. But we recognise people wanted a true sequel. And they wanted that classic dungeon crawl. I think Bard's Tale is probably as close to my heart as any game as I've ever done before. And I love this style of game."
Then some good old-fashioned Fargo hype: "I think where people will hopefully be pleasantly surprised, is just how ambitious it is. From a graphical perspective, from a musical perspective, it's going to be bigger and bolder than what people are thinking it will be."
Chris Keenan is similarly enthusiastic, but a tad more reserved.
"There's a lot of room for improvement in that genre," he says. "They aren't going to be the huge, five million sellers, so they've kind of been a little bit lost in time. There's not a big swathe of them that come out. You've had your Might & Magic 10s and your Grimrocks, but there's certainly a lot of creative freedom we can take on it."
InXile, having enjoyed success on Kickstarter with Wasteland 2 and Torment: Tides of Numenera, is hoping for a crowdfunded hattrick with a Kickstarter for The Bard's Tale 4, due to go live this summer.
I'm a little concerned. Kickstarter is in a very different place now than it was when inXile and Double Fine and all the others were raising millions a day back in 2012. At least, that's the perception. But Fargo reckons Kickstarter is still great for developers who deliver, who gamers trust.
"When I announced The Bard's Tale 4 I had more interest and people tweeting me, shut up and take my money, than I ever did on the other two," he says.
"Ultimately, on Kickstarter, going out and begging for money is not the way. Are they excited about product, and do they think you can deliver it? If you have those two things, you can continue to have success."
Fargo won't tell me anything substantial about his plans for The Bard's Tale 4, but I do know he'll dip into its development, as he did with Wasteland 2 and as he's doing with Torment. "On The Bard's Tale 4 I'm hand-picking the musicians," he says. "I've already had one of the songs written and I'm having it translated.
"I'm always involved in every level, but I'm more of a producer than a designer. My job is to get everybody thinking right and hitting the right sensibilities and making a product no one person could ever do."
That's not how grid based TB blobbers work, Grimrock babbyNot another "Dance Dance Revolution - Fantasy Edition"?
Count me in!
I didn't claim it does. Grimrock is not even TB, or is it?That's not how grid based TB blobbers work, Grimrock babbyNot another "Dance Dance Revolution - Fantasy Edition"?
Count me in!
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Bee, as much as I love me some grid-based blobbing, I wouldn't mind a BT that evolved into a MM6 or 7 like game. I have very fond memories of those even though at first I was alllearning it wouldn't be like my beloved WoX but you'd be able to move around like those flipping FPS thingies (at least that's how I viewed it back then...
).
I wouldn't say I don't care but it went from me absolutely KS'ing to now requiring them to make a pretty good pitch convincing me what they're making is actually a Bard's Tale game.Perhaps, but now I don't care about this game anymore.
It took more heat for having a crappy KS campaign.I admire Bee's integrity and holding inXile to such expectations.
What I could envision happening is Bard's Tale IV deviates from the original formula, and Fargo gets a pass (justified or not). But meanwhile Seven Dragon Saga took a lot of heat for not looking like the Gold Box games.