Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,835
ROADA ROLLA
The central lab is fucking endless. I think the author modeled it after the Raccoon City Umbrella facility or something but it goes on and on and on. I've lost count of the number of finales I've found so far and it's at least 6 z-levels deep. Automap stairs is a must - which I didn't enableI knew it was C:DDA but didn't recognize these labs
I remember when I played that. Open door, game freezes for a second and now you just know what is going to happen.monster zoo
The real fun in CDDA is drifting with the handbrake, shame it stops working when your car skill gets too high to lose control of the car.
Is there joke here that I'm missing? Why is it called bloatcrawl? Is it just jammed with "features" or something?Bloatcrawl 2 is now here with ample madness---feels like the spirit of PRIME lives through it~
https://github.com/Hellmonk/bloatcrawl2
Bloatcrawl 2 is now here with ample madness---feels like the spirit of PRIME lives through it~
https://github.com/Hellmonk/bloatcrawl2
Other New Stuff
- Dab at any time with the p key.
modern DCSS design philosophy is perceived as obsessed with bloat, going as far as cutting mechanics and classes from the game for no good reason other than "it's bloat", while most roguelikes don't really give a shitIs there joke here that I'm missing? Why is it called bloatcrawl? Is it just jammed with "features" or something?
Pretty much the same as the experimental build that was available for all of 2019. Temple gongs now instantly give their effects, and you don't get to choose—which makes them way less useful. Maybe they were too powerful before? Invoker is still OP. I haven't tried Ghoul again, so I don't know if there are changes, but the other classes pretty much play the same as before (before = the latest experimental build). The map-building algorithm has been changed. IMO the levels were already very good before, but now they tend to be more complex and interconnected in unexpected ways. Barring early-game bad luck, I've been finding that just about all my games end to (group of) a certain invisible creature that casts darkbolts. They need a nerf imo.We need someone who woll assess Infra Arcana last changes.
So without further ado, here are the changes (and the spell schools themes).
- Fire spells are centered around semi-controlled explosions and setting things on fire.
- A new spell Foxfire (L1 Conjurations/Fire) conjures two foxfire projectiles that home in on the nearest target and burn them. Foxfire replaces Flame Tongue, which is removed.
- Conjure Flame now creates a cloud of embers at the caster’s position. They ignite into flame if, after the player’s next action, nothing is in the embers cell; or if the player casts the spell a second time.
- Inner Flame creates a flame cloud under the affected monster whenever they take damage in addition to the explosion on death.
- A new spell Starburst (L6 Conjurations/Fire) fires a range 5 bolt of fire in each of the principal directions. Starburst replaces Bolt of Fire, which is removed.
- Throw Flame is removed.
- Firestorm, Ignition, and Starburst now burn trees, and all squares of a Fireball burn trees as well.
- Air is bouncy, pointy, and often hard to direct.
- Airstrike damage now scales with the number of unoccupied cells adjacent to the target.
- Earth is directed and single target.
- Borgnjor’s Vile Clutch is now a range 6 beam of hands, instead of a smite-targeted 3×3 explosion.
- Ice is diffuse and subtle.
- A new spell Hailstorm (L4 Conjurations/Ice) creates a ring of damaging hail at distance 2 and 3 from the caster. This damage is partly physical but icy monsters are immune. Hailstorm replaces Throw Icicle which is removed.
- Ozocubu’s Refrigeration is buffed to do more damage and not damage the caster.
- Throw Frost and Bolt of Cold are removed.
- Ice Elementalists no longer start with conjurations skill, the extra skill being put into Ice Magic instead.
- Conjurations are pure magic which have good accuracy in some way.
- Iskenderun’s Mystic Blast is now Conjurations/Translocations and makes a range 2 explosion around the caster that damages and pushes back monsters, potentially causing damaging collisions.
- Dazzling Flash (L3 Conjurations/Hexes) replaces Dazzling Spray. The flash is a range 2-3 silent explosion with a chance of blinding monsters (it does no damage).
- Searing Ray now follows the chosen target; the rays all penetrate, are fired to full range, and have the same damage and to-hit.
- Spellforged Servitor only receives one player spell, the highest level servitor-compatible spell the player has. The spell description indicates which spell the servitor will cast.
- Force Lance is removed.
- Poison is an alchemical discipline, focused on poison and other alchemy.
- Sting is now a range 3 Poison/Transmutations spell that is only partially resistible.
- New spell Eringya’s Noxious Bog (L6 Poison/Transmutations) grants the caster a temporary “Bog” status, which causes them to transform terrain behind them into toxic bog. Toxic bogs impose the penalties of shallow water and do partially resistible poison damage of the same flavor as sting to monsters and players in them.
- Venom Bolt and Poison Arrow are removed.
- Ignite Poison is added to The Young Poisoner’s Handbook
- Venom Mages now start with Transmutations skill instead of Conjurations.
- Necromancy has begun transitioning into more of a melee-support school (either the caster’s or their undead minion’s melee).
- Agony and Dispel Undead are now range 1.
- Bolt of Draining is removed.
- Corpse Rot creates miasma in a ring around the player (using one corpse in LOS per cloud).
Regeneration has regenerated for the last time, and is removed. Agony replaces it in the book of Necromancy, and Ozocubu’s Armour in the Book of Battle
Those are mostly good spell changes tbh. Vile Clutch was incredibly OP, probably the best spell in the game when you factor in what schools it used and it's level. Conjure Flame was in the running too and I'm not sure it's change is entirely a nerf. I don't really mind the removal of all the bolt spells, they were boring, leaving lightning bolt and the earth series (including magma) is enough. The Airstrike change might be bullshit if it's applied to enemies as well; it's already one of the most dangerous spells in the game to encounter.
This is my favorite encounter in the game. I had the same reaction.Wait WHAT?
Well that was underwhelming.
I didn't want to spoiler it even more than I already did.Well that was underwhelming.
You realize it wasn't a dragon, right?