xuerebx
Erudite
- Joined
- Aug 20, 2008
- Messages
- 1,004
What's wrong with it? Started playing it last week for the first time, it's insanely fun! My only gripe is that I'm shitBROS DCSS IS JUST SHIT NOW FUKC THEM IN THERE ASSHOLES
What's wrong with it? Started playing it last week for the first time, it's insanely fun! My only gripe is that I'm shitBROS DCSS IS JUST SHIT NOW FUKC THEM IN THERE ASSHOLES
They gutted some of the resource mechanics like hunger and ammo and keep changing the meta up with the Gods and race/classes, monsters, gear etc.What's wrong with it? Started playing it last week for the first time, it's insanely fun! My only gripe is that I'm shitBROS DCSS IS JUST SHIT NOW FUKC THEM IN THERE ASSHOLES
I see. Haven't experienced any changes yet since I've just started playing. I've been going the MiBe or HoBe route, but I think I'll start trying out new deities and/or melee classes (not gonna play with magic for now).They gutted some of the resource mechanics like hunger and ammo and keep changing the meta up with the Gods and race/classes, monsters, gear etc.What's wrong with it? Started playing it last week for the first time, it's insanely fun! My only gripe is that I'm shitBROS DCSS IS JUST SHIT NOW FUKC THEM IN THERE ASSHOLES
Still if you play MiFi with a decent deity (TSO, Trog, Okawaru, Gozag if you got the latinum, or even Makhleb for HP-on-kill) to cover your bald spots, then you should at least get a 3 rune win.
I see. Haven't experienced any changes yet since I've just started playing. I've been going the MiBe or HoBe route, but I think I'll start trying out new deities and/or melee classes (not gonna play with magic for now).They gutted some of the resource mechanics like hunger and ammo and keep changing the meta up with the Gods and race/classes, monsters, gear etc.What's wrong with it? Started playing it last week for the first time, it's insanely fun! My only gripe is that I'm shitBROS DCSS IS JUST SHIT NOW FUKC THEM IN THERE ASSHOLES
Still if you play MiFi with a decent deity (TSO, Trog, Okawaru, Gozag if you got the latinum, or even Makhleb for HP-on-kill) to cover your bald spots, then you should at least get a 3 rune win.
...as if other reasons are even needed.BROS BESIDES ELIMANTAING ANY SENSE OF PERSONALITY OR TRADITION FROM THE GAME
Is it still an autism simulator or have they changed course at some point and started adding meaningful stuff to the game?CDDA just released a massive update.
Autism simulator. Main dev wants to focus on "realism" and is pairing down content that is too fantastical and replacing it with nuanced survival mechanics like kcalories burned, exertion, and perspiration.Is it still an autism simulator or have they changed course at some point and started adding meaningful stuff to the game?CDDA just released a massive update.
Kyzrati, the dev of cogmind, is playing them as well: https://www.twitch.tv/videos/1777633605The 7DRL Challenge 2023 was completed recently, with a total of 183 succesful entries.
I've not seen anything particularly impressive, but I've only played a few.
capnclever has played some on his Twitch channel.
There was as fork (Bright Nights?) that started not very long ago, possibly by some ex-CDDA dev. I don't know where it is heading and if it does anywhere. It supposedly was about bringing back some "fun", possibly bring back some SF features that were ditched at some points. And in general not going the simulation/"autism" way in the future. What is happening with it, i'm not sure.Autism simulator. Main dev wants to focus on "realism" and is pairing down content that is too fantastical and replacing it with nuanced survival mechanics like kcalories burned, exertion, and perspiration.Is it still an autism simulator or have they changed course at some point and started adding meaningful stuff to the game?CDDA just released a massive update.
I wouldn't be amazed if bionics just gets completely phased out despite being so fun to acquire and use. That's the mentality these over there these days.
No endgame content added or real increasing threat (monster evolution is still a joke). If you mastered the game at any point in the past, you'll easily master it now within an ingame week of familiarization.
This raid mod I tried out for CDDA was decent though.
https://github.com/TGWeaver/CDDA-Sky-Islands
CDDA could use more challenge like this rather than be an immersive sim. I'd like to see a mod where the zombies are replaced by zombie NPCs (much tougher, more intelligent AI, gear matters, can have specialized mutations, etc.).
Yeah it looks like the main dev team has become a full fledged Autistocracy with their out-of-touch design (and now business) philosophy.There was as fork (Bright Nights?) that started not very long ago, possibly by some ex-CDDA dev. I don't know where it is heading and if it does anywhere. It supposedly was about bringing back some "fun", possibly bring back some SF features that were ditched at some points. And in general not going the simulation/"autism" way in the future. What is happening with it, i'm not sure.Autism simulator. Main dev wants to focus on "realism" and is pairing down content that is too fantastical and replacing it with nuanced survival mechanics like kcalories burned, exertion, and perspiration.Is it still an autism simulator or have they changed course at some point and started adding meaningful stuff to the game?CDDA just released a massive update.
I wouldn't be amazed if bionics just gets completely phased out despite being so fun to acquire and use. That's the mentality these over there these days.
No endgame content added or real increasing threat (monster evolution is still a joke). If you mastered the game at any point in the past, you'll easily master it now within an ingame week of familiarization.
This raid mod I tried out for CDDA was decent though.
https://github.com/TGWeaver/CDDA-Sky-Islands
CDDA could use more challenge like this rather than be an immersive sim. I'd like to see a mod where the zombies are replaced by zombie NPCs (much tougher, more intelligent AI, gear matters, can have specialized mutations, etc.).
It is such shame that instead of adding challenge and good content late game - they had several years to do that - they went the "let's remake the game completely" and spent the time on that. It isn't a good to thing to change development goals when the game is already so advanced. Even if it's a non-commercial (until recently) roguelike. Instead of a fun, shooting zombies and aliens simulator with some survival elements and a lot of SF they just turned 120 degrees and went with quasi-realistic, "autistic" survival simulator with zombies, and the most bonkers "SF" left. I don't have anything against the latter per se if one wants to make one from scratch. It's just that CDDA wasn't such game for a long time. Now it is a schizophrenic game. It aims for realism but you can change into a rabbit-man, flower-man and fish-man or become a cyborg and the life on Earth is being attacked by several extra-dimensional races. They added time travel too, lately. Ok, not exactly but you get the point. There are more schizophrenia included too. And unless they remove all the fun parts, it will remain a mentally sick game. And if they do... well, who knows but possibly this will be a goodbye to fun.
Yeah it looks like the main dev team has become a full fledged Autistocracy with their out-of-touch design (and now business) philosophy.There was as fork (Bright Nights?) that started not very long ago, possibly by some ex-CDDA dev. I don't know where it is heading and if it does anywhere. It supposedly was about bringing back some "fun", possibly bring back some SF features that were ditched at some points. And in general not going the simulation/"autism" way in the future. What is happening with it, i'm not sure.Autism simulator. Main dev wants to focus on "realism" and is pairing down content that is too fantastical and replacing it with nuanced survival mechanics like kcalories burned, exertion, and perspiration.Is it still an autism simulator or have they changed course at some point and started adding meaningful stuff to the game?CDDA just released a massive update.
I wouldn't be amazed if bionics just gets completely phased out despite being so fun to acquire and use. That's the mentality these over there these days.
No endgame content added or real increasing threat (monster evolution is still a joke). If you mastered the game at any point in the past, you'll easily master it now within an ingame week of familiarization.
This raid mod I tried out for CDDA was decent though.
https://github.com/TGWeaver/CDDA-Sky-Islands
CDDA could use more challenge like this rather than be an immersive sim. I'd like to see a mod where the zombies are replaced by zombie NPCs (much tougher, more intelligent AI, gear matters, can have specialized mutations, etc.).
It is such shame that instead of adding challenge and good content late game - they had several years to do that - they went the "let's remake the game completely" and spent the time on that. It isn't a good to thing to change development goals when the game is already so advanced. Even if it's a non-commercial (until recently) roguelike. Instead of a fun, shooting zombies and aliens simulator with some survival elements and a lot of SF they just turned 120 degrees and went with quasi-realistic, "autistic" survival simulator with zombies, and the most bonkers "SF" left. I don't have anything against the latter per se if one wants to make one from scratch. It's just that CDDA wasn't such game for a long time. Now it is a schizophrenic game. It aims for realism but you can change into a rabbit-man, flower-man and fish-man or become a cyborg and the life on Earth is being attacked by several extra-dimensional races. They added time travel too, lately. Ok, not exactly but you get the point. There are more schizophrenia included too. And unless they remove all the fun parts, it will remain a mentally sick game. And if they do... well, who knows but possibly this will be a goodbye to fun.
Here's a classic example where I have to go into autism mode to state my case why you shouldn't have to be buck naked in the summer just to avoid headstroke in the game.
Years later they finally implemented the perspiration system as a post-hoc fix/justification for a broken mechanic.
The project needs to fork away from the main devchain hard. Whether onto Bright Nights or something, but this simulationist direction is destroying the purpose of the game in the first place: to have fun. Autists and PCs have different concepts and balance of "fun".
Yeah a lot of this is coming to the surface lately in the CDDA community.One dude who's been contributing since 2015 just threatened to make his own branch on the subreddit after a pissing match with the other devs.
#1 Killer of Runs!suicidal boredom
Is it like Cogmind?Has anyone tried this yet? The interface and presentation look very slick.
https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/#app_reviews_hash