PapaPetro
Guest
Between the wonderous items you find and what you pick up off enemies, it really does change your build style as well. Like if you find a plane of force fauchard and start going deep into 2-handed critical feats and splashes.One thing I liked about Incursion was that you could find powerful magical items that significantly changed how you played without being overpowered. In too many roguelikes (and games in general), you get some lucky find and it's something like 'Great, my punches now do +1 damage', or 'Cold attacks do 30% less damage to me', with the net result that you carry on playing nearly exactly the same way as before. Even in games like ADOM or Nethack, when you get a wish it normally goes on seven league boots or grey dragon scale mail or something that won't actually change your playstyle at all.Did they ever update Incursion: Halls of Goblin King since it went open source? It was the best 3.5e D&D roguelike and brought a lot of new mechanics with depth to the scene. Great stuff.
Incursion let you find some powerful stuff that would allow you to try completely new approaches or just stomp all over certain situations, but which didn't generally wreck the game because there were a dozen more types of challenges that your cool new item didn't help you with at all.
I can imagine that (like 3.5 D&D itself) it was easily exploitable by munchkins, but as a more laissez-faire player I found it pretty fun.
Great stuff. The kind of game that made you look forward to the future of the genre as a younger man.