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From Software The Dark Souls Discussion Thread

Black

Arcane
Joined
May 8, 2007
Messages
1,873,142
You still didn't answer the question, who is making the port? Is it From Software?
Shit, I don't know, I know it's more than unusual for devs to make ports of their games since publishers have more men power. If you want an apology I guess it's up to you to prove it's From's port.
Of course they're making it as cheaply and simply as possible
Gee, making things rushed and as cheaply and simply as possible isn't known for being bad for product quality, no sir.
They weren't even going to make it at all
Yes, they weren't. Then they saw the petition and smelled money. Not a charity. There's nothing to be grateful about here.
they're not experienced with PC development.
Who cares if they're not? Get someone who is, there are good console ports out there, you know.
Oh, and in case you're worried it'd be too hard to port even for experienced people- http://en.wikipedia.org/wiki/PhyreEngine
It's a cross-platform engine, PC included.
you sound seriously upset about Resident Evil 4
Not even half as upset as you sound over this whole "ENTITLED PC GAMERS" thing, I assure you.
Because piracy isn't a problem at all

Funny that you mention it, because it's really not.
Another Day, Another Study That Says 'Pirates' Are The Best Customers... This Time From HADOPI | Techdirt
http://arstechnica.com/tech-policy/...s-are-content-industrys-largest-customers.ars
http://arstechnica.com/tech-policy/...ly-admits-most-piracy-estimates-are-bogus.ars
http://arstechnica.com/tech-policy/news/2008/10/dodgy-digits-behind-the-war-on-piracy.ars
http://arstechnica.com/tech-policy/...s-college-piracy-numbers-grossly-inflated.ars

Listen to how entitled you sound. "Make us a port of your game! Make sure you hire someone else to do it!"
Yes, the "I don't care who does it as long as it's done well" approach. PC gamers truly are Hitlers of video gaming.
Please delve into the specifics on how Dark Souls: PC Edition's keyboard + mouse support will work. Again, you're running your mouth about something you don't know anything about.
I don't know how it will work in DS case, I know how "minimal support" works for other games.
But since you're too lazy- here you go- http://arstechnica.com/gaming/news/...d-the-wasted-potential-of-resident-evil-4.ars
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,867
Am I still in time to be the first to "In before poor sales blamed on piracy"?
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Console apologists gonna apologize.

Meme spouters gonna spout memes. I'm tired reading all the inane bitching and shitposting in every Dark/Demons Souls thread on the Codex. It's been going on for years. Obviously, the Codex is infamous for bitching about everything but ____ Souls threads are special because you have expert analysis from people that have never played the games. I saw some clips on youtube, so let me tell you about how this game really is! The Codex usually forms legitimate bitches and complaints about games, but for some reason Demons/Dark Souls set off the Idiot Trigger in many codexer's brains and the hivemind starts blabbering wild speculation that it presents as cold fact.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
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Location
Yiffing in Hell
popcorn.gif


GRPG constantly delivers. I'm not going to voice any opinions on the port, but I will say that DS is an extremely entertaining product.....in-game and, quite clearly, out-game. :lol: :lol:
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
You still didn't answer the question, who is making the port? Is it From Software?
Shit, I don't know, I know it's more than unusual for devs to make ports of their games since publishers have more men power. If you want an apology I guess it's up to you to prove it's From's port.

I don't actually expect an apology, but YOU said I was wrong when you don't even know the answer yourself. At least have some clue what you're talking about before your magic typing fingers go to work, but I guess that's too much to expect from a Codex Dark Souls thread.

I don't know how it will work in DS case, I know how "minimal support" works for other games.
But since you're too lazy- here you go- http://arstechnica.com/gaming/news/...d-the-wasted-potential-of-resident-evil-4.ars

LOL @ mentioning Resident Evil 4 again. Protip - 'minimal support' isn't a hard term that specifically lays out the universal specifics for keyboard + mouse interaction in PC ports. We're not talking about Resident Evil 4 (at least we weren't). We're talking about Dark Souls. I'm sorry you couldn't get a refund for your RE4 purchase, but that has shit all to do with this specific case. I asked you why you're upset about Dark Souls controls specifically, not RE4's controls.

I don't know how it will work in DS case
That's all you had to say.

Cassidy said:
that in any other market would ensue class-action lawsuits

Perfect example of entitled gamers. "You sold me an entertainment product I don't like! You're lucky I don't sue you!!!" Don't you have a "Bioware Better Add A Tali Wedding To ME3 Or We're Sueing!!!" protest to attend? You don't hear people leave a shitty movie muttering about class-action lawsuits, only gamers are that delusional and that entitled.

"We should sue Warner Brothers! The poster said it would leave me on the edge of my seat, yet my ass remained firmly in the center the entire time!"
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
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Location
Lands of Entitlement
Listen to how entitled you sound. "Make us a port of your game! Make sure you hire someone else to do it!"

You're lucky you're getting the game at all.

God, this thread is pure gold. :lol:

The only reason it's being ported is that Namco smelled easy, dirty cash. They have an engine that supports Windows natively http://en.wikipedia.org/wiki/PhyreEngine and they are putting minimal technical effort in it re-using as much console code (thus GFWL) as possible. Even if it sells poorly they'll hardly lose anything. And if you think that the new content will remain PC-exclusive you are very, very naive.

Regarding "port begging": back in January some Namco dude "accidentally" suggested to start a petition, on the very first page. A pure coincidence, amirite?

http://forums.namcobandaigames.eu/showthread.php?t=96407

Also, it seems that for an average consoletard asking for a decent interface, thought-out controls, unlocked framerate and proper networking equals rebuilding a game from ground up. This is not even funny.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,870
The game has a perfectly good interface and controls. Buy a fucking 10 dollar controller. Even with an expensive keyboard that won't ghost when you're holding down 5 keys at once with your miracle fingers, you're still going to be screwed out of analog movement control, because keyboards can't do that. Adding extra frames that are copies of existing frames would be retarded. The only valid complaint about the port is having the networking put through GFWL and it's associated DRM.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
3M2Q1.jpg


"Pictured is Sarah Watson, 5 years after starting the PC game development company 'GameTek'. GameTek's mission statement: "To provide PC gamers with a product that is thoroughly satisfying to their desires and expectations". The results were disastrous. GameTek was plagued by a series of financial setbacks, including underwhelming sales of the company's flagship franchise SwordQuest. SwordQuest sold only 3,000 copies, which baffled investors as the book "A Pro's Guide to SwordQuest" sold more than 400,000. GameTek finally filed for bankruptcy after a class action lawsuit from customers unhappy with the series' bleak ending cost the studio 500,000,000 US dollars. A spokesperson for the group leading the charge was quoted, "Finally, we have justice for Captain Collie. This ruling is a brave first step in showing companies that they simply can't treat PC gamers like this."
 

Cassidy

Arcane
Joined
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Messages
7,922
Location
Vault City

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
http://en.wikipedia.org/wiki/Gametek

GameTek was a video game publisher based in North Miami Beach, Florida well known for publishing video game adaptations of game shows in the early 1990s. [...]GameTek filed for bankruptcy in 1997 and closed in July 1998[...]

Making up bullshit to feel yourself superior to "filthy PC gamers which are all pirates that drive developers to abject poverty"?

No. It's a true story and the article and quotes are very real, I just changed the name to the made up the name 'GameTek' to protect the innocent. But LOL @ the real GameTek actually going bankrupt. I guess my post was way off base.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
What is Codex Nirvana? Is enlightenment the assimilation of many ideals, or is it the release of any type of desire to assimilate them any longer? It's a shame that the blind man cannot understand this thing known as color.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,142
http://en.wikipedia.org/wiki/Gametek

GameTek was a video game publisher based in North Miami Beach, Florida well known for publishing video game adaptations of game shows in the early 1990s. [...]GameTek filed for bankruptcy in 1997 and closed in July 1998[...]

Making up bullshit to feel yourself superior to "filthy PC gamers which are all pirates that drive developers to abject poverty"?
I think I've found the real reason he's so butthurt about PC gamers not liking what they see.
rPGK5.png


Obviously consolefags felt ENTITLED to having their precious games only for them forever.
Shit, he should be grateful anyone is even replying to him.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
That pic from /v/ sure shows me, boy is my face red. Your post doesn't even make sense, as usual. I wanted Dark Souls on PC and never would've bought a console version if it was available.

If you want to post your hilarious 4chan picture, at least find a suitable context to shoehorn it into.
 
Joined
Jan 7, 2012
Messages
15,270
I've played plenty of action games with keyboard only. If anything its a lot more comfortable and accurate, no fucking around with hand gymnastics trying to hold the controller so you can push the right buttons in sequence. Maybe if you are a low-level button masher controllers feel better, but as soon as you need to handle controlling 4 or 5 separate things at once KB is far superior to controllers where the buttons can be literally unreachable without a 3rd hand. Admittedly, Dark Souls isn't the kind of game you need to do that though. As long as the port doesn't fuck things up somehow I see no reason to use controllers. RE4 was shit made by 1 guy who had about 16 hours to port the game I think, hopefully no game company is retarded enough to pull stuff like that again.


Even if GFWL magically doesn't suck horse cock the fact that they aren't using Steam is going to mean -80% overall sales which won't bode well for post-launch support and future ports.
 

Twinkle

Liturgist
Joined
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Messages
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Location
Lands of Entitlement
The game has a perfectly good interface and controls. Buy a fucking 10 dollar controller. Even with an expensive keyboard that won't ghost when you're holding down 5 keys at once with your miracle fingers, you're still going to be screwed out of analog movement control, because keyboards can't do that. Adding extra frames that are copies of existing frames would be retarded. The only valid complaint about the port is having the networking put through GFWL and it's associated DRM.

I own a controller, thanks. But if your "press 5 buttons at once" situation occurs routinely I'm afraid it's the exact opposite of what I can call "perfectly good controls". Also, if you consider ugly huge icons and fonts perfectly acceptable:

dsinterface.jpg


i don't think we'll ever come to an agreement of what constitutes a good interface in action/RPGs, good sir.

Not that I'm going to argue that m/kb controls are superior for a game like Dark Souls, but I am genuinely curious: is there anything in DS that absolutely requires gamepad controls to be enjoyable?

And your argument about extra frames is just :what:

considering that one area in DS was labeled as "5FPStown" by players.

playing Starcraft without a mouse

...makes a typical console RTS :troll:

 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
Is this game better or worse than Severance Blade of Darkness?

depends what you liked best about BoD (f.e. dismemberment), what you could live without (f.e. the dial-a-combo system) and what you would've wanted improved in an eventual sequel/spiritual successor. the basic melee combat system is a bit faster paced and more fluid but at it's core it's very similar, imho, because it focuses on patient play, stamina management, being aware of your environment and studying the enemy patterns and not getting ganged on. the most notable differences are magic (3 types: pyromancies, miracles and sorceries), a "free" class system (the class determines only your starting gear and stats), the absence of dial-a-combos & dismemberment, more weapon classes (restricted only by stats, not class), no "direction-controlled" moves (i.e. you cannot press "left+attack" to perform a left slash etc.. different moves are performed with the 2 attack buttons, by attacking while running or dodging, changing stances (1 or 2 handed) and kicking/jumping attacks), the traps are less frequent and less dangerous, but the more dangerous environment partly makes up for it, weapon damage is dictated entirely by base damage, stats (i.e. "stat scaling") & upgrade path, armour selection is better, there are no levels (the world is relatively open, there is no level-scaling), the story & lore are much more fleshed out and detailed...

dunno. it's really hard to say which one is better. personally i like them both roughly equally, but i'd give a slight edge to DkS because of all the customization that goes into your character build and the really cool and relatively unique multiplayer system. imho, it's the only game (together with it's predecessor) whose melee combat can compete with BoD's
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,142
Yeah, right, like you fags played any action rpgs or tpp games with your silly k+m, anybody knows it wouldn't work.
8600.2.jpg


39520620_8caf24624e.jpg

AH SHIT AND BRIMSTONE
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
is there anything in DS that absolutely requires gamepad controls to be enjoyable?

if you want to play multiplayer vs decent players. with kb movement you'll very likely be at a severe disadvantage because some moves will probably be too slow/clunky/imprecise to perform on a keyboard (like, for example, a pivot backstab). for PvE it should be fine since it doesn't require that much finesse or precision. although i can't believe there are still gamers nowadays that do not own a gamepad
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,870
Unlocking the framerate isn't going to make it higher if the system can't handle it. It'd just crank the frame rate from 60 to 180 in places where nothing is happening. And they'd just be copies because the game can't magically animate more in between frames out of thin air. Animations have particular poses for particular frames. Cranking it up to 9001 frames per second is just going to show the same frame 150 times in a row. There's nothing wrong with keeping the framerate capped at 60.

5 Buttons at once is a bit extreme, but I can think of some places it'd be helpful. Basically running at an angle to the camera while holding the shield up and then jumping/dodging would require about that many, depending on what they map to the mouse. It's trivial to do on a controller, dpad/stick on one side counts as two buttons, another on the shoulder for left, another on the right, 2 more on the face on the right side = effectively 6 buttons at once very easily. It's an overkill example though, since even 3 buttons at once often causing ghosting on a normal keyboard, much less 4, and being screwed out of analog movement would make moving near cliffs a pain in the ass.

And your 'screenshot' is retarded. It's a cropped portion of a picture of a TV screen. I can make a good interface look like shit by cropping out half the screen and blurring it to fuck as well. There are 20 pieces of equipment displayed on that screen at once, all easily identified at a glance for anyone who's playing the game. Show me another game that manages that with half the screen, with stats in the other half and the game still running in real time visible in the background. That UI makes the one in baldur's gate look like shit smeared over an abacus.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,142
Basically running at an angle to the camera while holding the shield up and then jumping/dodging would require about that many, depending on what they map to the mouse
Like... for example w+d (+ mouse), key for holding or toggle shield and space for jump/dodge?
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Yeah, right, like you fags played any action rpgs or tpp games with your silly k+m, anybody knows it wouldn't work.

Yeah, because those games are the same as Dark Souls.

"I played Super Mario World on a keyboard! How is this any different?!?!"

Nobody is saying it's impossible, but it's probably going to be more clunky. Think about how a button is different from an analog stick, then consider how a game made for two analog sticks and a bunch of buttons might not play as smoothly with just a mouse and a bunch of buttons, reflect on your newly gained knowledge for a moment, then come back and stop making these silly posts.

But you're the expert because you played Divinity 2, which is obviously the exact same thing as Dark Souls. You've never played Dark Souls, but (like a disturbing amount of Codexers) you feel that you can accurately comment on the intricacies of its gameplay.

Like... for example w+d (+ mouse), key for holding or toggle shield and space for jump/dodge?
W+D = 1 direction out of a possible 8, only one possible speed. Analog stick = any direction you want and any speed. Dark Souls' combat is about precise timing and position. Hopefully you can see how a keyboard might not work as well for movement.

Maybe it'll work well, but I don't expect it to.
 

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