Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,301
Oh definitely, if they do some kind of import that means nothing will actually matter. That's been their MO since this whole fucking save import shit began. "Bioware games are known for their choices... which never fucking matter! Hooray!" Meanwhile games like New Vegas have actual fucking C&C but no one notices because it doesn't carry-over and then get ignored by a sequel. Fucking maddening.
In the end though, like Inquisition, I would probably just play on default canon and not really worry about it. Their plots are dumb anyway.
"shrug" In fairness, even P&P modules make those kind of concessions. The butterfly effect of cosmically significant decisions must necessarily occur in the distant future, long after the core narratives of a franchise come to an end. I'm sure choosing Control Shepard will matter in 50,000 years, but it can't matter in the "age of discovery" where all the Mass Effect campaigns will take place.
Not that I'm defending Bioware. The fact is that amplifying the significance of C&C has an is tethered around how interactive the game is. In a game like Bloodlines or Deus Ex, there are multiple solutions to a problem that result in vaguely different outcomes; this integrates your choices and their consequences to the core gameplay.
The basic formula is that even cosmically significant choices decline in importance the further the narrative proceeds from the moment of decision, but resurface in relevance in that they provide the key to resolving a problem that touches the main player and their friends/allies/party in some way -- wherever the player has the most emotional investment.
One problem with Bioware is that they make Action RPGs. The core gameplay isn't very interactive and doesn't support multiple approaches to problem solving, so there is no way to make the player "live" the significance of their choices in a way that feels truly relevant. You'll either be fighting, fighting less, or not fighting.
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