But not for a sustainable game Industry.
I said that in jest, but as I think about it, I think the true could be said of the game industry. Long term, of course.
As RPG fans, we've seen insane stagnation and decline in our genre of choice. Decline which we're just now starting to see a turn around on (bonus points for using decline in a serious manner on the Codex). But across the industry? We've seen increasing levels of complexity that quickly become the "gold standard" to include in games going forward.
Take a look at the sports games. Back when games like Ultima 1 were coming out, you had EA making its first sports game, Larry Bird and Dr. J Go One on One. This was a simple two actor game, with only a shot and block/steal button. No stats, no team, no even passing the ball. Let's fast forward to today and look at your standard NBA 2K game - the game involves large scale stat and team management, training/practicing and leveling opportunities and even a career mode, where you can create your own player, including appearance, "class" (in the form of basketball position), full myriad of stats and engage in C&C where you can do things like make multiple comments in a post-game TV interview. Heck, that lets you do more character creation customization than DA:I does.
Does that mean NBA 2K is a good series? No - it's not bad if you like sports games, but the annualized nature of this entire genre leaves it rife with copy pasta design methods. But the point remains - RPGs led the industry in complexity, customization, story telling and player agency/choice. It had to suffer quite a bit for the entire industry to grow in total numbers, but now universally, all genres are moving towards RPG elements. Look at FPS with MP leveling schemes, or Tiger Woods with stat-driven "equipment," or divergent story paths in the Black Ops Single player campaigns - these all could rival some of the RPGs in the 80's or 90's in terms of systems or other RPG aspects.
As the masses become indoctrinated to party tactics, resource management, power leveling, stat application, complex character creation and reactive game worlds (even if they don't realize it), games will be forced to make this the standard, not the exception. In that sense, the masses are unknowingly driving our cause forward. It has taken quite some time for the industry to catch up to a more complex gaming style - and there were tons of crap added along the way in the process - but it is possible that RPGs aren't nearly as far away from the mainstream as it was once thought.