DAO - A bad game with very good aspects
Dragon Age Origins is a bad game. No, really, it is. It's terrible on so many levels (excuse the pun). But it's probably the first bad game I've played through where the good points have been enough to keep me happy through the misery.
So, unlike the usual post that runs "the game was good, but this that and the other annoyed me", for the first time ever I am forced to do a post which runs "this game was awful, but this that and the other was great"
Briefly, it's a terrible game because it's thoroughly boring - I honestly didn't care one bit about anyone I was 'saving' from the blight as I seemed to be the only person in the game who gave a rat's exit passage about it.
Doesn't know if it's an open explorer or a linear push - we have a map we can wander around in, but all the fun extra bits are hidden by a condition that you need 14 randomly hidden scrolls to open them.
Has terrible dialogue options - "Get me food and I'll give you a key to great mage treasure", "How do I get you food?", "Get food from prison guard", "ok" *walk two feet to the prison guard* "Hey there guard, can that prisoner have some food?", "No", "Aw, g'won g'won g'won", "No". *Go back to prisoner and kill them to get key*
Totally retarded quests - Find a dead body telling you about some bad guys in a house, go to house, explore more rooms and kill more bad guys than you find at the Lord's estate, quest completed.
Repetative bad guys - Humanoids, more humanoids, even more humanoids, huge great armies of humanoids, and the odd wolf/dog, bear, dragon and revenant.
Irritating cut-off points - Sorry Sten...
Pointless interfaces - Never once made a potion or poison or trap and, as a mage, had no personal use for rune stones.
Unvaried equipment - You can have a ring with +10% fire damage or +10% cold damage or pay 100 gold pieces to have one of only two rings which have anything approaching fun attached to them. Same with all the other pieces of equipment. Swords/axes and shields have the biggest variety with maybe 5 or 6 to choose from.
And a no option stat management requirement - 3 stat points per level up, but you need to put them all in magic in order to get spells and spellpower to make the spellcaster effective. Any spare are just tokens to increase health or mana in willpower and constitution by nominal amounts.
And yet the game remains immesnly playable, in the most part.
This is mainly down to the fact that mages are such fun to do battle with. It really isn't that long at all before you've reached then end of a spell tree and got a few fun spells to play with. Not to mention a staff which actually deals real damage from the get go which can be used both in close or long distance combat with no restriction either way.
Having got used to the fun'ness of the mage, the general dungeon crawl nature of the game becomes much more manageable and enjoyable. No matter where you go and what you do, each road leads to a room maze of tightly cramped bad guys ready to be slaughtered.
To which leads the primary hook of the game - earning enough cash to buy the only decent equipment in the game (though tanks can find decent armour sets free if they look hard enough).
In some RPGs the cash element is really quite pointless, often ending the game with 1,000,000 unused gold pieces to which you stop bothering to loot items and often just leave stuff lying around as it's not even worth the effort to walk it back to the dealer. In this game however, you just never have quite enough money.
To conclude, this is quite a fun little odd jobbing dungeon crawl RPG which shines in this respect between the Lothering and Landsmeet phases, but is otherwise pretty forgettable.