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The Dragon Age: Inquisition Thread

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I think modern Bioware has an intentional strategy of making a quick critical path where most of their development resources go + a lot of very cheap and shitty turncrank repetitive side content that is supposed to bloat out the length for people that want very long games. It's super noticeable in the Mass Effects where there is a giant gulf between the work put into "A" content and "B" content.
 

Sykar

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Turn right after Alpha Centauri
I think modern Bioware has an intentional strategy of making a quick critical path where most of their development resources go + a lot of very cheap and shitty turncrank repetitive side content that is supposed to bloat out the length for people that want very long games. It's super noticeable in the Mass Effects where there is a giant gulf between the work put into "A" content and "B" content.

Biotards resources are mostly spent on shitty romances imo.:smug:
 

Glaurung

Liberal's alt
Shitposter
Joined
Nov 8, 2014
Messages
186
That's not true for DA:I nor for Kingdoms of Amalur (a persistent misunderstanding that won't go away, based on the fact that the publisher of Amalur was also working on a separate MMO at their main studio).
Perhaps, but it's definitely true that Amalur was supposed to be followed up by an MMO in a minimal amount of time, and the key story element of the first Amalur was supposed to be central for the planned MMO, justifying the player respawn mechanic... which is pretty retarded, I know.

Presumably the same thing every AAA open-world game hopes to achieve. Repetitive fetch quests/collectibles are par for the course for the genre.
Not nearly to the same degree. Even AssCreed side-quests/collectibles aren't as blatant and repetitive as DAI's, and it's not even an RPG.

I think the big areas were put in as a response to criticism of Dragon Age II's areas which were seen to be copy-pasted tunnels.

I think the shitty MMO sidequests were probably a requirement by EA. Remember BioWare saying they were checking out Skyrim 'aggressively'? I think EA saw the sales figures for Skyrim and thought they could make Dragon Age 3 similarly successful by taking out the bigger, more reactive and choice driven sidequests that came before and replace them with "Go here and collect X" sidequests that Skyrim had (although Skyrim had these in a far lower number, you could get them after completing each town and the main sidequests were a lot better - DA3 should have taken note).

They may have also been thinking of World of Warcraft, although the funny thing is that since Cataclysm WoW has been moving away from "Kill X" sidequests into more "EPIC!" zone storylines.
Skyrim itself doesn't have repetitive copy-pasted quests like DAI does, though, there's usually some attempt at making the encounter interesting/memorable through literary value/unique design. DAI doesn't even try to dress up the quests, which doesn't make any sense for single-player, but makes perfect sense for MMO - people playing over the internet usually skip the story stuff as soon as possible.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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Do you guise not remember that DA:O/2 also had these kinds of time-padding quests.
 

Deleted member 7219

Guest
Do you guise not remember that DA:O/2 also had these kinds of time-padding quests.

They also had quests that had dialogue and allowed for different solutions. The only time DA:I allows for these is in the main storyline, companion quests and the judgements. That's it. The zone quests are a completely different breed. Apart from the puzzle-related ones, they are all "Kill x" or "Collect x". BioWare started on this path in Mass Effect 3, but they've gone the whole hog here.
 

Roguey

Codex Staff
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Seems like a reasonable way to cut costs and keep scope in control while increasing potential-game-length to me. ¯\_(ツ)_/¯
 

Deleted member 7219

Guest
Seems like a reasonable way to cut costs and keep scope in control while increasing potential-game-length to me. ¯\_(ツ)_/¯

I can't see where all the money has gone. Ok, they cut costs by simplifying the side quests. That means less writing, less VO, less programming for conversations/choices, less assets for characters/environments. I get it. So where did they put the money instead?

*notices multiplayer mode* Oh.
 

Sykar

Arcane
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Messages
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Location
Turn right after Alpha Centauri
I can't see where all the money has gone. Ok, they cut costs by simplifying the side quests. That means less writing, less VO, less programming for conversations/choices, less assets for characters/environments. I get it. So where did they put the money instead?

*notices multiplayer mode* Oh.

Maybe they lined up their own pockets? :yeah:
 

Roguey

Codex Staff
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I can't see where all the money has gone. Ok, they cut costs by simplifying the side quests. That means less writing, less VO, less programming for conversations/choices, less assets for characters/environments. I get it. So where did they put the money instead?

*notices multiplayer mode* Oh.
Building a game on a new engine on brand new hardware is p. expensive.

By the by Laidlaw has had the idea for this kind of thing for a looooooooooooong time http://www.rpgcodex.net/forums/index.php?threads/thinking-about-the-da2-lp.63903/#post-1780013

Too bad that hack coward Weekes went and purged his account.
 

Deleted member 7219

Guest
Building a game on a new engine on brand new hardware is p. expensive.

By the by Laidlaw has had the idea for this kind of thing for a looooooooooooong time http://www.rpgcodex.net/forums/index.php?threads/thinking-about-the-da2-lp.63903/#post-1780013

Too bad that hack coward Weekes went and purged his account.

A shame, I would have liked to have seen what all that was about.

By 'this type of thing' do you mean MMO-ified simple sidequests? It just wouldn't make sense at all to put that in Jade Empire 2. The best thing about JE was the conflict between two philosophies, and being able to be the worst kind of evil prick. I think Jade Empire features two of the most evil things you can do in a video game. Would have been great if there had been a sequel - but not if it had been made into generic bullshit.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,928
A shame, I would have liked to have seen what all that was about.

By 'this type of thing' do you mean MMO-ified simple sidequests? It just wouldn't make sense at all to put that in Jade Empire 2. The best thing about JE was the conflict between two philosophies, and being able to be the worst kind of evil prick. I think Jade Empire features two of the most evil things you can do in a video game. Would have been great if there had been a sequel - but not if it had been made into generic bullshit.

Yah. Laidlaw came up with solutions to include more fetch quests without breaking the bank on the word count/voice acting budget, and he finally got to put this into practice with DAII and then DAI.
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
Reading around, it appears the game is starting to get some heavy backslash through the general public.

I don't expect DA2 level of hate though.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,352
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
LOL
My 2nd character's story is that he fell in love with Sera. But then when Sera said "Oh its because we both like women yeah?" My Character was crushed, and felt as though he could never love a women ever again. After discovering Dorian being gay while helping him confront his Father, my character lied about knowing more about gays to establish a relationship out of experimentation, but after having sex my character realizes that he isn't gay and that there was no women to love him. But then he really got to know Josephine and felt attracted by her intelligence, hard work, passion, and pride of her family. He became interested, and began showing shines of flirtation. Leliana picks up on this flirting and then confronts my character, my character broke any doubt he had about his feelings for Josephine by admitting to Leliana that he does love Josephine, helping him come terms to himself of ever loving a women ever again. Leliana acting as a big sister to Josephine warns me to not play with around with her. My character returns to Josephine explaining the situation and admitted my character's true feelings to her, and then later kiss sealing the bond between the two of them. (Still in story progression of my second playthrough, so more love between the two awaits.)

..... I have too much fun with these roleplaying games. I'm still disappointed my first female character couldn't date Cole. But if anyone wants to hear her story just ask xD.

I saw this posted in a DA:I thread and this is a perfect description of the game. I will complete the game, but I doubt I will buy ME4.
B5-SxZNCUAAwUpM.jpg
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
LOL
My 2nd character's story is that he fell in love with Sera. But then when Sera said "Oh its because we both like women yeah?" My Character was crushed, and felt as though he could never love a women ever again. After discovering Dorian being gay while helping him confront his Father, my character lied about knowing more about gays to establish a relationship out of experimentation, but after having sex my character realizes that he isn't gay and that there was no women to love him. But then he really got to know Josephine and felt attracted by her intelligence, hard work, passion, and pride of her family. He became interested, and began showing shines of flirtation. Leliana picks up on this flirting and then confronts my character, my character broke any doubt he had about his feelings for Josephine by admitting to Leliana that he does love Josephine, helping him come terms to himself of ever loving a women ever again. Leliana acting as a big sister to Josephine warns me to not play with around with her. My character returns to Josephine explaining the situation and admitted my character's true feelings to her, and then later kiss sealing the bond between the two of them. (Still in story progression of my second playthrough, so more love between the two awaits.)

..... I have too much fun with these roleplaying games. I'm still disappointed my first female character couldn't date Cole. But if anyone wants to hear her story just ask xD.

I saw this posted in a DA:I thread and this is a perfect description of the game. I will complete the game, but I doubt I will buy ME4.
B5-SxZNCUAAwUpM.jpg

:what:
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,554
Location
Hyperborea
The fucking praise and GoTY awards this game is getting...

Everyone was just waiting in the wings to praise the game if it did anything slightly better than DA2. They never fell off the Bioware train, they were just waiting for the right moment to take to their knees again. Their indignation and cynicism towards Bioware and this series after DA2 was fake.

And the game journos looked at the roster of AAA games in 2014 and saw that DAI was the best of a sad bunch. Don't be fooled, nothing else was on the table except Mordor, Wolfenstein, Destiny, and DAI. Not your Divinity, not your Dungeon of the Endless, not even Dark Souls 2. They probably really wanted to give it to Last of Us again, but give them credit, they are savvier than that.

Last time I looked, DAI didn't even pass the 80s on Metacritic, which is usually the prerequisite for serious GoTY consideration. That's lower than Divinity, I believe. What a fucking sham.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Last time I looked, DAI didn't even pass the 80s on Metacritic, which is usually the prerequisite for serious GoTY consideration. That's lower than Divinity, I believe. What a fucking sham.

By curiosity I just checked, it is at 85.

User reviews is another story though: 58. Ahah. What a difference.
 

Durante

Learned
Patron
Joined
Sep 17, 2013
Messages
140
Shadorwun: Hong Kong
The fucking praise and GoTY awards this game is getting...

Everyone was just waiting in the wings to praise the game if it did anything slightly better than DA2. They never fell off the Bioware train, they were just waiting for the right moment to take to their knees again. Their indignation and cynicism towards Bioware and this series after DA2 was fake.

And the game journos looked at the roster of AAA games in 2014 and saw that DAI was the best of a sad bunch. Don't be fooled, nothing else was on the table except Mordor, Wolfenstein, Destiny, and DAI. Not your Divinity, not your Dungeon of the Endless, not even Dark Souls 2. They probably really wanted to give it to Last of Us again, but give them credit, they are savvier than that.

Last time I looked, DAI didn't even pass the 80s on Metacritic, which is usually the prerequisite for serious GoTY consideration. That's lower than Divinity, I believe. What a fucking sham.
It is somewhat strange to see it getting that many awards despite its "low" score. I personally expected Dark Souls 2 to do better with the gaming press, it sits at 91 on metacritic.

I guess release date towards the end of the year is a huge part of it.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,554
Location
Hyperborea
The predictability of it all is the rage worthy part. I may seem like I'm surprised, but I'm not. It was never going to be any other way.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
It is somewhat strange to see it getting that many awards despite its "low" score. I personally expected Dark Souls 2 to do better with the gaming press, it sits at 91 on metacritic.

I guess release date towards the end of the year is a huge part of it.

Gaming journalism is rotten to the core. As long as a giant turd is wrapped up in some shiny glitter toppings, like Dragon Derp: Inquitardation is, the retarded masses will taste and love it. Mainstream gaming journalism will stay completely and utterly worthless as long as EA and all the other corrupt companies grease the palms of all major "gaming journalism" sites and magazines.

The predictability of it all is the rage worthy part. I may seem like I'm surprised, but I'm not. It was never going to be any other way.

I did rage. And laugh. And cry. And died a little inside.
 

Infinitron

I post news
Patron
Staff Member
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Jan 28, 2011
Messages
100,131
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I might be wrong, but I think Shadows of Mordor won more GOTY awards than Dragon Age did. So don't wet your beds too much
 

Machocruz

Arcane
Joined
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Messages
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Location
Hyperborea
I might be wrong, but I think Shadows of Mordor won more GOTY awards than Dragon Age did. So don't wet your beds too much
Better because it's Monolith and it had an interesting gimmick for an action game, but also predictable choice. There were about 4 real choices, and lip service for everything else.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I might be wrong, but I think Shadows of Mordor won more GOTY awards than Dragon Age did. So don't wet your beds too much

Well, both are rated 9.5/10 at Polygon, (same as D:OS :lol:, Dance Central 3 and Dead Space 3) which makes them just slightly inferior to all-time classics like Gone Home 10/10 and ME 10/10.
 

Glaurung

Liberal's alt
Shitposter
Joined
Nov 8, 2014
Messages
186
After trying to play this game past the Skyhold section and quitting in disgust half an hour later, I can safely attest to the fact that the multitude of copy-pasted fetch quests and buttfuck else to do in this game is the one and only factor that killed it.

You could get past the shallow, restrictive combat system and just watch flashy effects flying around.

You could get past the crap writing, reminding yourself that this is Bioware (or a distant descendant thereof) and that writing has been crap since Baldur's Gate and it's not why any normal perosn would play a Biogame.

You could get past the cringeworthy SJW characters and laugh at their clown-like facial expressions and bad writing.

You could get past the cliche story and just go on a derp fantasy power trip.

You could get past the ugly graphics where every tree looks like it's made of colored carton.

You could get past the bland, mediocre, unmemorable, generic score, and a total lack of musical ambiance in 90% of the game.

You could get past the uncomfortable interface that makes you wonder what was wrong with DAO's interface where everything was visible and easy to use.

That's how I played through DAII, at any rate, and I only lost 40 points off my IQ after beating it. (don't worry, I'm still way beyond anyone on the Codex)

But the fact that 90% of the stuff you're going to do in this game is repeating the same basic chore over, and over, and over, until the game decides it's enough and lets you tackle another endless iteration of identical chores - this is one a game-killer.

If you come across an astrarium that gives you XP for "connect the dots" type of puzzle, you will have to find another three astrariums and do the exact same puzzle again.

If you find a crystal skull that shows you a number of shards to collect, you'll have to find another five skulls and collect another 20+ shards in this location alone.

If you happen to collect five random items and complete a requisition, you will have to find more sets of four random items for the other 10 requisition.

Nothing in this game is unique, and it doesn't help that almost every location is a bland, visually boring, generic terrain where nothing stands out, and a number of copy-pasted points of interest are sprinkled around the map with no rhyme or reason. The only half-way memorable place was the Fallow Mire, solely because it was a nocturnal, green marsh where undead came out every time you touched the water - and it was significantly smaller than the other locations.

And the cities - hahaha, remember Baldur's Gate or Athkatla, divided into numerous full-sized maps, filled with buildings, roads, architecture, docks, city walls, markets, and everything? Well, we're in glorious 2015 sci fi future, and the famed, much lauded and anticipated Capital of the Empire of Orlais, Vál Röyéǔáx itself, is one tiny round square with four nooks heading in every direction, and a tiny upper level consisting of one short corridor. Imperial capital and world hub of fashion, art and glamour indeed.

I have no choice but to conclude that DAI is indeed a worse game than DAII, at least I could run through DAII once, cringing at how awful it is, and uninstall it forever with a clear conscience. DAI will forever remain the one CRPG whose story mode I could not finish even once. This is the last time I ever try playing DAI, and the last thing I ever have to say about it - ever. Goodbye, Bioware, you won't be getting any business from me ever again - not even pirate business.

:0/5::0/5: / :5/5::5/5:
 

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